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/*
* Mesa 3-D graphics library
* Version: 7.8
*
* Copyright (C) 2009-2010 Chia-I Wu <olv@0xlab.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _EGL_G3D_H_
#define _EGL_G3D_H_
#include "pipe/p_compiler.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "pipe/p_format.h"
#include "egldriver.h"
#include "egldisplay.h"
#include "eglcontext.h"
#include "eglsurface.h"
#include "eglconfig.h"
#include "eglscreen.h"
#include "eglmode.h"
#include "native.h"
#include "egl_st.h"
struct egl_g3d_driver {
_EGLDriver base;
const struct egl_g3d_st *stapis[NUM_EGL_G3D_STS];
EGLint api_mask;
};
struct egl_g3d_display {
struct native_display *native;
};
struct egl_g3d_buffer {
struct st_framebuffer *st_fb;
uint attachment_mask;
};
struct egl_g3d_context {
_EGLContext base;
const struct egl_g3d_st *stapi;
struct pipe_context *pipe;
struct st_context *st_ctx;
EGLBoolean force_validate;
struct egl_g3d_buffer draw, read;
};
struct egl_g3d_surface {
_EGLSurface base;
struct native_surface *native;
enum native_attachment render_att;
struct pipe_surface *render_surface;
unsigned int sequence_number;
};
struct egl_g3d_config {
_EGLConfig base;
const struct native_config *native;
};
struct egl_g3d_screen {
_EGLScreen base;
const struct native_connector *native;
const struct native_mode **native_modes;
};
static INLINE struct egl_g3d_driver *
egl_g3d_driver(_EGLDriver *drv)
{
return (struct egl_g3d_driver *) drv;
}
static INLINE struct egl_g3d_display *
egl_g3d_display(_EGLDisplay *dpy)
{
/* note that it is not direct casting */
return (struct egl_g3d_display *) dpy->DriverData;
}
static INLINE struct egl_g3d_context *
egl_g3d_context(_EGLContext *ctx)
{
return (struct egl_g3d_context *) ctx;
}
static INLINE struct egl_g3d_surface *
egl_g3d_surface(_EGLSurface *surf)
{
return (struct egl_g3d_surface *) surf;
}
static INLINE struct egl_g3d_config *
egl_g3d_config(_EGLConfig *conf)
{
return (struct egl_g3d_config *) conf;
}
static INLINE struct egl_g3d_screen *
egl_g3d_screen(_EGLScreen *scr)
{
return (struct egl_g3d_screen *) scr;
}
#endif /* _EGL_G3D_H_ */
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