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|
/*
* Copyright 2013 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Marek Olšák <maraeo@gmail.com>
*
*/
/**
* This file contains common screen and context structures and functions
* for r600g and radeonsi.
*/
#ifndef R600_PIPE_COMMON_H
#define R600_PIPE_COMMON_H
#include <stdio.h>
#include "radeon/radeon_winsys.h"
#include "util/u_blitter.h"
#include "util/list.h"
#include "util/u_range.h"
#include "util/u_slab.h"
#include "util/u_suballoc.h"
#include "util/u_transfer.h"
#define R600_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
#define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
#define R600_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
#define R600_QUERY_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
#define R600_QUERY_REQUESTED_VRAM (PIPE_QUERY_DRIVER_SPECIFIC + 1)
#define R600_QUERY_REQUESTED_GTT (PIPE_QUERY_DRIVER_SPECIFIC + 2)
#define R600_QUERY_BUFFER_WAIT_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 3)
#define R600_QUERY_NUM_CS_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 4)
#define R600_QUERY_NUM_BYTES_MOVED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
#define R600_QUERY_VRAM_USAGE (PIPE_QUERY_DRIVER_SPECIFIC + 6)
#define R600_QUERY_GTT_USAGE (PIPE_QUERY_DRIVER_SPECIFIC + 7)
#define R600_QUERY_GPU_TEMPERATURE (PIPE_QUERY_DRIVER_SPECIFIC + 8)
#define R600_QUERY_CURRENT_GPU_SCLK (PIPE_QUERY_DRIVER_SPECIFIC + 9)
#define R600_QUERY_CURRENT_GPU_MCLK (PIPE_QUERY_DRIVER_SPECIFIC + 10)
#define R600_QUERY_GPU_LOAD (PIPE_QUERY_DRIVER_SPECIFIC + 11)
#define R600_QUERY_NUM_COMPILATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 12)
#define R600_QUERY_NUM_SHADERS_CREATED (PIPE_QUERY_DRIVER_SPECIFIC + 13)
#define R600_CONTEXT_STREAMOUT_FLUSH (1u << 0)
#define R600_CONTEXT_PRIVATE_FLAG (1u << 1)
/* special primitive types */
#define R600_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
/* Debug flags. */
/* logging */
#define DBG_TEX (1 << 0)
#define DBG_TEXMIP (1 << 1)
#define DBG_COMPUTE (1 << 2)
#define DBG_VM (1 << 3)
#define DBG_TRACE_CS (1 << 4)
/* shader logging */
#define DBG_FS (1 << 5)
#define DBG_VS (1 << 6)
#define DBG_GS (1 << 7)
#define DBG_PS (1 << 8)
#define DBG_CS (1 << 9)
#define DBG_TCS (1 << 10)
#define DBG_TES (1 << 11)
#define DBG_NO_IR (1 << 12)
#define DBG_NO_TGSI (1 << 13)
#define DBG_NO_ASM (1 << 14)
/* Bits 21-31 are reserved for the r600g driver. */
/* features */
#define DBG_NO_ASYNC_DMA (1llu << 32)
#define DBG_NO_HYPERZ (1llu << 33)
#define DBG_NO_DISCARD_RANGE (1llu << 34)
#define DBG_NO_2D_TILING (1llu << 35)
#define DBG_NO_TILING (1llu << 36)
#define DBG_SWITCH_ON_EOP (1llu << 37)
#define DBG_FORCE_DMA (1llu << 38)
#define DBG_PRECOMPILE (1llu << 39)
#define DBG_INFO (1llu << 40)
#define DBG_NO_WC (1llu << 41)
#define DBG_CHECK_VM (1llu << 42)
#define R600_MAP_BUFFER_ALIGNMENT 64
struct r600_common_context;
struct radeon_shader_reloc {
char *name;
uint64_t offset;
};
struct radeon_shader_binary {
/** Shader code */
unsigned char *code;
unsigned code_size;
/** Config/Context register state that accompanies this shader.
* This is a stream of dword pairs. First dword contains the
* register address, the second dword contains the value.*/
unsigned char *config;
unsigned config_size;
/** The number of bytes of config information for each global symbol.
*/
unsigned config_size_per_symbol;
/** Constant data accessed by the shader. This will be uploaded
* into a constant buffer. */
unsigned char *rodata;
unsigned rodata_size;
/** List of symbol offsets for the shader */
uint64_t *global_symbol_offsets;
unsigned global_symbol_count;
struct radeon_shader_reloc *relocs;
unsigned reloc_count;
/** Disassembled shader in a string. */
char *disasm_string;
};
struct r600_resource {
struct u_resource b;
/* Winsys objects. */
struct pb_buffer *buf;
struct radeon_winsys_cs_handle *cs_buf;
uint64_t gpu_address;
/* Resource state. */
enum radeon_bo_domain domains;
/* The buffer range which is initialized (with a write transfer,
* streamout, DMA, or as a random access target). The rest of
* the buffer is considered invalid and can be mapped unsynchronized.
*
* This allows unsychronized mapping of a buffer range which hasn't
* been used yet. It's for applications which forget to use
* the unsynchronized map flag and expect the driver to figure it out.
*/
struct util_range valid_buffer_range;
/* For buffers only. This indicates that a write operation has been
* performed by TC L2, but the cache hasn't been flushed.
* Any hw block which doesn't use or bypasses TC L2 should check this
* flag and flush the cache before using the buffer.
*
* For example, TC L2 must be flushed if a buffer which has been
* modified by a shader store instruction is about to be used as
* an index buffer. The reason is that VGT DMA index fetching doesn't
* use TC L2.
*/
bool TC_L2_dirty;
};
struct r600_transfer {
struct pipe_transfer transfer;
struct r600_resource *staging;
unsigned offset;
};
struct r600_fmask_info {
unsigned offset;
unsigned size;
unsigned alignment;
unsigned pitch;
unsigned bank_height;
unsigned slice_tile_max;
unsigned tile_mode_index;
};
struct r600_cmask_info {
unsigned offset;
unsigned size;
unsigned alignment;
unsigned slice_tile_max;
unsigned base_address_reg;
};
struct r600_texture {
struct r600_resource resource;
unsigned size;
unsigned pitch_override;
bool is_depth;
unsigned dirty_level_mask; /* each bit says if that mipmap is compressed */
unsigned stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */
struct r600_texture *flushed_depth_texture;
boolean is_flushing_texture;
struct radeon_surf surface;
/* Colorbuffer compression and fast clear. */
struct r600_fmask_info fmask;
struct r600_cmask_info cmask;
struct r600_resource *cmask_buffer;
struct r600_resource *dcc_buffer;
unsigned cb_color_info; /* fast clear enable bit */
unsigned color_clear_value[2];
/* Depth buffer compression and fast clear. */
struct r600_resource *htile_buffer;
bool depth_cleared; /* if it was cleared at least once */
float depth_clear_value;
bool non_disp_tiling; /* R600-Cayman only */
};
struct r600_surface {
struct pipe_surface base;
bool color_initialized;
bool depth_initialized;
/* Misc. color flags. */
bool alphatest_bypass;
bool export_16bpc;
/* Color registers. */
unsigned cb_color_info;
unsigned cb_color_base;
unsigned cb_color_view;
unsigned cb_color_size; /* R600 only */
unsigned cb_color_dim; /* EG only */
unsigned cb_color_pitch; /* EG and later */
unsigned cb_color_slice; /* EG and later */
unsigned cb_color_attrib; /* EG and later */
unsigned cb_dcc_control; /* VI and later */
unsigned cb_color_fmask; /* CB_COLORn_FMASK (EG and later) or CB_COLORn_FRAG (r600) */
unsigned cb_color_fmask_slice; /* EG and later */
unsigned cb_color_cmask; /* CB_COLORn_TILE (r600 only) */
unsigned cb_color_mask; /* R600 only */
struct r600_resource *cb_buffer_fmask; /* Used for FMASK relocations. R600 only */
struct r600_resource *cb_buffer_cmask; /* Used for CMASK relocations. R600 only */
/* DB registers. */
unsigned db_depth_info; /* R600 only, then SI and later */
unsigned db_z_info; /* EG and later */
unsigned db_depth_base; /* DB_Z_READ/WRITE_BASE (EG and later) or DB_DEPTH_BASE (r600) */
unsigned db_depth_view;
unsigned db_depth_size;
unsigned db_depth_slice; /* EG and later */
unsigned db_stencil_base; /* EG and later */
unsigned db_stencil_info; /* EG and later */
unsigned db_prefetch_limit; /* R600 only */
unsigned db_htile_surface;
unsigned db_htile_data_base;
unsigned db_preload_control; /* EG and later */
unsigned pa_su_poly_offset_db_fmt_cntl;
};
struct r600_tiling_info {
unsigned num_channels;
unsigned num_banks;
unsigned group_bytes;
};
struct r600_common_screen {
struct pipe_screen b;
struct radeon_winsys *ws;
enum radeon_family family;
enum chip_class chip_class;
struct radeon_info info;
struct r600_tiling_info tiling_info;
uint64_t debug_flags;
bool has_cp_dma;
bool has_streamout;
/* Auxiliary context. Mainly used to initialize resources.
* It must be locked prior to using and flushed before unlocking. */
struct pipe_context *aux_context;
pipe_mutex aux_context_lock;
struct r600_resource *trace_bo;
uint32_t *trace_ptr;
unsigned cs_count;
/* This must be in the screen, because UE4 uses one context for
* compilation and another one for rendering.
*/
unsigned num_compilations;
/* Along with ST_DEBUG=precompile, this should show if applications
* are loading shaders on demand. This is a monotonic counter.
*/
unsigned num_shaders_created;
/* GPU load thread. */
pipe_mutex gpu_load_mutex;
pipe_thread gpu_load_thread;
unsigned gpu_load_counter_busy;
unsigned gpu_load_counter_idle;
volatile unsigned gpu_load_stop_thread; /* bool */
char renderer_string[64];
};
/* This encapsulates a state or an operation which can emitted into the GPU
* command stream. */
struct r600_atom {
void (*emit)(struct r600_common_context *ctx, struct r600_atom *state);
unsigned num_dw;
unsigned short id;
};
struct r600_so_target {
struct pipe_stream_output_target b;
/* The buffer where BUFFER_FILLED_SIZE is stored. */
struct r600_resource *buf_filled_size;
unsigned buf_filled_size_offset;
bool buf_filled_size_valid;
unsigned stride_in_dw;
};
struct r600_streamout {
struct r600_atom begin_atom;
bool begin_emitted;
unsigned num_dw_for_end;
unsigned enabled_mask;
unsigned num_targets;
struct r600_so_target *targets[PIPE_MAX_SO_BUFFERS];
unsigned append_bitmask;
bool suspended;
/* External state which comes from the vertex shader,
* it must be set explicitly when binding a shader. */
unsigned *stride_in_dw;
unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */
/* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */
unsigned hw_enabled_mask;
/* The state of VGT_STRMOUT_(CONFIG|EN). */
struct r600_atom enable_atom;
bool streamout_enabled;
bool prims_gen_query_enabled;
int num_prims_gen_queries;
};
struct r600_ring {
struct radeon_winsys_cs *cs;
bool flushing;
void (*flush)(void *ctx, unsigned flags,
struct pipe_fence_handle **fence);
};
struct r600_rings {
struct r600_ring gfx;
struct r600_ring dma;
};
struct r600_common_context {
struct pipe_context b; /* base class */
struct r600_common_screen *screen;
struct radeon_winsys *ws;
struct radeon_winsys_ctx *ctx;
enum radeon_family family;
enum chip_class chip_class;
struct r600_rings rings;
unsigned initial_gfx_cs_size;
unsigned gpu_reset_counter;
struct u_upload_mgr *uploader;
struct u_suballocator *allocator_so_filled_size;
struct util_slab_mempool pool_transfers;
/* Current unaccounted memory usage. */
uint64_t vram;
uint64_t gtt;
/* States. */
struct r600_streamout streamout;
/* Additional context states. */
unsigned flags; /* flush flags */
/* Queries. */
/* The list of active queries. Only one query of each type can be active. */
int num_occlusion_queries;
/* Keep track of non-timer queries, because they should be suspended
* during context flushing.
* The timer queries (TIME_ELAPSED) shouldn't be suspended for blits,
* but they should be suspended between IBs. */
struct list_head active_nontimer_queries;
struct list_head active_timer_queries;
unsigned num_cs_dw_nontimer_queries_suspend;
unsigned num_cs_dw_timer_queries_suspend;
/* If queries have been suspended. */
bool queries_suspended_for_flush;
/* Additional hardware info. */
unsigned backend_mask;
unsigned max_db; /* for OQ */
/* Misc stats. */
unsigned num_draw_calls;
/* Render condition. */
struct pipe_query *current_render_cond;
unsigned current_render_cond_mode;
boolean current_render_cond_cond;
boolean predicate_drawing;
/* For context flushing. */
struct pipe_query *saved_render_cond;
boolean saved_render_cond_cond;
unsigned saved_render_cond_mode;
/* MSAA sample locations.
* The first index is the sample index.
* The second index is the coordinate: X, Y. */
float sample_locations_1x[1][2];
float sample_locations_2x[2][2];
float sample_locations_4x[4][2];
float sample_locations_8x[8][2];
float sample_locations_16x[16][2];
/* The list of all texture buffer objects in this context.
* This list is walked when a buffer is invalidated/reallocated and
* the GPU addresses are updated. */
struct list_head texture_buffers;
/* Copy one resource to another using async DMA. */
void (*dma_copy)(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
void (*clear_buffer)(struct pipe_context *ctx, struct pipe_resource *dst,
unsigned offset, unsigned size, unsigned value,
bool is_framebuffer);
void (*blit_decompress_depth)(struct pipe_context *ctx,
struct r600_texture *texture,
struct r600_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample);
/* Reallocate the buffer and update all resource bindings where
* the buffer is bound, including all resource descriptors. */
void (*invalidate_buffer)(struct pipe_context *ctx, struct pipe_resource *buf);
/* Enable or disable occlusion queries. */
void (*set_occlusion_query_state)(struct pipe_context *ctx, bool enable);
/* This ensures there is enough space in the command stream. */
void (*need_gfx_cs_space)(struct pipe_context *ctx, unsigned num_dw,
bool include_draw_vbo);
void (*set_atom_dirty)(struct r600_common_context *ctx,
struct r600_atom *atom, bool dirty);
};
/* r600_buffer.c */
boolean r600_rings_is_buffer_referenced(struct r600_common_context *ctx,
struct radeon_winsys_cs_handle *buf,
enum radeon_bo_usage usage);
void *r600_buffer_map_sync_with_rings(struct r600_common_context *ctx,
struct r600_resource *resource,
unsigned usage);
bool r600_init_resource(struct r600_common_screen *rscreen,
struct r600_resource *res,
unsigned size, unsigned alignment,
bool use_reusable_pool);
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
unsigned alignment);
struct pipe_resource * r600_aligned_buffer_create(struct pipe_screen *screen,
unsigned bind,
unsigned usage,
unsigned size,
unsigned alignment);
struct pipe_resource *
r600_buffer_from_user_memory(struct pipe_screen *screen,
const struct pipe_resource *templ,
void *user_memory);
/* r600_common_pipe.c */
void r600_draw_rectangle(struct blitter_context *blitter,
int x1, int y1, int x2, int y2, float depth,
enum blitter_attrib_type type,
const union pipe_color_union *attrib);
bool r600_common_screen_init(struct r600_common_screen *rscreen,
struct radeon_winsys *ws);
void r600_destroy_common_screen(struct r600_common_screen *rscreen);
void r600_preflush_suspend_features(struct r600_common_context *ctx);
void r600_postflush_resume_features(struct r600_common_context *ctx);
bool r600_common_context_init(struct r600_common_context *rctx,
struct r600_common_screen *rscreen);
void r600_common_context_cleanup(struct r600_common_context *rctx);
void r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r);
bool r600_can_dump_shader(struct r600_common_screen *rscreen,
const struct tgsi_token *tokens);
void r600_screen_clear_buffer(struct r600_common_screen *rscreen, struct pipe_resource *dst,
unsigned offset, unsigned size, unsigned value,
bool is_framebuffer);
struct pipe_resource *r600_resource_create_common(struct pipe_screen *screen,
const struct pipe_resource *templ);
const char *r600_get_llvm_processor_name(enum radeon_family family);
void r600_need_dma_space(struct r600_common_context *ctx, unsigned num_dw);
/* r600_gpu_load.c */
void r600_gpu_load_kill_thread(struct r600_common_screen *rscreen);
uint64_t r600_gpu_load_begin(struct r600_common_screen *rscreen);
unsigned r600_gpu_load_end(struct r600_common_screen *rscreen, uint64_t begin);
/* r600_query.c */
void r600_query_init(struct r600_common_context *rctx);
void r600_suspend_nontimer_queries(struct r600_common_context *ctx);
void r600_resume_nontimer_queries(struct r600_common_context *ctx);
void r600_suspend_timer_queries(struct r600_common_context *ctx);
void r600_resume_timer_queries(struct r600_common_context *ctx);
void r600_query_init_backend_mask(struct r600_common_context *ctx);
/* r600_streamout.c */
void r600_streamout_buffers_dirty(struct r600_common_context *rctx);
void r600_set_streamout_targets(struct pipe_context *ctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offset);
void r600_emit_streamout_end(struct r600_common_context *rctx);
void r600_update_prims_generated_query_state(struct r600_common_context *rctx,
unsigned type, int diff);
void r600_streamout_init(struct r600_common_context *rctx);
/* r600_texture.c */
void r600_texture_get_fmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
unsigned nr_samples,
struct r600_fmask_info *out);
void r600_texture_get_cmask_info(struct r600_common_screen *rscreen,
struct r600_texture *rtex,
struct r600_cmask_info *out);
bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_texture **staging);
struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
const struct pipe_resource *templ);
struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *templ,
unsigned width, unsigned height);
unsigned r600_translate_colorswap(enum pipe_format format);
void evergreen_do_fast_color_clear(struct r600_common_context *rctx,
struct pipe_framebuffer_state *fb,
struct r600_atom *fb_state,
unsigned *buffers, unsigned *dirty_cbufs,
const union pipe_color_union *color);
void r600_init_screen_texture_functions(struct r600_common_screen *rscreen);
void r600_init_context_texture_functions(struct r600_common_context *rctx);
/* cayman_msaa.c */
extern const uint32_t eg_sample_locs_2x[4];
extern const unsigned eg_max_dist_2x;
extern const uint32_t eg_sample_locs_4x[4];
extern const unsigned eg_max_dist_4x;
void cayman_get_sample_position(struct pipe_context *ctx, unsigned sample_count,
unsigned sample_index, float *out_value);
void cayman_init_msaa(struct pipe_context *ctx);
void cayman_emit_msaa_sample_locs(struct radeon_winsys_cs *cs, int nr_samples);
void cayman_emit_msaa_config(struct radeon_winsys_cs *cs, int nr_samples,
int ps_iter_samples, int overrast_samples);
/* Inline helpers. */
static inline struct r600_resource *r600_resource(struct pipe_resource *r)
{
return (struct r600_resource*)r;
}
static inline void
r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res)
{
pipe_resource_reference((struct pipe_resource **)ptr,
(struct pipe_resource *)res);
}
static inline unsigned r600_tex_aniso_filter(unsigned filter)
{
if (filter <= 1) return 0;
if (filter <= 2) return 1;
if (filter <= 4) return 2;
if (filter <= 8) return 3;
/* else */ return 4;
}
static inline unsigned r600_wavefront_size(enum radeon_family family)
{
switch (family) {
case CHIP_RV610:
case CHIP_RS780:
case CHIP_RV620:
case CHIP_RS880:
return 16;
case CHIP_RV630:
case CHIP_RV635:
case CHIP_RV730:
case CHIP_RV710:
case CHIP_PALM:
case CHIP_CEDAR:
return 32;
default:
return 64;
}
}
static inline enum radeon_bo_priority
r600_get_sampler_view_priority(struct r600_resource *res)
{
if (res->b.b.target == PIPE_BUFFER)
return RADEON_PRIO_SAMPLER_BUFFER;
if (res->b.b.nr_samples > 1)
return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
return RADEON_PRIO_SAMPLER_TEXTURE;
}
#define COMPUTE_DBG(rscreen, fmt, args...) \
do { \
if ((rscreen->b.debug_flags & DBG_COMPUTE)) fprintf(stderr, fmt, ##args); \
} while (0);
#define R600_ERR(fmt, args...) \
fprintf(stderr, "EE %s:%d %s - "fmt, __FILE__, __LINE__, __func__, ##args)
/* For MSAA sample positions. */
#define FILL_SREG(s0x, s0y, s1x, s1y, s2x, s2y, s3x, s3y) \
(((s0x) & 0xf) | (((s0y) & 0xf) << 4) | \
(((s1x) & 0xf) << 8) | (((s1y) & 0xf) << 12) | \
(((s2x) & 0xf) << 16) | (((s2y) & 0xf) << 20) | \
(((s3x) & 0xf) << 24) | (((s3y) & 0xf) << 28))
#endif
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