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* egl/android: Refactor image creation to separate flink and prime paths (v2)Tomasz Figa2016-08-081-42/+57
* egl/android: Respect buffer mask in droid_image_get_buffers (v2)Tomasz Figa2016-08-081-5/+15
* egl/android: Remove unused variables in droid_get_buffers_with_format()Tomasz Figa2016-08-081-3/+0
* anv/pipeline/gen7: Set the depth format in 3DSTATE_SFJason Ekstrand2016-08-083-2/+25
* isl: Add a helper for getting a depth format from an isl_formatJason Ekstrand2016-08-082-0/+26
* anv/pipeline: Unify 3DSTATE_RASTER and 3DSTATE_SF setup between gen7 and gen8Jason Ekstrand2016-08-083-91/+62
* anv/pipeline/gen8: Set 3DSTATE_SF::StatisticsEnableJason Ekstrand2016-08-081-0/+1
* anv/pipeline/gen8: Unconditionally set DXMultisampleRasterizaitonEnableJason Ekstrand2016-08-081-9/+2
* anv/pipeline/gen8: Use fewer designated initializers in emit_rs_stateJason Ekstrand2016-08-081-26/+27
* genxml: Make 3DSTATE_SF more consistent between gen7 and gen8+Jason Ekstrand2016-08-083-6/+12
* anv/pipeline/gen8: Remove an old commentJason Ekstrand2016-08-081-2/+0
* mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.Kenneth Graunke2016-08-081-1/+17
* mesa: Share code between _mesa_validate_DrawArrays[_Instanced].Kenneth Graunke2016-08-081-64/+25
* glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.Kenneth Graunke2016-08-081-0/+11
* glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.Kenneth Graunke2016-08-081-1/+5
* glsl: Add extension plumbing for OES/EXT_tessellation_shader.Kenneth Graunke2016-08-084-3/+19
* mesa: Move tessellation shader gets to GL_CORE, GLES31 section.Kenneth Graunke2016-08-081-33/+36
* mesa: Add {OES,EXT}_tessellation_shader to the extensions table.Kenneth Graunke2016-08-082-2/+9
* mapi: Add PatchParameteriOES and PatchParameteriEXT.Kenneth Graunke2016-08-082-0/+13
* radeonsi: add has_draw_indirect_multi flagNicolai Hähnle2016-08-083-1/+14
* radeonsi: transpose indirect/index draw dispatchNicolai Hähnle2016-08-081-45/+31
* radeonsi: move index buffer calculations in si_emit_draw_packets upNicolai Hähnle2016-08-081-9/+12
* radeonsi: unify emitting PKT3_SET_BASE for indirect drawsNicolai Hähnle2016-08-081-16/+9
* winsys/amdgpu: query ME/PFP/CE firmware versionsNicolai Hähnle2016-08-083-0/+28
* radeonsi: move spi_ps_input_addr override outside of the loopNicolai Hähnle2016-08-081-3/+3
* radeonsi: drop unnecessary u_pstipple.h includeNicolai Hähnle2016-08-081-1/+0
* radeonsi: do not pass the return type to buffer_load_constNicolai Hähnle2016-08-081-18/+18
* glsl: Combine GS and TES array resizing visitors.Kenneth Graunke2016-08-071-72/+35
* glsl: Fix location bias for patch variables.Kenneth Graunke2016-08-071-0/+3
* glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].Kenneth Graunke2016-08-071-0/+12
* glsl: Delete bogus ir_set_program_inouts assert.Kenneth Graunke2016-08-071-3/+7
* glsl: Simplify interface qualifier parsing.Kenneth Graunke2016-08-071-34/+7
* glsl: Add a has_tessellation_shader() helper.Kenneth Graunke2016-08-073-18/+12
* Revert "gallium/radeon: count contexts"Marek Olšák2016-08-062-4/+0
* radeonsi: add GLSL lit testsMarek Olšák2016-08-0619-0/+490
* radeonsi: add a standalone compiler amdgcn_glslcMarek Olšák2016-08-063-0/+323
* radeonsi: add environment variable SI_FORCE_FAMILYMarek Olšák2016-08-061-0/+32
* winsys/radeon: implement cs_get_next_fenceMarek Olšák2016-08-062-2/+29
* winsys/amdgpu: implement cs_get_next_fenceMarek Olšák2016-08-062-4/+35
* gallium/radeon: add cs_get_next_fence winsys callbackMarek Olšák2016-08-061-0/+7
* gallium/radeon: count contextsMarek Olšák2016-08-062-0/+4
* gallium/radeon: count gfx IB flushesMarek Olšák2016-08-063-1/+3
* gallium/radeon: move radeon_winsys::cs_memory_below_limit to driversMarek Olšák2016-08-067-52/+32
* gallium/radeon: inline radeon_winsys::query_memory_usageMarek Olšák2016-08-064-15/+1
* gallium/radeon/winsyses: expose per-IB used_vram and used_gart to driversMarek Olšák2016-08-065-25/+24
* gallium/radeon/winsyses: print CS submission error numberMarek Olšák2016-08-062-2/+2
* radeonsi: flush if constant, shader, and streamout buffers use too much memoryMarek Olšák2016-08-061-15/+18
* radeonsi: flush if sampler views and images use too much memoryMarek Olšák2016-08-062-19/+63
* radeonsi: deal with high vertex buffer memory usage correctlyMarek Olšák2016-08-063-3/+10
* radeonsi: take compute shader and dispatch indirect memory usage into accountMarek Olšák2016-08-061-0/+6