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* util: Avoid signed/unsigned comparison in u_trim_pipe_prim().José Fonseca2011-11-141-1/+1
* llvmpipe: Remove unused variables.José Fonseca2011-11-141-2/+0
* llvmpipe: Make more resilient to out-of-memory situations.José Fonseca2011-11-145-24/+68
* draw: Handle failure to allocate aligned_constant_storage.José Fonseca2011-11-141-3/+9
* gallivm: Remove duplicate statement.José Fonseca2011-11-141-2/+0
* gallivm: Include stddef.h before the LLVM C++ headers.José Fonseca2011-11-142-0/+4
* llvmpipe: fix unswizzle of packed float types.Dave Airlie2011-11-141-2/+2
* r600g: properly handle cayman in is_alu_vec_unit_inst()Alex Deucher2011-11-131-7/+15
* r600g: fix cb offset for flushed_depth_textureVadim Girlin2011-11-131-1/+1
* r600g: fix stencil buffer ref counting on evergreenVadim Girlin2011-11-131-1/+4
* r600g: lazy load for AR registerVadim Girlin2011-11-133-46/+61
* r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_instVadim Girlin2011-11-131-1/+3
* glcpp: Add GL_ARB_draw_instanced #define.Morgan Armand2011-11-121-0/+3
* i965: Don't try to normalize cubemap coordinates for textureSize.Kenneth Graunke2011-11-121-0/+3
* mesa: Fix glFramebufferTexture*() for depth and stencil attachmentsChad Versace2011-11-111-3/+55
* i965: Expose GLSL 1.30 on gen6+.Eric Anholt2011-11-111-1/+4
* i965: Add support for gl_VertexID and gl_InstanceID.Eric Anholt2011-11-114-6/+63
* i965: Replace a should-never-happen fallback with asserts where it matters.Eric Anholt2011-11-112-13/+15
* mesa: Make gl_VertexID be a system value like gl_InstanceID.Eric Anholt2011-11-112-1/+2
* glsl: Move builtin_variables.h into .cpp.Eric Anholt2011-11-112-111/+86
* glsl: Move ir_variable.cpp to builtin_variables.cpp.Eric Anholt2011-11-112-1/+1
* state_tracker: remove written but never used variable.Mathias Fröhlich2011-11-111-2/+0
* radeon: fix build.Dave Airlie2011-11-111-1/+1
* radeon: drop unused constant_cliprect fieldDave Airlie2011-11-112-2/+0
* radeon: disable texobj state for 3d textureDave Airlie2011-11-111-0/+1
* radeon: use meta bitmapDave Airlie2011-11-111-0/+1
* radeon: fix bug with wrong stride being used for rectangluar textures.Dave Airlie2011-11-114-6/+6
* i965: remove #include of api_noop.hBrian Paul2011-11-111-1/+0
* xlib: set alpha to 0xff when mapping RGB pixmapsBrian Paul2011-11-111-0/+11
* swrast: avoid calling _mesa_get_srgb_format_linear() inside a loopBrian Paul2011-11-111-3/+3
* swrast: remove bogus assertionBrian Paul2011-11-111-1/+0
* svga: don't crash/assert if we fail to allocate a vertex bufferBrian Paul2011-11-111-9/+20
* draw: handle out of memory conditionsBrian Paul2011-11-111-3/+5
* util: check for null vertex buffer object in blit codeBrian Paul2011-11-111-6/+10
* st/mesa: fix OOM failure in bitmap codeBrian Paul2011-11-111-5/+10
* vbo: better handling of VBO allocation failuresBrian Paul2011-11-115-39/+125
* mesa: replace api_noop.[ch] with vbo_noop.[ch]Brian Paul2011-11-115-1116/+530
* vbo: pull some code from api_noop.c into vbo moduleBrian Paul2011-11-112-16/+208
* mesa: remove ancient, unused gl_free_control_points prototoypeBrian Paul2011-11-111-4/+0
* i965: Make Gen6+ renderbuffer surface updates not depend on NEW_COLOR.Kenneth Graunke2011-11-103-2/+12
* i965: Reorder state atom lists so all the surface state is together.Kenneth Graunke2011-11-101-16/+19
* glsl: Handle constant expressions involving ir_binop_equal/nequal.Kenneth Graunke2011-11-101-0/+6
* glsl: Remove textureGradOffset built-ins taking samplerCube parameters.Kenneth Graunke2011-11-103-9/+0
* glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.Kenneth Graunke2011-11-102-62/+62
* glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.Kenneth Graunke2011-11-101-118/+4
* i965: Put a proper sampler count in 3DSTATE_VS.Kenneth Graunke2011-11-102-3/+5
* i965: Upload SAMPLER_STATE pointers for the VS on Ivybridge.Kenneth Graunke2011-11-101-1/+7
* i965: Move and rename "wm sampler" fields to just "sampler".Kenneth Graunke2011-11-109-33/+37
* i965: Clean up code for VS pull constant surface creation.Kenneth Graunke2011-11-103-64/+20
* i965: Use a single binding table for all pipeline stages.Kenneth Graunke2011-11-109-85/+80