summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/svga/svga_state_vs.c
blob: c2a0f1ee6b15d2fc754ae109a07fc45f5d06d896 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
/**********************************************************
 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **********************************************************/

#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_bitmask.h"
#include "translate/translate.h"
#include "tgsi/tgsi_ureg.h"

#include "svga_context.h"
#include "svga_state.h"
#include "svga_cmd.h"
#include "svga_shader.h"
#include "svga_tgsi.h"

#include "svga_hw_reg.h"


static inline int
compare_vs_keys(const struct svga_vs_compile_key *a,
                const struct svga_vs_compile_key *b)
{
   unsigned keysize = svga_vs_key_size( a );
   return memcmp( a, b, keysize );
}


/** Search for a vertex shader variant */
static struct svga_shader_variant *
search_vs_key(const struct svga_vertex_shader *vs,
              const struct svga_vs_compile_key *key)
{
   struct svga_shader_variant *variant = vs->base.variants;

   assert(key);

   for ( ; variant; variant = variant->next) {
      if (compare_vs_keys( key, &variant->key.vkey ) == 0)
         return variant;
   }
   
   return NULL;
}


/**
 * If we fail to compile a vertex shader we'll use a dummy/fallback shader
 * that simply emits a (0,0,0,1) vertex position.
 */
static const struct tgsi_token *
get_dummy_vertex_shader(void)
{
   static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
   struct ureg_program *ureg;
   const struct tgsi_token *tokens;
   struct ureg_src src;
   struct ureg_dst dst;
   unsigned num_tokens;

   ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
   if (!ureg)
      return NULL;

   dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
   src = ureg_DECL_immediate(ureg, zero, 4);
   ureg_MOV(ureg, dst, src);
   ureg_END(ureg);

   tokens = ureg_get_tokens(ureg, &num_tokens);

   ureg_destroy(ureg);

   return tokens;
}


/**
 * Replace the given shader's instruction with a simple / dummy shader.
 * We use this when normal shader translation fails.
 */
static struct svga_shader_variant *
get_compiled_dummy_vertex_shader(struct svga_vertex_shader *vs,
                                 const struct svga_vs_compile_key *key)
{
   const struct tgsi_token *dummy = get_dummy_vertex_shader();
   struct svga_shader_variant *variant;

   if (!dummy) {
      return NULL;
   }

   FREE((void *) vs->base.tokens);
   vs->base.tokens = dummy;

   variant = svga_translate_vertex_program(vs, key);
   return variant;
}


/**
 * Translate TGSI shader into an svga shader variant.
 */
static enum pipe_error
compile_vs(struct svga_context *svga,
           struct svga_vertex_shader *vs,
           const struct svga_vs_compile_key *key,
           struct svga_shader_variant **out_variant)
{
   struct svga_shader_variant *variant;
   enum pipe_error ret = PIPE_ERROR;

   variant = svga_translate_vertex_program( vs, key );
   if (variant == NULL) {
      /* some problem during translation, try the dummy shader */
      variant = get_compiled_dummy_vertex_shader(vs, key);
      if (!variant) {
         ret = PIPE_ERROR;
         goto fail;
      }
   }

   if (svga_shader_too_large(svga, variant)) {
      /* too big, use dummy shader */
      debug_printf("Shader too large (%lu bytes),"
                   " using dummy shader instead.\n",
                   (unsigned long ) variant->nr_tokens
                   * sizeof(variant->tokens[0]));
      variant = get_compiled_dummy_vertex_shader(vs, key);
      if (!variant) {
         ret = PIPE_ERROR;
         goto fail;
      }
   }

   ret = svga_define_shader(svga, SVGA3D_SHADERTYPE_VS, variant);
   if (ret != PIPE_OK)
      goto fail;

   *out_variant = variant;

   /* insert variants at head of linked list */
   variant->next = vs->base.variants;
   vs->base.variants = variant;

   return PIPE_OK;

fail:
   if (variant) {
      svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant);
   }
   return ret;
}

/* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS
 */
static void
make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
{
   memset(key, 0, sizeof *key);
   key->need_prescale = svga->state.hw_clear.prescale.enabled;
   key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;

   /* SVGA_NEW_FS */
   key->fs_generic_inputs = svga->curr.fs->generic_inputs;

   /* SVGA_NEW_VELEMENT */
   key->adjust_attrib_range = svga->curr.velems->adjust_attrib_range;
   key->adjust_attrib_w_1 = svga->curr.velems->adjust_attrib_w_1;
}


/**
 * svga_reemit_vs_bindings - Reemit the vertex shader bindings
 */
enum pipe_error
svga_reemit_vs_bindings(struct svga_context *svga)
{
   enum pipe_error ret;
   struct svga_winsys_gb_shader *gbshader =
      svga->state.hw_draw.vs ? svga->state.hw_draw.vs->gb_shader : NULL;

   assert(svga->rebind.vs);
   assert(svga_have_gb_objects(svga));

   ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
   if (ret != PIPE_OK)
      return ret;

   svga->rebind.vs = FALSE;
   return PIPE_OK;
}


static enum pipe_error
emit_hw_vs(struct svga_context *svga, unsigned dirty)
{
   struct svga_shader_variant *variant = NULL;
   enum pipe_error ret = PIPE_OK;

   /* SVGA_NEW_NEED_SWTNL */
   if (!svga->state.sw.need_swtnl) {
      struct svga_vertex_shader *vs = svga->curr.vs;
      struct svga_vs_compile_key key;

      make_vs_key( svga, &key );

      variant = search_vs_key( vs, &key );
      if (!variant) {
         ret = compile_vs( svga, vs, &key, &variant );
         if (ret != PIPE_OK)
            return ret;
      }

      assert(variant);
   }

   if (variant != svga->state.hw_draw.vs) {
      if (svga_have_gb_objects(svga)) {
         struct svga_winsys_gb_shader *gbshader =
            variant ? variant->gb_shader : NULL;
         ret = SVGA3D_SetGBShader(svga->swc, SVGA3D_SHADERTYPE_VS, gbshader);
         if (ret != PIPE_OK)
            return ret;

         svga->rebind.vs = FALSE;
      }
      else {
         unsigned id = variant ? variant->id : SVGA_ID_INVALID;
         ret = SVGA3D_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS, id);
         if (ret != PIPE_OK)
            return ret;
      }

      svga->dirty |= SVGA_NEW_VS_VARIANT;
      svga->state.hw_draw.vs = variant;      
   }

   return PIPE_OK;
}

struct svga_tracked_state svga_hw_vs = 
{
   "vertex shader (hwtnl)",
   (SVGA_NEW_VS |
    SVGA_NEW_FS |
    SVGA_NEW_PRESCALE |
    SVGA_NEW_VELEMENT |
    SVGA_NEW_NEED_SWTNL),
   emit_hw_vs
};