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path: root/src/mesa/drivers/dri/i965/intel_tex_image.c
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#include "main/macros.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/formats.h"
#include "main/glformats.h"
#include "main/image.h"
#include "main/pbo.h"
#include "main/renderbuffer.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstore.h"

#include "drivers/common/meta.h"

#include "intel_mipmap_tree.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
#include "intel_tex.h"
#include "intel_blit.h"
#include "intel_fbo.h"
#include "intel_image.h"
#include "intel_tiled_memcpy.h"
#include "brw_context.h"

#define FILE_DEBUG_FLAG DEBUG_TEXTURE

/* Work back from the specified level of the image to the baselevel and create a
 * miptree of that size.
 */
struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct brw_context *brw,
				  struct intel_texture_object *intelObj,
				  struct intel_texture_image *intelImage,
                                  uint32_t layout_flags)
{
   GLuint lastLevel;
   int width, height, depth;

   intel_get_image_dims(&intelImage->base.Base, &width, &height, &depth);

   DBG("%s\n", __func__);

   /* Figure out image dimensions at start level. */
   switch(intelObj->base.Target) {
   case GL_TEXTURE_2D_MULTISAMPLE:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   case GL_TEXTURE_RECTANGLE:
   case GL_TEXTURE_EXTERNAL_OES:
      assert(intelImage->base.Base.Level == 0);
      break;
   case GL_TEXTURE_3D:
      depth <<= intelImage->base.Base.Level;
      /* Fall through */
   case GL_TEXTURE_2D:
   case GL_TEXTURE_2D_ARRAY:
   case GL_TEXTURE_CUBE_MAP:
   case GL_TEXTURE_CUBE_MAP_ARRAY:
      height <<= intelImage->base.Base.Level;
      /* Fall through */
   case GL_TEXTURE_1D:
   case GL_TEXTURE_1D_ARRAY:
      width <<= intelImage->base.Base.Level;
      break;
   default:
      unreachable("Unexpected target");
   }

   /* Guess a reasonable value for lastLevel.  This is probably going
    * to be wrong fairly often and might mean that we have to look at
    * resizable buffers, or require that buffers implement lazy
    * pagetable arrangements.
    */
   if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
        intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
       intelImage->base.Base.Level == 0 &&
       !intelObj->base.GenerateMipmap) {
      lastLevel = 0;
   } else {
      lastLevel = _mesa_get_tex_max_num_levels(intelObj->base.Target,
                                               width, height, depth) - 1;
   }

   return intel_miptree_create(brw,
			       intelObj->base.Target,
			       intelImage->base.Base.TexFormat,
			       0,
			       lastLevel,
			       width,
			       height,
			       depth,
                               intelImage->base.Base.NumSamples,
                               layout_flags | MIPTREE_LAYOUT_TILING_ANY);
}

static void
intelTexImage(struct gl_context * ctx,
              GLuint dims,
              struct gl_texture_image *texImage,
              GLenum format, GLenum type, const void *pixels,
              const struct gl_pixelstore_attrib *unpack)
{
   struct intel_texture_image *intelImage = intel_texture_image(texImage);
   bool ok;

   bool tex_busy = intelImage->mt && drm_intel_bo_busy(intelImage->mt->bo);

   DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n",
       __func__, _mesa_get_format_name(texImage->TexFormat),
       _mesa_enum_to_string(texImage->TexObject->Target),
       _mesa_enum_to_string(format), _mesa_enum_to_string(type),
       texImage->Level, texImage->Width, texImage->Height, texImage->Depth);

   /* Allocate storage for texture data. */
   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
      return;
   }

   assert(intelImage->mt);

   if (intelImage->mt->format == MESA_FORMAT_S_UINT8)
      intelImage->mt->r8stencil_needs_update = true;

   ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage, 0, 0, 0,
                                   texImage->Width, texImage->Height,
                                   texImage->Depth,
                                   format, type, pixels,
                                   tex_busy, unpack);
   if (ok)
      return;

   ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage,
                                       0, 0, 0, /*x,y,z offsets*/
                                       texImage->Width,
                                       texImage->Height,
                                       texImage->Depth,
                                       format, type, pixels, unpack,
                                       false /*allocate_storage*/);
   if (ok)
      return;

   DBG("%s: upload image %dx%dx%d pixels %p\n",
       __func__, texImage->Width, texImage->Height, texImage->Depth,
       pixels);

   _mesa_store_teximage(ctx, dims, texImage,
                        format, type, pixels, unpack);
}


static void
intel_set_texture_image_mt(struct brw_context *brw,
                           struct gl_texture_image *image,
                           GLenum internal_format,
                           struct intel_mipmap_tree *mt)

{
   struct gl_texture_object *texobj = image->TexObject;
   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
   struct intel_texture_image *intel_image = intel_texture_image(image);

   _mesa_init_teximage_fields(&brw->ctx, image,
			      mt->logical_width0, mt->logical_height0, 1,
			      0, internal_format, mt->format);

   brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);

   intel_texobj->needs_validate = true;
   intel_image->base.RowStride = mt->pitch / mt->cpp;
   assert(mt->pitch % mt->cpp == 0);

   intel_miptree_reference(&intel_image->mt, mt);

   /* Immediately validate the image to the object. */
   intel_miptree_reference(&intel_texobj->mt, mt);
}

static struct intel_mipmap_tree *
create_mt_for_planar_dri_image(struct brw_context *brw,
                               GLenum target, __DRIimage *image)
{
   struct intel_image_format *f = image->planar_format;
   struct intel_mipmap_tree *planar_mt;

   for (int i = 0; i < f->nplanes; i++) {
      const int index = f->planes[i].buffer_index;
      const uint32_t dri_format = f->planes[i].dri_format;
      const mesa_format format = driImageFormatToGLFormat(dri_format);
      const uint32_t width = image->width >> f->planes[i].width_shift;
      const uint32_t height = image->height >> f->planes[i].height_shift;

      /* Disable creation of the texture's aux buffers because the driver
       * exposes no EGL API to manage them. That is, there is no API for
       * resolving the aux buffer's content to the main buffer nor for
       * invalidating the aux buffer's content.
       */
      struct intel_mipmap_tree *mt =
         intel_miptree_create_for_bo(brw, image->bo, format,
                                     image->offsets[index],
                                     width, height, 1,
                                     image->strides[index],
                                     MIPTREE_LAYOUT_DISABLE_AUX);
      if (mt == NULL)
         return NULL;

      mt->target = target;
      mt->total_width = width;
      mt->total_height = height;

      if (i == 0)
         planar_mt = mt;
      else
         planar_mt->plane[i - 1] = mt;
   }

   return planar_mt;
}

/**
 * Binds a BO to a texture image, as if it was uploaded by glTexImage2D().
 *
 * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
 */
static struct intel_mipmap_tree *
create_mt_for_dri_image(struct brw_context *brw,
                        GLenum target, __DRIimage *image)
{
   struct intel_mipmap_tree *mt;
   uint32_t draw_x, draw_y;

   /* Disable creation of the texture's aux buffers because the driver exposes
    * no EGL API to manage them. That is, there is no API for resolving the aux
    * buffer's content to the main buffer nor for invalidating the aux buffer's
    * content.
    */
   mt = intel_miptree_create_for_bo(brw, image->bo, image->format,
                                    0, image->width, image->height, 1,
                                    image->pitch,
                                    MIPTREE_LAYOUT_DISABLE_AUX);
   if (mt == NULL)
      return NULL;

   mt->target = target;
   mt->total_width = image->width;
   mt->total_height = image->height;
   mt->level[0].slice[0].x_offset = image->tile_x;
   mt->level[0].slice[0].y_offset = image->tile_y;

   intel_miptree_get_tile_offsets(mt, 0, 0, &draw_x, &draw_y);

   /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
    * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
    * trouble resolving back to destination image due to alignment issues.
    */
   if (!brw->has_surface_tile_offset &&
       (draw_x != 0 || draw_y != 0)) {
      _mesa_error(&brw->ctx, GL_INVALID_OPERATION, __func__);
      intel_miptree_release(&mt);
      return NULL;
   }

   mt->offset = image->offset;

   return mt;
}

void
intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
		   GLint texture_format,
		   __DRIdrawable *dPriv)
{
   struct gl_framebuffer *fb = dPriv->driverPrivate;
   struct brw_context *brw = pDRICtx->driverPrivate;
   struct gl_context *ctx = &brw->ctx;
   struct intel_renderbuffer *rb;
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   mesa_format texFormat = MESA_FORMAT_NONE;
   struct intel_mipmap_tree *mt;
   GLenum internal_format = 0;

   texObj = _mesa_get_current_tex_object(ctx, target);

   if (!texObj)
      return;

   if (dPriv->lastStamp != dPriv->dri2.stamp ||
       !pDRICtx->driScreenPriv->dri2.useInvalidate)
      intel_update_renderbuffers(pDRICtx, dPriv);

   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
   /* If the miptree isn't set, then intel_update_renderbuffers was unable
    * to get the BO for the drawable from the window system.
    */
   if (!rb || !rb->mt)
      return;

   if (rb->mt->cpp == 4) {
      if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
         internal_format = GL_RGB;
         texFormat = MESA_FORMAT_B8G8R8X8_UNORM;
      }
      else {
         internal_format = GL_RGBA;
         texFormat = MESA_FORMAT_B8G8R8A8_UNORM;
      }
   } else if (rb->mt->cpp == 2) {
      internal_format = GL_RGB;
      texFormat = MESA_FORMAT_B5G6R5_UNORM;
   }

   intel_miptree_make_shareable(brw, rb->mt);
   mt = intel_miptree_create_for_bo(brw, rb->mt->bo, texFormat, 0,
                                    rb->Base.Base.Width,
                                    rb->Base.Base.Height,
                                    1, rb->mt->pitch, 0);
   if (mt == NULL)
       return;
   mt->target = target;
   mt->total_width = rb->Base.Base.Width;
   mt->total_height = rb->Base.Base.Height;

   _mesa_lock_texture(&brw->ctx, texObj);
   texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
   intel_set_texture_image_mt(brw, texImage, internal_format, mt);
   intel_miptree_release(&mt);
   _mesa_unlock_texture(&brw->ctx, texObj);
}

static GLboolean
intel_bind_renderbuffer_tex_image(struct gl_context *ctx,
                                  struct gl_renderbuffer *rb,
                                  struct gl_texture_image *image)
{
   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
   struct intel_texture_image *intel_image = intel_texture_image(image);
   struct gl_texture_object *texobj = image->TexObject;
   struct intel_texture_object *intel_texobj = intel_texture_object(texobj);

   /* We can only handle RB allocated with AllocRenderbufferStorage, or
    * window-system renderbuffers.
    */
   assert(!rb->TexImage);

   if (!irb->mt)
      return false;

   _mesa_lock_texture(ctx, texobj);
   _mesa_init_teximage_fields(ctx, image,
			      rb->Width, rb->Height, 1,
			      0, rb->InternalFormat, rb->Format);
   image->NumSamples = rb->NumSamples;

   intel_miptree_reference(&intel_image->mt, irb->mt);

   /* Immediately validate the image to the object. */
   intel_miptree_reference(&intel_texobj->mt, intel_image->mt);

   intel_texobj->needs_validate = true;
   _mesa_unlock_texture(ctx, texobj);

   return true;
}

void
intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
{
   /* The old interface didn't have the format argument, so copy our
    * implementation's behavior at the time.
    */
   intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
}

static void
intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
			      struct gl_texture_object *texObj,
			      struct gl_texture_image *texImage,
			      GLeglImageOES image_handle)
{
   struct brw_context *brw = brw_context(ctx);
   struct intel_mipmap_tree *mt;
   __DRIscreen *dri_screen = brw->screen->driScrnPriv;
   __DRIimage *image;

   image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
                                                  dri_screen->loaderPrivate);
   if (image == NULL)
      return;

#ifndef ANDROID
   /* We support external textures only for EGLImages created with
    * EGL_EXT_image_dma_buf_import. We may lift that restriction in the future.
    */
   if (target == GL_TEXTURE_EXTERNAL_OES && !image->dma_buf_imported) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
            "glEGLImageTargetTexture2DOES(external target is enabled only "
               "for images created with EGL_EXT_image_dma_buf_import");
      return;
   }
#endif

   /* Disallow depth/stencil textures: we don't have a way to pass the
    * separate stencil miptree of a GL_DEPTH_STENCIL texture through.
    */
   if (image->has_depthstencil) {
      _mesa_error(ctx, GL_INVALID_OPERATION, __func__);
      return;
   }

   if (image->planar_format && image->planar_format->nplanes > 0)
      mt = create_mt_for_planar_dri_image(brw, target, image);
   else
      mt = create_mt_for_dri_image(brw, target, image);
   if (mt == NULL)
      return;

   struct intel_texture_object *intel_texobj = intel_texture_object(texObj);
   intel_texobj->planar_format = image->planar_format;

   const GLenum internal_format =
      image->internal_format != 0 ?
      image->internal_format : _mesa_get_format_base_format(mt->format);
   intel_set_texture_image_mt(brw, texImage, internal_format, mt);
   intel_miptree_release(&mt);
}

/**
 * \brief A fast path for glGetTexImage.
 *
 * \see intel_readpixels_tiled_memcpy()
 */
bool
intel_gettexsubimage_tiled_memcpy(struct gl_context *ctx,
                                  struct gl_texture_image *texImage,
                                  GLint xoffset, GLint yoffset,
                                  GLsizei width, GLsizei height,
                                  GLenum format, GLenum type,
                                  GLvoid *pixels,
                                  const struct gl_pixelstore_attrib *packing)
{
   struct brw_context *brw = brw_context(ctx);
   struct intel_texture_image *image = intel_texture_image(texImage);
   int dst_pitch;

   /* The miptree's buffer. */
   drm_intel_bo *bo;

   int error = 0;

   uint32_t cpp;
   mem_copy_fn mem_copy = NULL;

   /* This fastpath is restricted to specific texture types:
    * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
    * more types.
    *
    * FINISHME: The restrictions below on packing alignment and packing row
    * length are likely unneeded now because we calculate the destination stride
    * with _mesa_image_row_stride. However, before removing the restrictions
    * we need tests.
    */
   if (!brw->has_llc ||
       !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
       !(texImage->TexObject->Target == GL_TEXTURE_2D ||
         texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) ||
       pixels == NULL ||
       _mesa_is_bufferobj(packing->BufferObj) ||
       packing->Alignment > 4 ||
       packing->SkipPixels > 0 ||
       packing->SkipRows > 0 ||
       (packing->RowLength != 0 && packing->RowLength != width) ||
       packing->SwapBytes ||
       packing->LsbFirst ||
       packing->Invert)
      return false;

   /* We can't handle copying from RGBX or BGRX because the tiled_memcpy
    * function doesn't set the last channel to 1. Note this checks BaseFormat
    * rather than TexFormat in case the RGBX format is being simulated with an
    * RGBA format.
    */
   if (texImage->_BaseFormat == GL_RGB)
      return false;

   if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp))
      return false;

   /* If this is a nontrivial texture view, let another path handle it instead. */
   if (texImage->TexObject->MinLayer)
      return false;

   if (!image->mt ||
       (image->mt->tiling != I915_TILING_X &&
       image->mt->tiling != I915_TILING_Y)) {
      /* The algorithm is written only for X- or Y-tiled memory. */
      return false;
   }

   /* Since we are going to write raw data to the miptree, we need to resolve
    * any pending fast color clears before we start.
    */
   intel_miptree_resolve_color(brw, image->mt, 0);

   bo = image->mt->bo;

   if (drm_intel_bo_references(brw->batch.bo, bo)) {
      perf_debug("Flushing before mapping a referenced bo.\n");
      intel_batchbuffer_flush(brw);
   }

   error = brw_bo_map(brw, bo, false /* write enable */, "miptree");
   if (error) {
      DBG("%s: failed to map bo\n", __func__);
      return false;
   }

   dst_pitch = _mesa_image_row_stride(packing, width, format, type);

   DBG("%s: level=%d x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
       "mesa_format=0x%x tiling=%d "
       "packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
       __func__, texImage->Level, xoffset, yoffset, width, height,
       format, type, texImage->TexFormat, image->mt->tiling,
       packing->Alignment, packing->RowLength, packing->SkipPixels,
       packing->SkipRows);

   int level = texImage->Level + texImage->TexObject->MinLevel;

   /* Adjust x and y offset based on miplevel */
   xoffset += image->mt->level[level].level_x;
   yoffset += image->mt->level[level].level_y;

   tiled_to_linear(
      xoffset * cpp, (xoffset + width) * cpp,
      yoffset, yoffset + height,
      pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp,
      bo->virtual,
      dst_pitch, image->mt->pitch,
      brw->has_swizzling,
      image->mt->tiling,
      mem_copy
   );

   drm_intel_bo_unmap(bo);
   return true;
}

static void
intel_get_tex_sub_image(struct gl_context *ctx,
                        GLint xoffset, GLint yoffset, GLint zoffset,
                        GLsizei width, GLsizei height, GLint depth,
                        GLenum format, GLenum type, GLvoid *pixels,
                        struct gl_texture_image *texImage)
{
   struct brw_context *brw = brw_context(ctx);
   bool ok;

   DBG("%s\n", __func__);

   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
      if (_mesa_meta_pbo_GetTexSubImage(ctx, 3, texImage,
                                        xoffset, yoffset, zoffset,
                                        width, height, depth, format, type,
                                        pixels, &ctx->Pack)) {
         /* Flush to guarantee coherency between the render cache and other
          * caches the PBO could potentially be bound to after this point.
          * See the related comment in intelReadPixels() for a more detailed
          * explanation.
          */
         brw_emit_mi_flush(brw);
         return;
      }

      perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
   }

   ok = intel_gettexsubimage_tiled_memcpy(ctx, texImage, xoffset, yoffset,
                                          width, height,
                                          format, type, pixels, &ctx->Pack);

   if(ok)
      return;

   _mesa_meta_GetTexSubImage(ctx, xoffset, yoffset, zoffset,
                             width, height, depth,
                             format, type, pixels, texImage);

   DBG("%s - DONE\n", __func__);
}

static void
flush_astc_denorms(struct gl_context *ctx, GLuint dims,
                   struct gl_texture_image *texImage,
                   GLint xoffset, GLint yoffset, GLint zoffset,
                   GLsizei width, GLsizei height, GLsizei depth)
{
   struct compressed_pixelstore store;
   _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
                                       width, height, depth,
                                       &ctx->Unpack, &store);

   for (int slice = 0; slice < store.CopySlices; slice++) {

      /* Map dest texture buffer */
      GLubyte *dstMap;
      GLint dstRowStride;
      ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
                                  xoffset, yoffset, width, height,
                                  GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
                                  &dstMap, &dstRowStride);
      if (!dstMap)
         continue;

      for (int i = 0; i < store.CopyRowsPerSlice; i++) {

         /* An ASTC block is stored in little endian mode. The byte that
          * contains bits 0..7 is stored at the lower address in memory.
          */
         struct astc_void_extent {
            uint16_t header : 12;
            uint16_t dontcare[3];
            uint16_t R;
            uint16_t G;
            uint16_t B;
            uint16_t A;
         } *blocks = (struct astc_void_extent*) dstMap;

         /* Iterate over every copied block in the row */
         for (int j = 0; j < store.CopyBytesPerRow / 16; j++) {

            /* Check if the header matches that of an LDR void-extent block */
            if (blocks[j].header == 0xDFC) {

               /* Flush UNORM16 values that would be denormalized */
               if (blocks[j].A < 4) blocks[j].A = 0;
               if (blocks[j].B < 4) blocks[j].B = 0;
               if (blocks[j].G < 4) blocks[j].G = 0;
               if (blocks[j].R < 4) blocks[j].R = 0;
            }
         }

         dstMap += dstRowStride;
      }

      ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
   }
}


static void
intelCompressedTexSubImage(struct gl_context *ctx, GLuint dims,
                        struct gl_texture_image *texImage,
                        GLint xoffset, GLint yoffset, GLint zoffset,
                        GLsizei width, GLsizei height, GLsizei depth,
                        GLenum format,
                        GLsizei imageSize, const GLvoid *data)
{
   /* Upload the compressed data blocks */
   _mesa_store_compressed_texsubimage(ctx, dims, texImage,
                                      xoffset, yoffset, zoffset,
                                      width, height, depth,
                                      format, imageSize, data);

   /* Fix up copied ASTC blocks if necessary */
   GLenum gl_format = _mesa_compressed_format_to_glenum(ctx,
                                                        texImage->TexFormat);
   bool is_linear_astc = _mesa_is_astc_format(gl_format) &&
                        !_mesa_is_srgb_format(gl_format);
   struct brw_context *brw = (struct brw_context*) ctx;
   if (brw->gen == 9 && is_linear_astc)
      flush_astc_denorms(ctx, dims, texImage,
                         xoffset, yoffset, zoffset,
                         width, height, depth);
}

void
intelInitTextureImageFuncs(struct dd_function_table *functions)
{
   functions->TexImage = intelTexImage;
   functions->CompressedTexSubImage = intelCompressedTexSubImage;
   functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
   functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
   functions->GetTexSubImage = intel_get_tex_sub_image;
}