summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_cs.cpp
blob: 04f3e5884367ab90bbf94ec7442a901325f56487 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
/*
 * Copyright (c) 2014 - 2015 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */


#include "util/ralloc.h"
#include "brw_context.h"
#include "brw_cs.h"
#include "brw_fs.h"
#include "brw_eu.h"
#include "brw_wm.h"
#include "intel_mipmap_tree.h"
#include "brw_state.h"
#include "intel_batchbuffer.h"

extern "C"
bool
brw_cs_prog_data_compare(const void *in_a, const void *in_b)
{
   const struct brw_cs_prog_data *a =
      (const struct brw_cs_prog_data *)in_a;
   const struct brw_cs_prog_data *b =
      (const struct brw_cs_prog_data *)in_b;

   /* Compare the base structure. */
   if (!brw_stage_prog_data_compare(&a->base, &b->base))
      return false;

   /* Compare the rest of the structure. */
   const unsigned offset = sizeof(struct brw_stage_prog_data);
   if (memcmp(((char *) a) + offset, ((char *) b) + offset,
              sizeof(struct brw_cs_prog_data) - offset))
      return false;

   return true;
}


static const unsigned *
brw_cs_emit(struct brw_context *brw,
            void *mem_ctx,
            const struct brw_cs_prog_key *key,
            struct brw_cs_prog_data *prog_data,
            struct gl_compute_program *cp,
            struct gl_shader_program *prog,
            unsigned *final_assembly_size)
{
   bool start_busy = false;
   double start_time = 0;

   if (unlikely(brw->perf_debug)) {
      start_busy = (brw->batch.last_bo &&
                    drm_intel_bo_busy(brw->batch.last_bo));
      start_time = get_time();
   }

   struct brw_shader *shader =
      (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];

   if (unlikely(INTEL_DEBUG & DEBUG_CS))
      brw_dump_ir("compute", prog, &shader->base, &cp->Base);

   prog_data->local_size[0] = cp->LocalSize[0];
   prog_data->local_size[1] = cp->LocalSize[1];
   prog_data->local_size[2] = cp->LocalSize[2];
   unsigned local_workgroup_size =
      cp->LocalSize[0] * cp->LocalSize[1] * cp->LocalSize[2];

   cfg_t *cfg = NULL;
   const char *fail_msg = NULL;

   int st_index = -1;
   if (INTEL_DEBUG & DEBUG_SHADER_TIME)
      st_index = brw_get_shader_time_index(brw, prog, &cp->Base, ST_CS);

   /* Now the main event: Visit the shader IR and generate our CS IR for it.
    */
   fs_visitor v8(brw->intelScreen->compiler, brw,
                 mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog,
                 &cp->Base, 8, st_index);
   if (!v8.run_cs()) {
      fail_msg = v8.fail_msg;
   } else if (local_workgroup_size <= 8 * brw->max_cs_threads) {
      cfg = v8.cfg;
      prog_data->simd_size = 8;
   }

   fs_visitor v16(brw->intelScreen->compiler, brw,
                  mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog,
                  &cp->Base, 16, st_index);
   if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
       !fail_msg && !v8.simd16_unsupported &&
       local_workgroup_size <= 16 * brw->max_cs_threads) {
      /* Try a SIMD16 compile */
      v16.import_uniforms(&v8);
      if (!v16.run_cs()) {
         perf_debug("SIMD16 shader failed to compile: %s", v16.fail_msg);
         if (!cfg) {
            fail_msg =
               "Couldn't generate SIMD16 program and not "
               "enough threads for SIMD8";
         }
      } else {
         cfg = v16.cfg;
         prog_data->simd_size = 16;
      }
   }

   if (unlikely(cfg == NULL)) {
      assert(fail_msg);
      prog->LinkStatus = false;
      ralloc_strcat(&prog->InfoLog, fail_msg);
      _mesa_problem(NULL, "Failed to compile compute shader: %s\n",
                    fail_msg);
      return NULL;
   }

   fs_generator g(brw->intelScreen->compiler, brw,
                  mem_ctx, (void*) key, &prog_data->base, &cp->Base,
                  v8.promoted_constants, v8.runtime_check_aads_emit, "CS");
   if (INTEL_DEBUG & DEBUG_CS) {
      char *name = ralloc_asprintf(mem_ctx, "%s compute shader %d",
                                   prog->Label ? prog->Label : "unnamed",
                                   prog->Name);
      g.enable_debug(name);
   }

   g.generate_code(cfg, prog_data->simd_size);

   if (unlikely(brw->perf_debug) && shader) {
      if (shader->compiled_once) {
         _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
      }
      shader->compiled_once = true;

      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
         perf_debug("CS compile took %.03f ms and stalled the GPU\n",
                    (get_time() - start_time) * 1000);
      }
   }

   return g.get_assembly(final_assembly_size);
}

static bool
brw_codegen_cs_prog(struct brw_context *brw,
                    struct gl_shader_program *prog,
                    struct brw_compute_program *cp,
                    struct brw_cs_prog_key *key)
{
   struct gl_context *ctx = &brw->ctx;
   const GLuint *program;
   void *mem_ctx = ralloc_context(NULL);
   GLuint program_size;
   struct brw_cs_prog_data prog_data;

   struct gl_shader *cs = prog->_LinkedShaders[MESA_SHADER_COMPUTE];
   assert (cs);

   memset(&prog_data, 0, sizeof(prog_data));

   /* Allocate the references to the uniforms that will end up in the
    * prog_data associated with the compiled program, and which will be freed
    * by the state cache.
    */
   int param_count = cs->num_uniform_components +
                     cs->NumImages * BRW_IMAGE_PARAM_SIZE;

   /* The backend also sometimes adds params for texture size. */
   param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
   prog_data.base.param =
      rzalloc_array(NULL, const gl_constant_value *, param_count);
   prog_data.base.pull_param =
      rzalloc_array(NULL, const gl_constant_value *, param_count);
   prog_data.base.image_param =
      rzalloc_array(NULL, struct brw_image_param, cs->NumImages);
   prog_data.base.nr_params = param_count;
   prog_data.base.nr_image_params = cs->NumImages;

   program = brw_cs_emit(brw, mem_ctx, key, &prog_data,
                         &cp->program, prog, &program_size);
   if (program == NULL) {
      ralloc_free(mem_ctx);
      return false;
   }

   if (prog_data.base.total_scratch) {
      brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo,
                         prog_data.base.total_scratch * brw->max_cs_threads);
   }

   if (unlikely(INTEL_DEBUG & DEBUG_CS))
      fprintf(stderr, "\n");

   brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
                    key, sizeof(*key),
                    program, program_size,
                    &prog_data, sizeof(prog_data),
                    &brw->cs.base.prog_offset, &brw->cs.prog_data);
   ralloc_free(mem_ctx);

   return true;
}


static void
brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
{
   struct gl_context *ctx = &brw->ctx;
   /* BRW_NEW_COMPUTE_PROGRAM */
   const struct brw_compute_program *cp =
      (struct brw_compute_program *) brw->compute_program;
   const struct gl_program *prog = (struct gl_program *) cp;

   memset(key, 0, sizeof(*key));

   /* _NEW_TEXTURE */
   brw_populate_sampler_prog_key_data(ctx, prog, brw->cs.base.sampler_count,
                                      &key->tex);

   /* The unique compute program ID */
   key->program_string_id = cp->id;
}


extern "C"
void
brw_upload_cs_prog(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   struct brw_cs_prog_key key;
   struct brw_compute_program *cp = (struct brw_compute_program *)
      brw->compute_program;

   if (!cp)
      return;

   if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
      return;

   brw->cs.base.sampler_count =
      _mesa_fls(ctx->ComputeProgram._Current->Base.SamplersUsed);

   brw_cs_populate_key(brw, &key);

   if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
                         &key, sizeof(key),
                         &brw->cs.base.prog_offset, &brw->cs.prog_data)) {
      bool success =
         brw_codegen_cs_prog(brw,
                             ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE],
                             cp, &key);
      (void) success;
      assert(success);
   }
   brw->cs.base.prog_data = &brw->cs.prog_data->base;
}


extern "C" bool
brw_cs_precompile(struct gl_context *ctx,
                  struct gl_shader_program *shader_prog,
                  struct gl_program *prog)
{
   struct brw_context *brw = brw_context(ctx);
   struct brw_cs_prog_key key;

   struct gl_compute_program *cp = (struct gl_compute_program *) prog;
   struct brw_compute_program *bcp = brw_compute_program(cp);

   memset(&key, 0, sizeof(key));
   key.program_string_id = bcp->id;

   brw_setup_tex_for_precompile(brw, &key.tex, prog);

   uint32_t old_prog_offset = brw->cs.base.prog_offset;
   struct brw_cs_prog_data *old_prog_data = brw->cs.prog_data;

   bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key);

   brw->cs.base.prog_offset = old_prog_offset;
   brw->cs.prog_data = old_prog_data;

   return success;
}


static unsigned
get_cs_thread_count(const struct brw_cs_prog_data *cs_prog_data)
{
   const unsigned simd_size = cs_prog_data->simd_size;
   unsigned group_size = cs_prog_data->local_size[0] *
      cs_prog_data->local_size[1] * cs_prog_data->local_size[2];

   return (group_size + simd_size - 1) / simd_size;
}


static void
brw_upload_cs_state(struct brw_context *brw)
{
   if (!brw->cs.prog_data)
      return;

   uint32_t offset;
   uint32_t *desc = (uint32_t*) brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
                                                8 * 4, 64, &offset);
   struct gl_program *prog = (struct gl_program *) brw->compute_program;
   struct brw_stage_state *stage_state = &brw->cs.base;
   struct brw_cs_prog_data *cs_prog_data = brw->cs.prog_data;
   struct brw_stage_prog_data *prog_data = &cs_prog_data->base;

   if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
      brw->vtbl.emit_buffer_surface_state(
         brw, &stage_state->surf_offset[
                 prog_data->binding_table.shader_time_start],
         brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
         brw->shader_time.bo->size, 1, true);
   }

   uint32_t *bind = (uint32_t*) brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
                                            prog_data->binding_table.size_bytes,
                                            32, &stage_state->bind_bo_offset);

   unsigned local_id_dwords = 0;

   if (prog->SystemValuesRead & SYSTEM_BIT_LOCAL_INVOCATION_ID) {
      local_id_dwords =
         brw_cs_prog_local_id_payload_dwords(prog, cs_prog_data->simd_size);
   }

   unsigned push_constant_data_size =
      (prog_data->nr_params + local_id_dwords) * sizeof(gl_constant_value);
   unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
   unsigned push_constant_regs = reg_aligned_constant_size / 32;
   unsigned threads = get_cs_thread_count(cs_prog_data);

   uint32_t dwords = brw->gen < 8 ? 8 : 9;
   BEGIN_BATCH(dwords);
   OUT_BATCH(MEDIA_VFE_STATE << 16 | (dwords - 2));

   if (prog_data->total_scratch) {
      if (brw->gen >= 8)
         OUT_RELOC64(stage_state->scratch_bo,
                     I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                     ffs(prog_data->total_scratch) - 11);
      else
         OUT_RELOC(stage_state->scratch_bo,
                   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                   ffs(prog_data->total_scratch) - 11);
   } else {
      OUT_BATCH(0);
      if (brw->gen >= 8)
         OUT_BATCH(0);
   }

   const uint32_t vfe_num_urb_entries = brw->gen >= 8 ? 2 : 0;
   const uint32_t vfe_gpgpu_mode =
      brw->gen == 7 ? SET_FIELD(1, GEN7_MEDIA_VFE_STATE_GPGPU_MODE) : 0;
   OUT_BATCH(SET_FIELD(brw->max_cs_threads - 1, MEDIA_VFE_STATE_MAX_THREADS) |
             SET_FIELD(vfe_num_urb_entries, MEDIA_VFE_STATE_URB_ENTRIES) |
             SET_FIELD(1, MEDIA_VFE_STATE_RESET_GTW_TIMER) |
             SET_FIELD(1, MEDIA_VFE_STATE_BYPASS_GTW) |
             vfe_gpgpu_mode);

   OUT_BATCH(0);
   const uint32_t vfe_urb_allocation = brw->gen >= 8 ? 2 : 0;

   /* We are uploading duplicated copies of push constant uniforms for each
    * thread. Although the local id data needs to vary per thread, it won't
    * change for other uniform data. Unfortunately this duplication is
    * required for gen7. As of Haswell, this duplication can be avoided, but
    * this older mechanism with duplicated data continues to work.
    *
    * FINISHME: As of Haswell, we could make use of the
    * INTERFACE_DESCRIPTOR_DATA "Cross-Thread Constant Data Read Length" field
    * to only store one copy of uniform data.
    *
    * FINISHME: Broadwell adds a new alternative "Indirect Payload Storage"
    * which is described in the GPGPU_WALKER command and in the Broadwell PRM
    * Volume 7: 3D Media GPGPU, under Media GPGPU Pipeline => Mode of
    * Operations => GPGPU Mode => Indirect Payload Storage.
    *
    * Note: The constant data is built in brw_upload_cs_push_constants below.
    */
   const uint32_t vfe_curbe_allocation = push_constant_regs * threads;
   OUT_BATCH(SET_FIELD(vfe_urb_allocation, MEDIA_VFE_STATE_URB_ALLOC) |
             SET_FIELD(vfe_curbe_allocation, MEDIA_VFE_STATE_CURBE_ALLOC));
   OUT_BATCH(0);
   OUT_BATCH(0);
   OUT_BATCH(0);
   ADVANCE_BATCH();

   if (reg_aligned_constant_size > 0) {
      BEGIN_BATCH(4);
      OUT_BATCH(MEDIA_CURBE_LOAD << 16 | (4 - 2));
      OUT_BATCH(0);
      OUT_BATCH(reg_aligned_constant_size * threads);
      OUT_BATCH(stage_state->push_const_offset);
      ADVANCE_BATCH();
   }

   /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
   memcpy(bind, stage_state->surf_offset,
          prog_data->binding_table.size_bytes);

   memset(desc, 0, 8 * 4);

   int dw = 0;
   desc[dw++] = brw->cs.base.prog_offset;
   if (brw->gen >= 8)
      desc[dw++] = 0; /* Kernel Start Pointer High */
   desc[dw++] = 0;
   desc[dw++] = stage_state->sampler_offset |
      ((stage_state->sampler_count + 3) / 4);
   desc[dw++] = stage_state->bind_bo_offset;
   desc[dw++] = SET_FIELD(push_constant_regs, MEDIA_CURBE_READ_LENGTH);
   const uint32_t media_threads =
      brw->gen >= 8 ?
      SET_FIELD(threads, GEN8_MEDIA_GPGPU_THREAD_COUNT) :
      SET_FIELD(threads, MEDIA_GPGPU_THREAD_COUNT);
   assert(threads <= brw->max_cs_threads);
   desc[dw++] =
      SET_FIELD(cs_prog_data->uses_barrier, MEDIA_BARRIER_ENABLE) |
      media_threads;

   BEGIN_BATCH(4);
   OUT_BATCH(MEDIA_INTERFACE_DESCRIPTOR_LOAD << 16 | (4 - 2));
   OUT_BATCH(0);
   OUT_BATCH(8 * 4);
   OUT_BATCH(offset);
   ADVANCE_BATCH();
}


extern "C"
const struct brw_tracked_state brw_cs_state = {
   /* explicit initialisers aren't valid C++, comment
    * them for documentation purposes */
   /* .dirty = */{
      /* .mesa = */ _NEW_PROGRAM_CONSTANTS,
      /* .brw = */  BRW_NEW_CS_PROG_DATA |
                    BRW_NEW_PUSH_CONSTANT_ALLOCATION,
   },
   /* .emit = */ brw_upload_cs_state
};


/**
 * We are building the local ID push constant data using the simplest possible
 * method. We simply push the local IDs directly as they should appear in the
 * registers for the uvec3 gl_LocalInvocationID variable.
 *
 * Therefore, for SIMD8, we use 3 full registers, and for SIMD16 we use 6
 * registers worth of push constant space.
 *
 * Note: Any updates to brw_cs_prog_local_id_payload_dwords,
 * fill_local_id_payload or fs_visitor::emit_cs_local_invocation_id_setup need
 * to coordinated.
 *
 * FINISHME: There are a few easy optimizations to consider.
 *
 * 1. If gl_WorkGroupSize x, y or z is 1, we can just use zero, and there is
 *    no need for using push constant space for that dimension.
 *
 * 2. Since GL_MAX_COMPUTE_WORK_GROUP_SIZE is currently 1024 or less, we can
 *    easily use 16-bit words rather than 32-bit dwords in the push constant
 *    data.
 *
 * 3. If gl_WorkGroupSize x, y or z is small, then we can use bytes for
 *    conveying the data, and thereby reduce push constant usage.
 *
 */
unsigned
brw_cs_prog_local_id_payload_dwords(const struct gl_program *prog,
                                    unsigned dispatch_width)
{
   return 3 * dispatch_width;
}


static void
fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data,
                      void *buffer, unsigned *x, unsigned *y, unsigned *z)
{
   uint32_t *param = (uint32_t *)buffer;
   for (unsigned i = 0; i < cs_prog_data->simd_size; i++) {
      param[0 * cs_prog_data->simd_size + i] = *x;
      param[1 * cs_prog_data->simd_size + i] = *y;
      param[2 * cs_prog_data->simd_size + i] = *z;

      (*x)++;
      if (*x == cs_prog_data->local_size[0]) {
         *x = 0;
         (*y)++;
         if (*y == cs_prog_data->local_size[1]) {
            *y = 0;
            (*z)++;
            if (*z == cs_prog_data->local_size[2])
               *z = 0;
         }
      }
   }
}


fs_reg *
fs_visitor::emit_cs_local_invocation_id_setup()
{
   assert(stage == MESA_SHADER_COMPUTE);

   fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type));

   struct brw_reg src =
      brw_vec8_grf(payload.local_invocation_id_reg, 0);
   src = retype(src, BRW_REGISTER_TYPE_UD);
   bld.MOV(*reg, src);
   src.nr += dispatch_width / 8;
   bld.MOV(offset(*reg, bld, 1), src);
   src.nr += dispatch_width / 8;
   bld.MOV(offset(*reg, bld, 2), src);

   return reg;
}


/**
 * Creates a region containing the push constants for the CS on gen7+.
 *
 * Push constants are constant values (such as GLSL uniforms) that are
 * pre-loaded into a shader stage's register space at thread spawn time.
 *
 * For other stages, see brw_curbe.c:brw_upload_constant_buffer for the
 * equivalent gen4/5 code and gen6_vs_state.c:gen6_upload_push_constants for
 * gen6+.
 */
static void
brw_upload_cs_push_constants(struct brw_context *brw,
                             const struct gl_program *prog,
                             const struct brw_cs_prog_data *cs_prog_data,
                             struct brw_stage_state *stage_state,
                             enum aub_state_struct_type type)
{
   struct gl_context *ctx = &brw->ctx;
   const struct brw_stage_prog_data *prog_data =
      (brw_stage_prog_data*) cs_prog_data;
   unsigned local_id_dwords = 0;

   if (prog->SystemValuesRead & SYSTEM_BIT_LOCAL_INVOCATION_ID) {
      local_id_dwords =
         brw_cs_prog_local_id_payload_dwords(prog, cs_prog_data->simd_size);
   }

   /* Updates the ParamaterValues[i] pointers for all parameters of the
    * basic type of PROGRAM_STATE_VAR.
    */
   /* XXX: Should this happen somewhere before to get our state flag set? */
   _mesa_load_state_parameters(ctx, prog->Parameters);

   if (prog_data->nr_params == 0 && local_id_dwords == 0) {
      stage_state->push_const_size = 0;
   } else {
      gl_constant_value *param;
      unsigned i, t;

      const unsigned push_constant_data_size =
         (local_id_dwords + prog_data->nr_params) * sizeof(gl_constant_value);
      const unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
      const unsigned param_aligned_count =
         reg_aligned_constant_size / sizeof(*param);

      unsigned threads = get_cs_thread_count(cs_prog_data);

      param = (gl_constant_value*)
         brw_state_batch(brw, type,
                         reg_aligned_constant_size * threads,
                         32, &stage_state->push_const_offset);
      assert(param);

      STATIC_ASSERT(sizeof(gl_constant_value) == sizeof(float));

      /* _NEW_PROGRAM_CONSTANTS */
      unsigned x = 0, y = 0, z = 0;
      for (t = 0; t < threads; t++) {
         gl_constant_value *next_param = &param[t * param_aligned_count];
         if (local_id_dwords > 0) {
            fill_local_id_payload(cs_prog_data, (void*)next_param, &x, &y, &z);
            next_param += local_id_dwords;
         }
         for (i = 0; i < prog_data->nr_params; i++) {
            next_param[i] = *prog_data->param[i];
         }
      }

      stage_state->push_const_size = ALIGN(prog_data->nr_params, 8) / 8;
   }
}


static void
gen7_upload_cs_push_constants(struct brw_context *brw)
{
   struct brw_stage_state *stage_state = &brw->cs.base;

   /* BRW_NEW_COMPUTE_PROGRAM */
   const struct brw_compute_program *cp =
      (struct brw_compute_program *) brw->compute_program;

   if (cp) {
      /* CACHE_NEW_CS_PROG */
      struct brw_cs_prog_data *cs_prog_data = brw->cs.prog_data;

      brw_upload_cs_push_constants(brw, &cp->program.Base, cs_prog_data,
                                   stage_state, AUB_TRACE_WM_CONSTANTS);
   }
}


const struct brw_tracked_state gen7_cs_push_constants = {
   /* .dirty = */{
      /* .mesa  = */ _NEW_PROGRAM_CONSTANTS,
      /* .brw   = */ BRW_NEW_COMPUTE_PROGRAM |
                     BRW_NEW_PUSH_CONSTANT_ALLOCATION,
   },
   /* .emit = */ gen7_upload_cs_push_constants,
};


fs_reg *
fs_visitor::emit_cs_work_group_id_setup()
{
   assert(stage == MESA_SHADER_COMPUTE);

   fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type));

   struct brw_reg r0_1(retype(brw_vec1_grf(0, 1), BRW_REGISTER_TYPE_UD));
   struct brw_reg r0_6(retype(brw_vec1_grf(0, 6), BRW_REGISTER_TYPE_UD));
   struct brw_reg r0_7(retype(brw_vec1_grf(0, 7), BRW_REGISTER_TYPE_UD));

   bld.MOV(*reg, r0_1);
   bld.MOV(offset(*reg, bld, 1), r0_6);
   bld.MOV(offset(*reg, bld, 2), r0_7);

   return reg;
}