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* nv50: fix always true conditional in shader optimizationNicolas Kaiser2010-10-051-1/+1
* r600g: improve bo flushingJerome Glisse2010-10-054-822/+825
* r600g: store reloc information in bo structureJerome Glisse2010-10-052-23/+16
* pb: fix numDelayed accountingDave Airlie2010-10-051-0/+1
* r600g: avoid unneeded bo waitDave Airlie2010-10-051-1/+5
* r600g: drop use_mem_constant.Dave Airlie2010-10-059-14/+3
* r600g: drop mman allocatorDave Airlie2010-10-053-8/+1
* r600g: add bo busy backoff.Dave Airlie2010-10-052-0/+15
* pb: don't keep checking buffers after first busyDave Airlie2010-10-051-13/+19
* r600g: add bo fenced list.Dave Airlie2010-10-053-0/+43
* swrast: fix choose_depth_texture_level() to respect mipmap filtering stateBrian Paul2010-10-041-5/+10
* r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák2010-10-051-3/+3
* i965: Add support for gen6 FB writes to the new FS.Eric Anholt2010-10-042-3/+22
* i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.Eric Anholt2010-10-041-1/+1
* i965: Add initial folding of constants into operand immediate slots.Eric Anholt2010-10-041-0/+90
* i965: Add trivial dead code elimination in the new FS backend.Eric Anholt2010-10-041-2/+50
* i965: Be more conservative on live interval calculation.Eric Anholt2010-10-041-3/+11
* r600g: Fix SCons build.Vinson Lee2010-10-041-1/+1
* r600g: remove dead label & fix indentationJerome Glisse2010-10-041-11/+9
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-042-1/+1
* r600g: use r600_bo for relocation argument, simplify codeJerome Glisse2010-10-044-19/+29
* r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse2010-10-046-28/+37
* r600g: rename radeon_ws_bo to r600_boJerome Glisse2010-10-0412-86/+86
* nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz2010-10-041-1/+1
* r600g: TODO domain managementDave Airlie2010-10-041-2/+2
* r600g: fix wwarning in bo_map functionDave Airlie2010-10-041-0/+1
* r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie2010-10-041-1/+3
* r600g: break out of search for reloc bo after finding it.Dave Airlie2010-10-041-0/+1
* i965: Fix glean/texSwizzle regression in previous commit.Eric Anholt2010-10-031-18/+18
* i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.Eric Anholt2010-10-021-1/+32
* i965: Add support for EXT_texture_swizzle to the new FS backend.Eric Anholt2010-10-021-0/+21
* r300g: add support for L8A8 colorbuffersMarek Olšák2010-10-021-0/+3
* r300g: add support for R8G8 colorbuffersMarek Olšák2010-10-021-1/+11
* mesa/st: initial attempt at RG support for gallium driversDave Airlie2010-10-024-1/+93
* i965: Fix incorrect batchbuffer size in gen6 clip state command.Kenneth Graunke2010-10-011-1/+0
* i965: Don't try to emit code if we failed register allocation.Eric Anholt2010-10-011-1/+2
* i965: Fix off-by-ones in handling the last members of register classes.Eric Anholt2010-10-011-5/+5
* i965: Add a sanity check for register allocation sizes.Eric Anholt2010-10-011-0/+5
* i965: When producing a single channel swizzle, don't make a temporary.Eric Anholt2010-10-011-0/+5
* i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.Eric Anholt2010-10-011-12/+43
* r600c: fix segfault in evergreen stencil codeAlex Deucher2010-10-011-15/+9
* r600g: Remove unnecessary headers.Vinson Lee2010-10-012-3/+0
* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1
* rgtc: Detect RGTC formats as color formats and as compressed formatsIan Romanick2010-10-011-0/+9
* mesa: Trivial correction to commentIan Romanick2010-10-011-1/+1
* mesa: Fix misplaced #endifIan Romanick2010-10-011-1/+1
* ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_formatIan Romanick2010-10-011-0/+2
* mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compressio...Ian Romanick2010-10-014-8/+9
* savage: Remove unnecessary header.Vinson Lee2010-10-011-1/+0
* glsl: Remove unnecessary header.Vinson Lee2010-10-011-1/+0