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/**********************************************************
* Copyright 2008-2012 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef SVGA_SHADER_H
#define SVGA_SHADER_H
#include "svga3d_reg.h"
struct svga_shader_variant;
enum pipe_error
svga_define_shader(struct svga_context *svga,
SVGA3dShaderType type,
struct svga_shader_variant *variant);
enum pipe_error
svga_destroy_shader_variant(struct svga_context *svga,
SVGA3dShaderType type,
struct svga_shader_variant *variant);
/**
* Check if a shader's bytecode exceeds the device limits.
*/
static INLINE boolean
svga_shader_too_large(const struct svga_context *svga,
const struct svga_shader_variant *variant)
{
if (svga_have_gb_objects(svga)) {
return FALSE;
}
if (variant->nr_tokens * sizeof(variant->tokens[0])
+ sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader)
< SVGA_CB_MAX_COMMAND_SIZE) {
return FALSE;
}
return TRUE;
}
#endif /* SVGA_SHADER_H */
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