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* draw: add back separate input assemblerZack Rusin2013-08-036-4/+351
* draw: implement proper primitive assembler as a pipeline stageZack Rusin2013-08-0312-352/+280
* draw: fix front face injectionZack Rusin2013-08-031-9/+15
* tgsi: remove unneeded File == TGSI_FILE_INPUT testBrian Paul2013-08-051-1/+0
* tgsi: clean up tgsi_scan_shader() functionBrian Paul2013-08-051-41/+42
* llvmpipe: fix frontface behavior againZack Rusin2013-08-021-3/+11
* r600g/sb: Dump correct value for CND.Vinson Lee2013-08-041-1/+1
* intel_fbo: remove unused intel_renderbuffer hiz functionsJordan Justen2013-08-042-26/+0
* i965 clear/draw: set renderbuffer attachment as needing depth resolveJordan Justen2013-08-042-2/+4
* i965: add intel_renderbuffer_att_set_needs_depth_resolveJordan Justen2013-08-042-0/+18
* i965: add intel_miptree_set_all_slices_need_depth_resolveJordan Justen2013-08-042-0/+16
* i965 gen7: don't set FORCE_ZERO_RTAINDEX for layered renderingJordan Justen2013-08-041-1/+1
* hsw hiz: Remove x/y offset restriction for hizJordan Justen2013-08-041-24/+0
* gen7 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surfaceJordan Justen2013-08-044-66/+45
* gen7 fbo: make unmatched depth/stencil configs return unsupportedJordan Justen2013-08-041-0/+16
* hsw hiz: Add new size restrictions for miplevels > 0Jordan Justen2013-08-041-3/+13
* gen7 blorp depth: calculate base surface width/heightJordan Justen2013-08-041-0/+13
* gen7 depth surface: calculate minimum array element being renderedJordan Justen2013-08-042-0/+17
* gen7 depth surface: calculate LOD being rendered toJordan Justen2013-08-042-0/+6
* gen7 depth surface: calculate depth (array size) for depth surfaceJordan Justen2013-08-042-0/+5
* gen7 depth surface: calculate more specific surface typeJordan Justen2013-08-042-0/+47
* i965: init global state first in brw_workaround_depthstencil_alignmentJordan Justen2013-08-041-5/+14
* nv50: fix some h264 interlaced decoding on vp2Ilia Mirkin2013-08-032-7/+8
* llvmpipe: don't interpolate front face or prim idZack Rusin2013-08-021-15/+13
* draw: make sure clipping works with injected outputsZack Rusin2013-08-021-35/+54
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-0214-4/+146
* draw: stop crashing with extra shader outputsZack Rusin2013-08-029-15/+52
* draw: use the vertex sizeZack Rusin2013-08-021-1/+1
* draw/llvm: add some extra debugging outputZack Rusin2013-08-021-0/+6
* tgsi: detect prim id and front face usage in fsZack Rusin2013-08-022-2/+8
* tgsi: add ucmp to the list of opcodesZack Rusin2013-08-021-0/+1
* llvmpipe: make the front-face behavior match the gallium specZack Rusin2013-08-021-1/+4
* mesa: Use MIN3 instead of two MIN2s.Matt Turner2013-08-021-4/+5
* mesa: Update comments to match newer specs.Matt Turner2013-08-022-2/+2
* i965: Initialize the maximum number of GS threads on Haswell.Kenneth Graunke2013-08-021-0/+3
* glsl: Disallow interpolation qualifiers on non-input/output variables.Kenneth Graunke2013-08-021-7/+18
* glsl: Fix NULL pointer dereferences when linking fails.Kenneth Graunke2013-08-021-8/+5
* r600g: honour semantic index in fragment color exportsChristoph Bumiller2013-08-021-5/+5
* i965: enable image external sampling for imported dma-buffersTopi Pohjolainen2013-08-022-0/+8
* egl/dri2: support for creating images out of dma buffersTopi Pohjolainen2013-08-021-0/+262
* intel: restrict dma-buf-import images to external sampling onlyTopi Pohjolainen2013-08-024-1/+27
* egl: definitions for EXT_image_dma_buf_importTopi Pohjolainen2013-08-025-0/+98
* dri: propagate extra dma_buf import attributes to the driversTopi Pohjolainen2013-08-022-2/+53
* intel: set dri image dimensions even when creating out of primesTopi Pohjolainen2013-08-021-0/+2
* intel: refactor planar format lookupTopi Pohjolainen2013-08-021-13/+18
* intel: do not create renderbuffers out of planar imagesTopi Pohjolainen2013-08-021-0/+7
* intel: allow packed prime buffers to be treated normallyTopi Pohjolainen2013-08-021-1/+5
* main: Warn that geometry shader support is experimental.Paul Berry2013-08-011-0/+6
* glsl: Implement rules for geometry shader input sizes.Paul Berry2013-08-013-0/+202
* glsl: Allow geometry shader input instance arrays to be unsized.Paul Berry2013-08-013-17/+49