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/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Soft-
* ware"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, provided that the above copyright
* notice(s) and this permission notice appear in all copies of the Soft-
* ware and that both the above copyright notice(s) and this permission
* notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABIL-
* ITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY
* RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN
* THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSE-
* QUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFOR-
* MANCE OF THIS SOFTWARE.
*
* Except as contained in this notice, the name of a copyright holder shall
* not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization of
* the copyright holder.
*
* Authors:
* Kristian Høgsberg (krh@bitplanet.net)
*/
#include "glapi.h"
#include "glxclient.h"
#ifndef GLX_USE_APPLEGL
extern struct _glapi_table *__glXNewIndirectAPI(void);
/*
** All indirect rendering contexts will share the same indirect dispatch table.
*/
static struct _glapi_table *IndirectAPI = NULL;
static void
indirect_destroy_context(struct glx_context *gc)
{
__glXFreeVertexArrayState(gc);
free((char *) gc->vendor);
free((char *) gc->renderer);
free((char *) gc->version);
free((char *) gc->extensions);
__glFreeAttributeState(gc);
free((char *) gc->buf);
free((char *) gc->client_state_private);
free((char *) gc);
}
static Bool
SendMakeCurrentRequest(Display * dpy, CARD8 opcode,
GLXContextID gc_id, GLXContextTag gc_tag,
GLXDrawable draw, GLXDrawable read,
GLXContextTag *out_tag)
{
xGLXMakeCurrentReply reply;
Bool ret;
LockDisplay(dpy);
if (draw == read) {
xGLXMakeCurrentReq *req;
GetReq(GLXMakeCurrent, req);
req->reqType = opcode;
req->glxCode = X_GLXMakeCurrent;
req->drawable = draw;
req->context = gc_id;
req->oldContextTag = gc_tag;
}
else {
struct glx_display *priv = __glXInitialize(dpy);
/* If the server can support the GLX 1.3 version, we should
* perfer that. Not only that, some servers support GLX 1.3 but
* not the SGI extension.
*/
if ((priv->majorVersion > 1) || (priv->minorVersion >= 3)) {
xGLXMakeContextCurrentReq *req;
GetReq(GLXMakeContextCurrent, req);
req->reqType = opcode;
req->glxCode = X_GLXMakeContextCurrent;
req->drawable = draw;
req->readdrawable = read;
req->context = gc_id;
req->oldContextTag = gc_tag;
}
else {
xGLXVendorPrivateWithReplyReq *vpreq;
xGLXMakeCurrentReadSGIReq *req;
GetReqExtra(GLXVendorPrivateWithReply,
sz_xGLXMakeCurrentReadSGIReq -
sz_xGLXVendorPrivateWithReplyReq, vpreq);
req = (xGLXMakeCurrentReadSGIReq *) vpreq;
req->reqType = opcode;
req->glxCode = X_GLXVendorPrivateWithReply;
req->vendorCode = X_GLXvop_MakeCurrentReadSGI;
req->drawable = draw;
req->readable = read;
req->context = gc_id;
req->oldContextTag = gc_tag;
}
}
ret = _XReply(dpy, (xReply *) &reply, 0, False);
if (out_tag)
*out_tag = reply.contextTag;
UnlockDisplay(dpy);
SyncHandle();
return ret;
}
static int
indirect_bind_context(struct glx_context *gc, struct glx_context *old,
GLXDrawable draw, GLXDrawable read)
{
GLXContextTag tag;
__GLXattribute *state;
Display *dpy = gc->psc->dpy;
int opcode = __glXSetupForCommand(dpy);
Bool sent;
if (old != &dummyContext && !old->isDirect && old->psc->dpy == dpy) {
tag = old->currentContextTag;
old->currentContextTag = 0;
} else {
tag = 0;
}
sent = SendMakeCurrentRequest(dpy, opcode, gc->xid, tag, draw, read,
&gc->currentContextTag);
if (!IndirectAPI)
IndirectAPI = __glXNewIndirectAPI();
_glapi_set_dispatch(IndirectAPI);
state = gc->client_state_private;
if (state->array_state == NULL) {
glGetString(GL_EXTENSIONS);
glGetString(GL_VERSION);
__glXInitVertexArrayState(gc);
}
return !sent;
}
static void
indirect_unbind_context(struct glx_context *gc, struct glx_context *new)
{
Display *dpy = gc->psc->dpy;
int opcode = __glXSetupForCommand(dpy);
if (gc == new)
return;
/* We are either switching to no context, away from a indirect
* context to a direct context or from one dpy to another and have
* to send a request to the dpy to unbind the previous context.
*/
if (!new || new->isDirect || new->psc->dpy != dpy) {
SendMakeCurrentRequest(dpy, opcode, None,
gc->currentContextTag, None, None, NULL);
gc->currentContextTag = 0;
}
}
static void
indirect_wait_gl(struct glx_context *gc)
{
xGLXWaitGLReq *req;
Display *dpy = gc->currentDpy;
/* Flush any pending commands out */
__glXFlushRenderBuffer(gc, gc->pc);
/* Send the glXWaitGL request */
LockDisplay(dpy);
GetReq(GLXWaitGL, req);
req->reqType = gc->majorOpcode;
req->glxCode = X_GLXWaitGL;
req->contextTag = gc->currentContextTag;
UnlockDisplay(dpy);
SyncHandle();
}
static void
indirect_wait_x(struct glx_context *gc)
{
xGLXWaitXReq *req;
Display *dpy = gc->currentDpy;
/* Flush any pending commands out */
__glXFlushRenderBuffer(gc, gc->pc);
LockDisplay(dpy);
GetReq(GLXWaitX, req);
req->reqType = gc->majorOpcode;
req->glxCode = X_GLXWaitX;
req->contextTag = gc->currentContextTag;
UnlockDisplay(dpy);
SyncHandle();
}
static void
indirect_use_x_font(struct glx_context *gc,
Font font, int first, int count, int listBase)
{
xGLXUseXFontReq *req;
Display *dpy = gc->currentDpy;
/* Flush any pending commands out */
__glXFlushRenderBuffer(gc, gc->pc);
/* Send the glXUseFont request */
LockDisplay(dpy);
GetReq(GLXUseXFont, req);
req->reqType = gc->majorOpcode;
req->glxCode = X_GLXUseXFont;
req->contextTag = gc->currentContextTag;
req->font = font;
req->first = first;
req->count = count;
req->listBase = listBase;
UnlockDisplay(dpy);
SyncHandle();
}
static void
indirect_bind_tex_image(Display * dpy,
GLXDrawable drawable,
int buffer, const int *attrib_list)
{
xGLXVendorPrivateReq *req;
struct glx_context *gc = __glXGetCurrentContext();
CARD32 *drawable_ptr;
INT32 *buffer_ptr;
CARD32 *num_attrib_ptr;
CARD32 *attrib_ptr;
CARD8 opcode;
unsigned int i;
i = 0;
if (attrib_list) {
while (attrib_list[i * 2] != None)
i++;
}
opcode = __glXSetupForCommand(dpy);
if (!opcode)
return;
LockDisplay(dpy);
GetReqExtra(GLXVendorPrivate, 12 + 8 * i, req);
req->reqType = opcode;
req->glxCode = X_GLXVendorPrivate;
req->vendorCode = X_GLXvop_BindTexImageEXT;
req->contextTag = gc->currentContextTag;
drawable_ptr = (CARD32 *) (req + 1);
buffer_ptr = (INT32 *) (drawable_ptr + 1);
num_attrib_ptr = (CARD32 *) (buffer_ptr + 1);
attrib_ptr = (CARD32 *) (num_attrib_ptr + 1);
*drawable_ptr = drawable;
*buffer_ptr = buffer;
*num_attrib_ptr = (CARD32) i;
i = 0;
if (attrib_list) {
while (attrib_list[i * 2] != None) {
*attrib_ptr++ = (CARD32) attrib_list[i * 2 + 0];
*attrib_ptr++ = (CARD32) attrib_list[i * 2 + 1];
i++;
}
}
UnlockDisplay(dpy);
SyncHandle();
}
static void
indirect_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
{
xGLXVendorPrivateReq *req;
struct glx_context *gc = __glXGetCurrentContext();
CARD32 *drawable_ptr;
INT32 *buffer_ptr;
CARD8 opcode;
opcode = __glXSetupForCommand(dpy);
if (!opcode)
return;
LockDisplay(dpy);
GetReqExtra(GLXVendorPrivate, sizeof(CARD32) + sizeof(INT32), req);
req->reqType = opcode;
req->glxCode = X_GLXVendorPrivate;
req->vendorCode = X_GLXvop_ReleaseTexImageEXT;
req->contextTag = gc->currentContextTag;
drawable_ptr = (CARD32 *) (req + 1);
buffer_ptr = (INT32 *) (drawable_ptr + 1);
*drawable_ptr = drawable;
*buffer_ptr = buffer;
UnlockDisplay(dpy);
SyncHandle();
}
static const struct glx_context_vtable indirect_context_vtable = {
.destroy = indirect_destroy_context,
.bind = indirect_bind_context,
.unbind = indirect_unbind_context,
.wait_gl = indirect_wait_gl,
.wait_x = indirect_wait_x,
.use_x_font = indirect_use_x_font,
.bind_tex_image = indirect_bind_tex_image,
.release_tex_image = indirect_release_tex_image,
.get_proc_address = NULL,
};
/**
* \todo Eliminate \c __glXInitVertexArrayState. Replace it with a new
* function called \c __glXAllocateClientState that allocates the memory and
* does all the initialization (including the pixel pack / unpack).
*
* \note
* This function is \b not the place to validate the context creation
* parameters. It is just the allocator for the \c glx_context.
*/
_X_HIDDEN struct glx_context *
indirect_create_context(struct glx_screen *psc,
struct glx_config *mode,
struct glx_context *shareList, int renderType)
{
struct glx_context *gc;
int bufSize;
CARD8 opcode;
__GLXattribute *state;
opcode = __glXSetupForCommand(psc->dpy);
if (!opcode) {
return NULL;
}
/* Allocate our context record */
gc = calloc(1, sizeof *gc);
if (!gc) {
/* Out of memory */
return NULL;
}
glx_context_init(gc, psc, mode);
gc->isDirect = GL_FALSE;
gc->vtable = &indirect_context_vtable;
state = calloc(1, sizeof(struct __GLXattributeRec));
gc->renderType = renderType;
if (state == NULL) {
/* Out of memory */
free(gc);
return NULL;
}
gc->client_state_private = state;
state->NoDrawArraysProtocol = (getenv("LIBGL_NO_DRAWARRAYS") != NULL);
/*
** Create a temporary buffer to hold GLX rendering commands. The size
** of the buffer is selected so that the maximum number of GLX rendering
** commands can fit in a single X packet and still have room in the X
** packet for the GLXRenderReq header.
*/
bufSize = (XMaxRequestSize(psc->dpy) * 4) - sz_xGLXRenderReq;
gc->buf = malloc(bufSize);
if (!gc->buf) {
free(gc->client_state_private);
free(gc);
return NULL;
}
gc->bufSize = bufSize;
/* Fill in the new context */
gc->renderMode = GL_RENDER;
state->storePack.alignment = 4;
state->storeUnpack.alignment = 4;
gc->attributes.stackPointer = &gc->attributes.stack[0];
/*
** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
*/
gc->fillImage = __glFillImage;
gc->pc = gc->buf;
gc->bufEnd = gc->buf + bufSize;
gc->isDirect = GL_FALSE;
if (__glXDebug) {
/*
** Set limit register so that there will be one command per packet
*/
gc->limit = gc->buf;
}
else {
gc->limit = gc->buf + bufSize - __GLX_BUFFER_LIMIT_SIZE;
}
gc->majorOpcode = opcode;
/*
** Constrain the maximum drawing command size allowed to be
** transfered using the X_GLXRender protocol request. First
** constrain by a software limit, then constrain by the protocl
** limit.
*/
if (bufSize > __GLX_RENDER_CMD_SIZE_LIMIT) {
bufSize = __GLX_RENDER_CMD_SIZE_LIMIT;
}
if (bufSize > __GLX_MAX_RENDER_CMD_SIZE) {
bufSize = __GLX_MAX_RENDER_CMD_SIZE;
}
gc->maxSmallRenderCommandSize = bufSize;
return gc;
}
_X_HIDDEN struct glx_context *
indirect_create_context_attribs(struct glx_screen *base,
struct glx_config *config_base,
struct glx_context *shareList,
unsigned num_attribs,
const uint32_t *attribs,
unsigned *error)
{
int renderType = GLX_RGBA_TYPE;
unsigned i;
/* The error parameter is only used on the server so that correct GLX
* protocol errors can be generated. On the client, it can be ignored.
*/
(void) error;
/* All of the attribute validation for indirect contexts is handled on the
* server, so there's not much to do here. Still, we need to parse the
* attributes to correctly set renderType.
*/
for (i = 0; i < num_attribs; i++) {
if (attribs[i * 2] == GLX_RENDER_TYPE)
renderType = attribs[i * 2 + 1];
}
return indirect_create_context(base, config_base, shareList, renderType);
}
static const struct glx_screen_vtable indirect_screen_vtable = {
.create_context = indirect_create_context,
.create_context_attribs = indirect_create_context_attribs,
.query_renderer_integer = NULL,
.query_renderer_string = NULL,
};
_X_HIDDEN struct glx_screen *
indirect_create_screen(int screen, struct glx_display * priv)
{
struct glx_screen *psc;
psc = calloc(1, sizeof *psc);
if (psc == NULL)
return NULL;
glx_screen_init(psc, screen, priv);
psc->vtable = &indirect_screen_vtable;
return psc;
}
#endif
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