1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
|
/*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2008 VMware, Inc. All Rights Reserved.
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
#include "compiler/glsl/ir_uniform.h"
#include "main/compiler.h"
#include "main/mtypes.h"
#include "program/prog_parameter.h"
#include "program/program.h"
/* Calculate the sampler index based on array indicies and also
* calculate the base uniform location for struct members.
*/
static void
calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
unsigned *array_elements, nir_ssa_def **indirect,
nir_builder *b, unsigned *location)
{
if (tail->child == NULL)
return;
switch (tail->child->deref_type) {
case nir_deref_type_array: {
nir_deref_array *deref_array = nir_deref_as_array(tail->child);
assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
calc_sampler_offsets(tail->child, instr, array_elements,
indirect, b, location);
instr->texture_index += deref_array->base_offset * *array_elements;
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
nir_ssa_def *mul =
nir_imul(b, nir_imm_int(b, *array_elements),
nir_ssa_for_src(b, deref_array->indirect, 1));
nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
NIR_SRC_INIT);
if (*indirect) {
*indirect = nir_iadd(b, *indirect, mul);
} else {
*indirect = mul;
}
}
*array_elements *= glsl_get_length(tail->type);
break;
}
case nir_deref_type_struct: {
nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
*location += glsl_get_record_location_offset(tail->type, deref_struct->index);
calc_sampler_offsets(tail->child, instr, array_elements,
indirect, b, location);
break;
}
default:
unreachable("Invalid deref type");
break;
}
}
static void
lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
gl_shader_stage stage, nir_builder *b)
{
if (instr->texture == NULL)
return;
/* In GLSL, we only fill out the texture field. The sampler is inferred */
assert(instr->sampler == NULL);
instr->texture_index = 0;
unsigned location = instr->texture->var->data.location;
unsigned array_elements = 1;
nir_ssa_def *indirect = NULL;
b->cursor = nir_before_instr(&instr->instr);
calc_sampler_offsets(&instr->texture->deref, instr, &array_elements,
&indirect, b, &location);
if (indirect) {
assert(array_elements >= 1);
indirect = nir_umin(b, indirect, nir_imm_int(b, array_elements - 1));
/* First, we have to resize the array of texture sources */
nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src,
instr->num_srcs + 2);
for (unsigned i = 0; i < instr->num_srcs; i++) {
new_srcs[i].src_type = instr->src[i].src_type;
nir_instr_move_src(&instr->instr, &new_srcs[i].src,
&instr->src[i].src);
}
ralloc_free(instr->src);
instr->src = new_srcs;
/* Now we can go ahead and move the source over to being a
* first-class texture source.
*/
instr->src[instr->num_srcs].src_type = nir_tex_src_texture_offset;
instr->num_srcs++;
nir_instr_rewrite_src(&instr->instr,
&instr->src[instr->num_srcs - 1].src,
nir_src_for_ssa(indirect));
instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
instr->num_srcs++;
nir_instr_rewrite_src(&instr->instr,
&instr->src[instr->num_srcs - 1].src,
nir_src_for_ssa(indirect));
instr->texture_array_size = array_elements;
}
if (location > shader_program->NumUniformStorage - 1 ||
!shader_program->UniformStorage[location].opaque[stage].active) {
assert(!"cannot return a sampler");
return;
}
instr->texture_index +=
shader_program->UniformStorage[location].opaque[stage].index;
instr->sampler_index = instr->texture_index;
instr->texture = NULL;
}
static void
lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program,
gl_shader_stage stage)
{
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block(block, impl) {
nir_foreach_instr(instr, block) {
if (instr->type == nir_instr_type_tex)
lower_sampler(nir_instr_as_tex(instr), shader_program, stage, &b);
}
}
}
void
nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program)
{
nir_foreach_function(function, shader) {
if (function->impl)
lower_impl(function->impl, shader_program, shader->stage);
}
}
|