1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
|
/**************************************************************************
*
* Copyright 2003 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/glheader.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/simple_list.h"
#include "main/enums.h"
#include "main/mm.h"
#include "intel_screen.h"
#include "intel_tex.h"
#include "i830_context.h"
#include "i830_reg.h"
/* ================================================================
* Texture combine functions
*/
static GLuint
pass_through(GLuint * state, GLuint blendUnit)
{
state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
return 4;
}
static GLuint
emit_factor(GLuint blendUnit, GLuint * state, GLuint count,
const GLfloat * factor)
{
GLubyte r, g, b, a;
GLuint col;
if (0)
fprintf(stderr, "emit constant %d: %.2f %.2f %.2f %.2f\n",
blendUnit, factor[0], factor[1], factor[2], factor[3]);
UNCLAMPED_FLOAT_TO_UBYTE(r, factor[0]);
UNCLAMPED_FLOAT_TO_UBYTE(g, factor[1]);
UNCLAMPED_FLOAT_TO_UBYTE(b, factor[2]);
UNCLAMPED_FLOAT_TO_UBYTE(a, factor[3]);
col = ((a << 24) | (r << 16) | (g << 8) | b);
state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit);
state[count++] = col;
return count;
}
static INLINE GLuint
GetTexelOp(GLint unit)
{
switch (unit) {
case 0:
return TEXBLENDARG_TEXEL0;
case 1:
return TEXBLENDARG_TEXEL1;
case 2:
return TEXBLENDARG_TEXEL2;
case 3:
return TEXBLENDARG_TEXEL3;
default:
return TEXBLENDARG_TEXEL0;
}
}
/**
* Calculate the hardware instuctions to setup the current texture enviromnemt
* settings. Since \c gl_texture_unit::_CurrentCombine is used, both
* "classic" texture enviroments and GL_ARB_texture_env_combine type texture
* environments are treated identically.
*
* \todo
* This function should return \c bool. When \c false is returned,
* it means that an environment is selected that the hardware cannot do. This
* is the way the Radeon and R200 drivers work.
*
* \todo
* Looking at i830_3d_regs.h, it seems the i830 can do part of
* GL_ATI_texture_env_combine3. It can handle using \c GL_ONE and
* \c GL_ZERO as combine inputs (which the code already supports). It can
* also handle the \c GL_MODULATE_ADD_ATI mode. Is it worth investigating
* partial support for the extension?
*/
GLuint
i830SetTexEnvCombine(struct i830_context * i830,
const struct gl_tex_env_combine_state * combine,
GLint blendUnit,
GLuint texel_op, GLuint * state, const GLfloat * factor)
{
const GLuint numColorArgs = combine->_NumArgsRGB;
GLuint numAlphaArgs = combine->_NumArgsA;
GLuint blendop;
GLuint ablendop;
GLuint args_RGB[3];
GLuint args_A[3];
GLuint rgb_shift;
GLuint alpha_shift;
bool need_factor = 0;
int i;
unsigned used;
static const GLuint tex_blend_rgb[3] = {
TEXPIPE_COLOR | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
TEXPIPE_COLOR | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
TEXPIPE_COLOR | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
};
static const GLuint tex_blend_a[3] = {
TEXPIPE_ALPHA | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
TEXPIPE_ALPHA | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
};
if (INTEL_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "%s\n", __FUNCTION__);
/* The EXT version of the DOT3 extension does not support the
* scale factor, but the ARB version (and the version in OpenGL
* 1.3) does.
*/
switch (combine->ModeRGB) {
case GL_DOT3_RGB_EXT:
alpha_shift = combine->ScaleShiftA;
rgb_shift = 0;
break;
case GL_DOT3_RGBA_EXT:
alpha_shift = 0;
rgb_shift = 0;
break;
default:
rgb_shift = combine->ScaleShiftRGB;
alpha_shift = combine->ScaleShiftA;
break;
}
switch (combine->ModeRGB) {
case GL_REPLACE:
blendop = TEXBLENDOP_ARG1;
break;
case GL_MODULATE:
blendop = TEXBLENDOP_MODULATE;
break;
case GL_ADD:
blendop = TEXBLENDOP_ADD;
break;
case GL_ADD_SIGNED:
blendop = TEXBLENDOP_ADDSIGNED;
break;
case GL_INTERPOLATE:
blendop = TEXBLENDOP_BLEND;
break;
case GL_SUBTRACT:
blendop = TEXBLENDOP_SUBTRACT;
break;
case GL_DOT3_RGB_EXT:
case GL_DOT3_RGB:
blendop = TEXBLENDOP_DOT3;
break;
case GL_DOT3_RGBA_EXT:
case GL_DOT3_RGBA:
blendop = TEXBLENDOP_DOT4;
break;
default:
return pass_through(state, blendUnit);
}
blendop |= (rgb_shift << TEXOP_SCALE_SHIFT);
/* Handle RGB args */
for (i = 0; i < 3; i++) {
switch (combine->SourceRGB[i]) {
case GL_TEXTURE:
args_RGB[i] = texel_op;
break;
case GL_TEXTURE0:
case GL_TEXTURE1:
case GL_TEXTURE2:
case GL_TEXTURE3:
args_RGB[i] = GetTexelOp(combine->SourceRGB[i] - GL_TEXTURE0);
break;
case GL_CONSTANT:
args_RGB[i] = TEXBLENDARG_FACTOR_N;
need_factor = 1;
break;
case GL_PRIMARY_COLOR:
args_RGB[i] = TEXBLENDARG_DIFFUSE;
break;
case GL_PREVIOUS:
args_RGB[i] = TEXBLENDARG_CURRENT;
break;
default:
return pass_through(state, blendUnit);
}
switch (combine->OperandRGB[i]) {
case GL_SRC_COLOR:
args_RGB[i] |= 0;
break;
case GL_ONE_MINUS_SRC_COLOR:
args_RGB[i] |= TEXBLENDARG_INV_ARG;
break;
case GL_SRC_ALPHA:
args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA;
break;
case GL_ONE_MINUS_SRC_ALPHA:
args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG);
break;
default:
return pass_through(state, blendUnit);
}
}
/* Need to knobble the alpha calculations of TEXBLENDOP_DOT4 to
* match the spec. Can't use DOT3 as it won't propogate values
* into alpha as required:
*
* Note - the global factor is set up with alpha == .5, so
* the alpha part of the DOT4 calculation should be zero.
*/
if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
combine->ModeRGB == GL_DOT3_RGBA) {
ablendop = TEXBLENDOP_DOT4;
numAlphaArgs = 2;
args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */
args_A[1] = TEXBLENDARG_FACTOR;
args_A[2] = TEXBLENDARG_FACTOR;
}
else {
switch (combine->ModeA) {
case GL_REPLACE:
ablendop = TEXBLENDOP_ARG1;
break;
case GL_MODULATE:
ablendop = TEXBLENDOP_MODULATE;
break;
case GL_ADD:
ablendop = TEXBLENDOP_ADD;
break;
case GL_ADD_SIGNED:
ablendop = TEXBLENDOP_ADDSIGNED;
break;
case GL_INTERPOLATE:
ablendop = TEXBLENDOP_BLEND;
break;
case GL_SUBTRACT:
ablendop = TEXBLENDOP_SUBTRACT;
break;
default:
return pass_through(state, blendUnit);
}
ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT);
/* Handle A args */
for (i = 0; i < 3; i++) {
switch (combine->SourceA[i]) {
case GL_TEXTURE:
args_A[i] = texel_op;
break;
case GL_TEXTURE0:
case GL_TEXTURE1:
case GL_TEXTURE2:
case GL_TEXTURE3:
args_A[i] = GetTexelOp(combine->SourceA[i] - GL_TEXTURE0);
break;
case GL_CONSTANT:
args_A[i] = TEXBLENDARG_FACTOR_N;
need_factor = 1;
break;
case GL_PRIMARY_COLOR:
args_A[i] = TEXBLENDARG_DIFFUSE;
break;
case GL_PREVIOUS:
args_A[i] = TEXBLENDARG_CURRENT;
break;
default:
return pass_through(state, blendUnit);
}
switch (combine->OperandA[i]) {
case GL_SRC_ALPHA:
args_A[i] |= 0;
break;
case GL_ONE_MINUS_SRC_ALPHA:
args_A[i] |= TEXBLENDARG_INV_ARG;
break;
default:
return pass_through(state, blendUnit);
}
}
}
/* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */
/* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */
/* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */
/* When we render we need to figure out which is the last really enabled
* tex unit, and put last stage on it
*/
/* Build color & alpha pipelines */
used = 0;
state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE | TEXOP_MODIFY_PARMS | blendop);
state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT | TEXOP_MODIFY_PARMS | ablendop);
for (i = 0; i < numColorArgs; i++) {
state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
tex_blend_rgb[i] | args_RGB[i]);
}
for (i = 0; i < numAlphaArgs; i++) {
state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
tex_blend_a[i] | args_A[i]);
}
if (need_factor)
return emit_factor(blendUnit, state, used, factor);
else
return used;
}
static void
emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit,
bool last_stage)
{
struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
if (0)
fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
/* Update i830->state.TexBlend
*/
tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit,
GetTexelOp(unit), tmp, texUnit->EnvColor);
if (last_stage)
tmp[0] |= TEXOP_LAST_STAGE;
if (tmp_sz != i830->state.TexBlendWordsUsed[blendUnit] ||
memcmp(tmp, i830->state.TexBlend[blendUnit],
tmp_sz * sizeof(GLuint))) {
I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(blendUnit));
memcpy(i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint));
i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz;
}
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), true);
}
static void
emit_passthrough(struct i830_context *i830)
{
GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
GLuint unit = 0;
tmp_sz = pass_through(tmp, unit);
tmp[0] |= TEXOP_LAST_STAGE;
if (tmp_sz != i830->state.TexBlendWordsUsed[unit] ||
memcmp(tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) {
I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(unit));
memcpy(i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint));
i830->state.TexBlendWordsUsed[unit] = tmp_sz;
}
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), true);
}
void
i830EmitTextureBlend(struct i830_context *i830)
{
struct gl_context *ctx = &i830->intel.ctx;
GLuint unit, blendunit = 0;
I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, false);
if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++)
if (ctx->Texture.Unit[unit]._Current)
emit_texblend(i830, unit, blendunit++,
unit == ctx->Texture._MaxEnabledTexImageUnit);
} else {
emit_passthrough(i830);
}
}
|