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/**********************************************************
* Copyright 2009-2015 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/**
* @file
* Common definitions for the VMware SVGA winsys.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
#ifndef VMW_SCREEN_H_
#define VMW_SCREEN_H_
#include "pipe/p_compiler.h"
#include "pipe/p_state.h"
#include "svga_winsys.h"
#include "pipebuffer/pb_buffer_fenced.h"
#define VMW_GMR_POOL_SIZE (16*1024*1024)
#define VMW_QUERY_POOL_SIZE (8192)
#define VMW_DEBUG_FLUSH_STACK 10
/*
* Something big, but arbitrary. The kernel reports an error if it can't
* handle this, and the svga driver will resort to multiple partial
* uploads.
*/
#define VMW_MAX_BUFFER_SIZE (512*1024*1024)
struct pb_manager;
struct vmw_region;
struct vmw_cap_3d {
boolean has_cap;
SVGA3dDevCapResult result;
};
struct vmw_winsys_screen
{
struct svga_winsys_screen base;
struct {
int drm_fd;
uint32_t hwversion;
uint32_t num_cap_3d;
struct vmw_cap_3d *cap_3d;
uint64_t max_mob_memory;
uint64_t max_surface_memory;
uint64_t max_texture_size;
boolean have_drm_2_6;
boolean have_drm_2_9;
uint32_t drm_execbuf_version;
} ioctl;
struct {
struct pb_manager *gmr;
struct pb_manager *gmr_mm;
struct pb_manager *gmr_fenced;
struct pb_manager *gmr_slab;
struct pb_manager *gmr_slab_fenced;
struct pb_manager *query_mm;
struct pb_manager *query_fenced;
struct pb_manager *mob_fenced;
struct pb_manager *mob_cache;
struct pb_manager *mob_shader_slab;
struct pb_manager *mob_shader_slab_fenced;
} pools;
struct pb_fence_ops *fence_ops;
/*
* Screen instances
*/
dev_t device;
int open_count;
};
static inline struct vmw_winsys_screen *
vmw_winsys_screen(struct svga_winsys_screen *base)
{
return (struct vmw_winsys_screen *)base;
}
/* */
uint32_t
vmw_region_size(struct vmw_region *region);
uint32
vmw_ioctl_context_create(struct vmw_winsys_screen *vws);
uint32
vmw_ioctl_extended_context_create(struct vmw_winsys_screen *vws,
boolean vgpu10);
void
vmw_ioctl_context_destroy(struct vmw_winsys_screen *vws,
uint32 cid);
uint32
vmw_ioctl_surface_create(struct vmw_winsys_screen *vws,
SVGA3dSurfaceFlags flags,
SVGA3dSurfaceFormat format,
unsigned usage,
SVGA3dSize size,
uint32 numFaces,
uint32 numMipLevels,
unsigned sampleCount);
uint32
vmw_ioctl_gb_surface_create(struct vmw_winsys_screen *vws,
SVGA3dSurfaceFlags flags,
SVGA3dSurfaceFormat format,
unsigned usage,
SVGA3dSize size,
uint32 numFaces,
uint32 numMipLevels,
unsigned sampleCount,
uint32 buffer_handle,
struct vmw_region **p_region);
int
vmw_ioctl_gb_surface_ref(struct vmw_winsys_screen *vws,
const struct winsys_handle *whandle,
SVGA3dSurfaceFlags *flags,
SVGA3dSurfaceFormat *format,
uint32_t *numMipLevels,
uint32_t *handle,
struct vmw_region **p_region);
void
vmw_ioctl_surface_destroy(struct vmw_winsys_screen *vws,
uint32 sid);
void
vmw_ioctl_command(struct vmw_winsys_screen *vws,
int32_t cid,
uint32_t throttle_us,
void *commands,
uint32_t size,
struct pipe_fence_handle **fence);
struct vmw_region *
vmw_ioctl_region_create(struct vmw_winsys_screen *vws, uint32_t size);
void
vmw_ioctl_region_destroy(struct vmw_region *region);
struct SVGAGuestPtr
vmw_ioctl_region_ptr(struct vmw_region *region);
void *
vmw_ioctl_region_map(struct vmw_region *region);
void
vmw_ioctl_region_unmap(struct vmw_region *region);
int
vmw_ioctl_fence_finish(struct vmw_winsys_screen *vws,
uint32_t handle, uint32_t flags);
int
vmw_ioctl_fence_signalled(struct vmw_winsys_screen *vws,
uint32_t handle, uint32_t flags);
void
vmw_ioctl_fence_unref(struct vmw_winsys_screen *vws,
uint32_t handle);
uint32
vmw_ioctl_shader_create(struct vmw_winsys_screen *vws,
SVGA3dShaderType type,
uint32 code_len);
void
vmw_ioctl_shader_destroy(struct vmw_winsys_screen *vws, uint32 shid);
int
vmw_ioctl_syncforcpu(struct vmw_region *region,
boolean dont_block,
boolean readonly,
boolean allow_cs);
void
vmw_ioctl_releasefromcpu(struct vmw_region *region,
boolean readonly,
boolean allow_cs);
/* Initialize parts of vmw_winsys_screen at startup:
*/
boolean vmw_ioctl_init(struct vmw_winsys_screen *vws);
boolean vmw_pools_init(struct vmw_winsys_screen *vws);
boolean vmw_query_pools_init(struct vmw_winsys_screen *vws);
boolean vmw_mob_pools_init(struct vmw_winsys_screen *vws);
boolean vmw_winsys_screen_init_svga(struct vmw_winsys_screen *vws);
void vmw_ioctl_cleanup(struct vmw_winsys_screen *vws);
void vmw_pools_cleanup(struct vmw_winsys_screen *vws);
struct vmw_winsys_screen *vmw_winsys_create(int fd);
void vmw_winsys_destroy(struct vmw_winsys_screen *sws);
void vmw_winsys_screen_set_throttling(struct pipe_screen *screen,
uint32_t throttle_us);
struct pb_manager *
simple_fenced_bufmgr_create(struct pb_manager *provider,
struct pb_fence_ops *ops);
void
vmw_fences_signal(struct pb_fence_ops *fence_ops,
uint32_t signaled,
uint32_t emitted,
boolean has_emitted);
struct svga_winsys_gb_shader *
vmw_svga_winsys_shader_create(struct svga_winsys_screen *sws,
SVGA3dShaderType type,
const uint32 *bytecode,
uint32 bytecodeLen);
void
vmw_svga_winsys_shader_destroy(struct svga_winsys_screen *sws,
struct svga_winsys_gb_shader *shader);
#endif /* VMW_SCREEN_H_ */
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