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* st/xorg: stop overflowing yuv buffersZack Rusin2009-10-262-20/+37
* st/xorg: add yuv vertex shaderZack Rusin2009-10-265-33/+200
* st/xorg: add yuv shadersZack Rusin2009-10-263-16/+83
* r300g: read occlusion query results from both Z pipes on RV530Marek Olšák2009-10-261-2/+8
* r300g: add cubemap supportMarek Olšák2009-10-262-24/+37
* gallium: Move enum pipe_error into p_defines.h.José Fonseca2009-10-2512-75/+26
* llvmpipe: Human friendlier sampler state dump.José Fonseca2009-10-252-9/+22
* util: Human readable output of texture states.José Fonseca2009-10-252-0/+92
* llvmpipe: Dump the sampler state of the shader key.José Fonseca2009-10-251-0/+18
* llvmpipe: Immediate multiplication.José Fonseca2009-10-254-32/+64
* llvmpipe: Fast path for sampling rgba8 textures with linear filtering.José Fonseca2009-10-251-12/+256
* llvmpipe: Make lerping work for 8.8 fixed point values.José Fonseca2009-10-251-4/+50
* llvmpipe: New module to help make assertions about formats.José Fonseca2009-10-254-0/+78
* llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS.José Fonseca2009-10-252-12/+148
* llvmpipe: Split the format swizzling step from the unpacking.José Fonseca2009-10-252-16/+34
* llvmpipe: Allow different signs when unpacking.José Fonseca2009-10-251-2/+1
* llvmpipe: Add inlines to quickly generate types matching the native SIMD regi...José Fonseca2009-10-252-12/+102
* llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel.José Fonseca2009-10-251-32/+16
* llvmpipe: Factor our pixel offset computation.José Fonseca2009-10-253-43/+83
* llvmpipe: Share testing infrastructure with lp_test_format.José Fonseca2009-10-252-23/+46
* llvmpipe: Eliminate lp_build_store_rgba_aos.José Fonseca2009-10-253-49/+16
* llvmpipe: Eliminate lp_build_load_rgba_aos.José Fonseca2009-10-253-52/+15
* llvmpipe: Move a few format/sampling functions into better space.José Fonseca2009-10-257-123/+158
* r300g: fix redefining mipmaps and fetching from themMarek Olšák2009-10-251-2/+7
* r300g: added support for 3D texturesMarek Olšák2009-10-254-53/+51
* r300g: fix scons build yet againJoakim Sindholt2009-10-242-4/+2
* Merge branch 'mesa_7_6_branch'Brian Paul2009-10-232-14/+2
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| * mesa: remove FBO texture depth/stencil testBrian Paul2009-10-231-12/+0
| * mesa: fix broken _mesa_str_checksum()Brian Paul2009-10-231-2/+2
* | mesa: simplify att->CubeMapFace assignmentBrian Paul2009-10-231-6/+1
* | mesa: refactor, new print_shader_info()Brian Paul2009-10-231-25/+36
* | mesa: rework error checking code for glGetCompressedTexImage()Brian Paul2009-10-231-48/+122
* | mesa: remove misplaced VERBOSE_TEXTURE testsBrian Paul2009-10-232-5/+5
* | mesa: more detailed error messages in fbo codeBrian Paul2009-10-231-2/+5
* | st/xorg: fix text with component alpha renderingZack Rusin2009-10-233-23/+45
* | Merge remote branch 'origin/mesa_7_6_branch'Eric Anholt2009-10-2314-133/+193
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| * intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt2009-10-238-140/+118
| * mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formatsBrian Paul2009-10-231-1/+9
| * mesa: added _mesa_compressed_format_to_glenum()Brian Paul2009-10-232-0/+54
| * mesa: change s3tc vs. fxt1 priority when choosing compressed formatsBrian Paul2009-10-231-8/+8
| * ARB prog parser: Fix parameter array size comparisonIan Romanick2009-10-222-2/+2
* | i965: Annotate _NEW_COLOR dependency for brw_update_renderbuffer_surface().Eric Anholt2009-10-231-1/+2
* | nv50: do SIGN_SET as one instructionChristoph Bumiller2009-10-231-6/+1
* | nv50: fix saturation outside of tx_insn caseChristoph Bumiller2009-10-231-3/+5
* | nv50: allow all 127 TEMP regsChristoph Bumiller2009-10-231-3/+16
* | nv50: fix address reg codeChristoph Bumiller2009-10-231-23/+44
* | nv50: add depth texture formats, and a few others, tooChristoph Bumiller2009-10-234-32/+76
* | nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if color...Patrice Mandin2009-10-232-3/+9
* | nouveau: nv30: use r5g6b5 as z16 formatPatrice Mandin2009-10-231-1/+1
* | glapi: Always build libglapi.a.Chia-I Wu2009-10-2312-19/+24