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#######################################################################
# SConscript for EGL
Import('*')
env = env.Clone()
env.Append(CPPPATH = [
    '#/include',
    '#/include/HaikuGL',
    '#/src/egl/main',
    '#/src',
])
# parse Makefile.sources
egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')
env.Append(CPPDEFINES = [
    '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
    '_EGL_BUILT_IN_DRIVER_HAIKU',
    'HAVE_HAIKU_PLATFORM',
])
egl_sources.append('drivers/haiku/egl_haiku.cpp')
egl = env.SharedLibrary(
    target = 'EGL',
    source = egl_sources,
)
egl = env.InstallSharedLibrary(egl, version=(1, 0, 0))
env.Alias('egl', egl)
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