summaryrefslogtreecommitdiffstats
path: root/docs/relnotes/10.5.7.html
blob: 68c8385496b2f9246f9f03c432d37a3e2197fe90 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>

<div class="header">
  <h1>The Mesa 3D Graphics Library</h1>
</div>

<iframe src="../contents.html"></iframe>
<div class="content">

<h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1>

<p>
Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release.
</p>
<p>
Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>


<h2>SHA256 checksums</h2>
<pre>
8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82  mesa-10.5.7.tar.gz
04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818  mesa-10.5.7.tar.xz
</pre>


<h2>New features</h2>
<p>None</p>

<h2>Bug fixes</h2>

<p>This list is likely incomplete.</p>

<ul>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston,  shows old framebuffer pieces</li>

</ul>


<h2>Changes</h2>

<p>Ben Widawsky (1):</p>
<ul>
  <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li>
</ul>

<p>Emil Velikov (4):</p>
<ul>
  <li>docs: Add sha256sums for the 10.5.6 release</li>
  <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li>
  <li>cherry-ignore: add clover build fix not applicable for 10.5</li>
  <li>Update version to 10.5.7</li>
</ul>

<p>Ilia Mirkin (18):</p>
<ul>
  <li>nvc0/ir: set ftz when sources are floats, not just destinations</li>
  <li>nv50/ir: guess that the constant offset is the starting slot of array</li>
  <li>nvc0/ir: LOAD's can't be used for shader inputs</li>
  <li>nvc0: a geometry shader can have up to 1024 vertices output</li>
  <li>nv50/ir: avoid messing up arg1 of PFETCH</li>
  <li>nv30: don't leak fragprog consts</li>
  <li>nv30: avoid leaking render state and draw shaders</li>
  <li>nv30: fix clip plane uploads and enable changes</li>
  <li>nv30/draw: avoid leaving stale pointers in draw state</li>
  <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li>
  <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li>
  <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li>
  <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li>
  <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li>
  <li>nv30/draw: allocate vertex buffers in gart</li>
  <li>nv30/draw: switch varying hookup logic to know about texcoords</li>
  <li>nv30: falling back to draw path for edgeflag does no good</li>
  <li>nv30: avoid doing extra work on clear and hitting unexpected states</li>
</ul>

<p>Jason Ekstrand (1):</p>
<ul>
  <li>i965/fs: Fix implied_mrf_writes for scratch writes</li>
</ul>

<p>Marek Olšák (1):</p>
<ul>
  <li>st/dri: fix postprocessing crash when there's no depth buffer</li>
</ul>


</div>
</body>
</html>