summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
blob: 0848e1ec536b0f313f69eedf9c7ca48efc705b58 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
/*
 * Copyright © 2012 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * \file brw_lower_texture_gradients.cpp
 */

#include "compiler/glsl/ir.h"
#include "compiler/glsl/ir_builder.h"
#include "program/prog_instruction.h"
#include "brw_context.h"

using namespace ir_builder;

class lower_texture_grad_visitor : public ir_hierarchical_visitor {
public:
   lower_texture_grad_visitor(bool has_sample_d_c)
      : has_sample_d_c(has_sample_d_c)
   {
      progress = false;
   }

   ir_visitor_status visit_leave(ir_texture *ir);


   bool progress;
   bool has_sample_d_c;

private:
   void emit(ir_variable *, ir_rvalue *);
   ir_variable *temp(void *ctx, const glsl_type *type, const char *name);
};

/**
 * Emit a variable declaration and an assignment to initialize it.
 */
void
lower_texture_grad_visitor::emit(ir_variable *var, ir_rvalue *value)
{
   base_ir->insert_before(var);
   base_ir->insert_before(assign(var, value));
}

/**
 * Emit a temporary variable declaration
 */
ir_variable *
lower_texture_grad_visitor::temp(void *ctx, const glsl_type *type, const char *name)
{
   ir_variable *var = new(ctx) ir_variable(type, name, ir_var_temporary);
   base_ir->insert_before(var);
   return var;
}

static const glsl_type *
txs_type(const glsl_type *type)
{
   unsigned dims;
   switch (type->sampler_dimensionality) {
   case GLSL_SAMPLER_DIM_1D:
      dims = 1;
      break;
   case GLSL_SAMPLER_DIM_2D:
   case GLSL_SAMPLER_DIM_RECT:
   case GLSL_SAMPLER_DIM_CUBE:
      dims = 2;
      break;
   case GLSL_SAMPLER_DIM_3D:
      dims = 3;
      break;
   default:
      unreachable("Should not get here: invalid sampler dimensionality");
   }

   if (type->sampler_array)
      dims++;

   return glsl_type::get_instance(GLSL_TYPE_INT, dims, 1);
}

ir_visitor_status
lower_texture_grad_visitor::visit_leave(ir_texture *ir)
{
   /* Only lower textureGrad with cube maps or shadow samplers */
   if (ir->op != ir_txd ||
      (ir->sampler->type->sampler_dimensionality != GLSL_SAMPLER_DIM_CUBE &&
       !ir->shadow_comparitor))
      return visit_continue;

   /* Lower textureGrad() with samplerCube* even if we have the sample_d_c
    * message.  GLSL provides gradients for the 'r' coordinate.  Unfortunately:
    *
    * From the Ivybridge PRM, Volume 4, Part 1, sample_d message description:
    * "The r coordinate contains the faceid, and the r gradients are ignored
    *  by hardware."
    */
   bool need_lowering = !has_sample_d_c ||
      ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE;

   if (!need_lowering)
      return visit_continue;

   void *mem_ctx = ralloc_parent(ir);

   const glsl_type *grad_type = ir->lod_info.grad.dPdx->type;

   /* Use textureSize() to get the width and height of LOD 0; swizzle away
    * the depth/number of array slices.
    */
   ir_texture *txs = new(mem_ctx) ir_texture(ir_txs);
   txs->set_sampler(ir->sampler->clone(mem_ctx, NULL),
		    txs_type(ir->sampler->type));
   txs->lod_info.lod = new(mem_ctx) ir_constant(0);
   ir_variable *size =
      new(mem_ctx) ir_variable(grad_type, "size", ir_var_temporary);
   if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) {
      base_ir->insert_before(size);
      base_ir->insert_before(assign(size,
                                    swizzle_for_size(expr(ir_unop_i2f, txs), 2),
                                    WRITEMASK_XY));
      base_ir->insert_before(assign(size, new(mem_ctx) ir_constant(1.0f), WRITEMASK_Z));
   } else {
      emit(size, expr(ir_unop_i2f,
                      swizzle_for_size(txs, grad_type->vector_elements)));
   }

   /* Scale the gradients by width and height.  Effectively, the incoming
    * gradients are s'(x,y), t'(x,y), and r'(x,y) from equation 3.19 in the
    * GL 3.0 spec; we want u'(x,y), which is w_t * s'(x,y).
    */
   ir_variable *dPdx =
      new(mem_ctx) ir_variable(grad_type, "dPdx", ir_var_temporary);
   emit(dPdx, mul(size, ir->lod_info.grad.dPdx));

   ir_variable *dPdy =
      new(mem_ctx) ir_variable(grad_type, "dPdy", ir_var_temporary);
   emit(dPdy, mul(size, ir->lod_info.grad.dPdy));

   ir->op = ir_txl;
   if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE) {
      /* Cubemap texture lookups first generate a texture coordinate normalized
       * to [-1, 1] on the appropiate face. The appropiate face is determined
       * by which component has largest magnitude and its sign. The texture
       * coordinate is the quotient of the remaining texture coordinates against
       * that absolute value of the component of largest magnitude. This
       * division requires that the computing of the derivative of the texel
       * coordinate must use the quotient rule. The high level GLSL code is as
       * follows:
       *
       * Step 1: selection
       *
       * vec3 abs_p, Q, dQdx, dQdy;
       * abs_p = abs(ir->coordinate);
       * if (abs_p.x >= max(abs_p.y, abs_p.z)) {
       *    Q = ir->coordinate.yzx;
       *    dQdx = ir->lod_info.grad.dPdx.yzx;
       *    dQdy = ir->lod_info.grad.dPdy.yzx;
       * }
       * if (abs_p.y >= max(abs_p.x, abs_p.z)) {
       *    Q = ir->coordinate.xzy;
       *    dQdx = ir->lod_info.grad.dPdx.xzy;
       *    dQdy = ir->lod_info.grad.dPdy.xzy;
       * }
       * if (abs_p.z >= max(abs_p.x, abs_p.y)) {
       *    Q = ir->coordinate;
       *    dQdx = ir->lod_info.grad.dPdx;
       *    dQdy = ir->lod_info.grad.dPdy;
       * }
       *
       * Step 2: use quotient rule to compute derivative. The normalized to
       * [-1, 1] texel coordinate is given by Q.xy / (sign(Q.z) * Q.z). We are
       * only concerned with the magnitudes of the derivatives whose values are
       * not affected by the sign. We drop the sign from the computation.
       *
       * vec2 dx, dy;
       * float recip;
       *
       * recip = 1.0 / Q.z;
       * dx = recip * ( dQdx.xy - Q.xy * (dQdx.z * recip) );
       * dy = recip * ( dQdy.xy - Q.xy * (dQdy.z * recip) );
       *
       * Step 3: compute LOD. At this point we have the derivatives of the
       * texture coordinates normalized to [-1,1]. We take the LOD to be
       *  result = log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * 0.5 * L)
       *         = -1.0 + log2(max(sqrt(dot(dx, dx)), sqrt(dy, dy)) * L)
       *         = -1.0 + log2(sqrt(max(dot(dx, dx), dot(dy,dy))) * L)
       *         = -1.0 + log2(sqrt(L * L * max(dot(dx, dx), dot(dy,dy))))
       *         = -1.0 + 0.5 * log2(L * L * max(dot(dx, dx), dot(dy,dy)))
       * where L is the dimension of the cubemap. The code is:
       *
       * float M, result;
       * M = max(dot(dx, dx), dot(dy, dy));
       * L = textureSize(sampler, 0).x;
       * result = -1.0 + 0.5 * log2(L * L * M);
       */

/* Helpers to make code more human readable. */
#define EMIT(instr) base_ir->insert_before(instr)
#define THEN(irif, instr) irif->then_instructions.push_tail(instr)
#define CLONE(x) x->clone(mem_ctx, NULL)

      ir_variable *abs_p = temp(mem_ctx, glsl_type::vec3_type, "abs_p");

      EMIT(assign(abs_p, swizzle_for_size(abs(CLONE(ir->coordinate)), 3)));

      ir_variable *Q = temp(mem_ctx, glsl_type::vec3_type, "Q");
      ir_variable *dQdx = temp(mem_ctx, glsl_type::vec3_type, "dQdx");
      ir_variable *dQdy = temp(mem_ctx, glsl_type::vec3_type, "dQdy");

      /* unmodified dPdx, dPdy values */
      ir_rvalue *dPdx = ir->lod_info.grad.dPdx;
      ir_rvalue *dPdy = ir->lod_info.grad.dPdy;

      /* 1. compute selector */

      /* if (abs_p.x >= max(abs_p.y, abs_p.z))  ... */
      ir_if *branch_x =
         new(mem_ctx) ir_if(gequal(swizzle_x(abs_p),
                                   max2(swizzle_y(abs_p), swizzle_z(abs_p))));

      /* Q = p.yzx;
       * dQdx = dPdx.yzx;
       * dQdy = dPdy.yzx;
       */
      int yzx = MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, 0);
      THEN(branch_x, assign(Q, swizzle(CLONE(ir->coordinate), yzx, 3)));
      THEN(branch_x, assign(dQdx, swizzle(CLONE(dPdx), yzx, 3)));
      THEN(branch_x, assign(dQdy, swizzle(CLONE(dPdy), yzx, 3)));
      EMIT(branch_x);

      /* if (abs_p.y >= max(abs_p.x, abs_p.z)) */
      ir_if *branch_y =
         new(mem_ctx) ir_if(gequal(swizzle_y(abs_p),
                                   max2(swizzle_x(abs_p), swizzle_z(abs_p))));

      /* Q = p.xzy;
       * dQdx = dPdx.xzy;
       * dQdy = dPdy.xzy;
       */
      int xzy = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, 0);
      THEN(branch_y, assign(Q, swizzle(CLONE(ir->coordinate), xzy, 3)));
      THEN(branch_y, assign(dQdx, swizzle(CLONE(dPdx), xzy, 3)));
      THEN(branch_y, assign(dQdy, swizzle(CLONE(dPdy), xzy, 3)));
      EMIT(branch_y);

      /* if (abs_p.z >= max(abs_p.x, abs_p.y)) */
      ir_if *branch_z =
         new(mem_ctx) ir_if(gequal(swizzle_z(abs_p),
                            max2(swizzle_x(abs_p), swizzle_y(abs_p))));

      /* Q = p;
       * dQdx = dPdx;
       * dQdy = dPdy;
       */
      THEN(branch_z, assign(Q, swizzle_for_size(CLONE(ir->coordinate), 3)));
      THEN(branch_z, assign(dQdx, CLONE(dPdx)));
      THEN(branch_z, assign(dQdy, CLONE(dPdy)));
      EMIT(branch_z);

      /* 2. quotient rule */
      ir_variable *recip = temp(mem_ctx, glsl_type::float_type, "recip");
      EMIT(assign(recip, expr(ir_unop_rcp, swizzle_z(Q))));

      ir_variable *dx = temp(mem_ctx, glsl_type::vec2_type, "dx");
      ir_variable *dy = temp(mem_ctx, glsl_type::vec2_type, "dy");

      /* tmp = Q.xy * recip;
       * dx = recip * ( dQdx.xy - (tmp * dQdx.z) );
       * dy = recip * ( dQdy.xy - (tmp * dQdy.z) );
       */
      ir_variable *tmp = temp(mem_ctx, glsl_type::vec2_type, "tmp");
      EMIT(assign(tmp, mul(swizzle_xy(Q), recip)));
      EMIT(assign(dx, mul(recip, sub(swizzle_xy(dQdx),
                                     mul(tmp, swizzle_z(dQdx))))));
      EMIT(assign(dy, mul(recip, sub(swizzle_xy(dQdy),
                                     mul(tmp, swizzle_z(dQdy))))));

      /* M = max(dot(dx, dx), dot(dy, dy)); */
      ir_variable *M = temp(mem_ctx, glsl_type::float_type, "M");
      EMIT(assign(M, max2(dot(dx, dx), dot(dy, dy))));

      /* size has textureSize() of LOD 0 */
      ir_variable *L = temp(mem_ctx, glsl_type::float_type, "L");
      EMIT(assign(L, swizzle_x(size)));

      ir_variable *result = temp(mem_ctx, glsl_type::float_type, "result");

      /* result = -1.0 + 0.5 * log2(L * L * M); */
      EMIT(assign(result,
                  add(new(mem_ctx)ir_constant(-1.0f),
                      mul(new(mem_ctx)ir_constant(0.5f),
                          expr(ir_unop_log2, mul(mul(L, L), M))))));

      /* 3. final assignment of parameters to textureLod call */
      ir->lod_info.lod = new (mem_ctx) ir_dereference_variable(result);

#undef THEN
#undef EMIT

   } else {
      /* Calculate rho from equation 3.20 of the GL 3.0 specification. */
      ir_rvalue *rho;
      if (dPdx->type->is_scalar()) {
         rho = expr(ir_binop_max, expr(ir_unop_abs, dPdx),
                    expr(ir_unop_abs, dPdy));
      } else {
         rho = expr(ir_binop_max, expr(ir_unop_sqrt, dot(dPdx, dPdx)),
                    expr(ir_unop_sqrt, dot(dPdy, dPdy)));
      }

      /* lambda_base = log2(rho).  We're ignoring GL state biases for now. */
      ir->lod_info.lod = expr(ir_unop_log2, rho);
   }

   progress = true;
   return visit_continue;
}

extern "C" {

bool
brw_lower_texture_gradients(struct brw_context *brw,
                            struct exec_list *instructions)
{
   bool has_sample_d_c = brw->gen >= 8 || brw->is_haswell;
   lower_texture_grad_visitor v(has_sample_d_c);

   visit_list_elements(&v, instructions);

   return v.progress;
}

}