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* Cleanup some code.Zack Rusin2007-10-249-7/+32
* Implement arl, lerp opcodes and do a first stab at if/endifZack Rusin2007-10-245-135/+388
* Implement cross product and abs opcodeZack Rusin2007-10-243-2/+65
* Implement extended swizzling.Zack Rusin2007-10-243-6/+50
* Implement SGE and SLTZack Rusin2007-10-243-2/+65
* Introduce linux-llvm target. Remove the llvm code from the default build for ...Zack Rusin2007-10-242-18/+43
* Align the load/stores. Reduce the amount of debugging output.Zack Rusin2007-10-248-973/+665
* Cleanup some of the debugging output codeZack Rusin2007-10-247-84/+10
* Make lit work but in a very lame way - will have to be rewritten.Zack Rusin2007-10-243-10/+3
* Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin2007-10-249-778/+1149
* implement min and maxZack Rusin2007-10-243-2/+110
* Fix some warnings and implement lg2Zack Rusin2007-10-244-9/+875
* Implement frc and floorZack Rusin2007-10-243-3/+62
* Implement ex2 opcodeZack Rusin2007-10-243-1/+13
* Implement dst opcodeZack Rusin2007-10-243-1/+26
* Implement dph opcodeZack Rusin2007-10-243-1/+31
* Implement dot4 opcodeZack Rusin2007-10-243-5/+35
* Implement pow/rcp and sub opcodesZack Rusin2007-10-243-5/+91
* Add the "add" opcode and assert one vp if an opcode isn't supportedZack Rusin2007-10-241-1/+9
* Refactor the tgsi->llvm storage translatorZack Rusin2007-10-244-42/+71
* Implement basic opcode translation and storage translation.Zack Rusin2007-10-245-27/+350
* Draw first triangle. Start on the llvm builder.Zack Rusin2007-10-243-24/+237
* Cleanup some of the testing code. Implement first pass at actuallyZack Rusin2007-10-245-42/+208
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-246-19/+64
* Generate the base shader.Zack Rusin2007-10-244-47/+194
* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-249-10/+242
* Stub out some conversion.Zack Rusin2007-10-241-0/+291
* Initial stab at LLVM integration.Zack Rusin2007-10-247-4/+205
* Fix vertex cache bug that allows multiple vertices to fall into the same slot.Brian2007-10-231-0/+9
* added commentBrian2007-10-231-1/+1
* In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.Brian2007-10-231-1/+3
* adjust coords in wide_line() to be conformantBrian2007-10-231-8/+47
* properly init dst reg's CondMask/Swizzle fieldsBrian2007-10-232-5/+5
* bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst...Brian2007-10-231-3/+6
* Don't pad renderbuffers to multiple of two pixels anymore.Brian2007-10-231-6/+1
* don't apply ColorMask to main gcBrian2007-10-221-7/+6
* fix masking bug, memory leakBrian2007-10-221-29/+28
* don't use GL types for get/put_tile() paramsBrian2007-10-221-4/+4
* new flag to control psize (from vertex shader or fixed size)Brian2007-10-223-1/+26
* add support for sprite texcoord modesBrian2007-10-224-7/+40
* implement point sprite modeBrian2007-10-222-35/+48
* add point_sprite flag to rasterizer stateBrian2007-10-222-0/+2
* remove unused varBrian2007-10-221-1/+1
* tweak point corners to pass conform testBrian2007-10-221-4/+8
* plug the wide prims code into the pipelineBrian2007-10-224-1/+11
* update to working conditionBrian2007-10-221-111/+91
* Finish unifying the surface and texture tile caches.Brian2007-10-228-118/+72
* pull clip/ module wide and stippled lines/points codekeithw2007-10-222-0/+541
* Start implementing cache routines for textures.Brian2007-10-212-1/+71
* rename some varsBrian2007-10-211-25/+25