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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTEL_MIPMAP_TREE_H
#define INTEL_MIPMAP_TREE_H
#include <assert.h>
#include "intel_regions.h"
#include "intel_resolve_map.h"
#ifdef __cplusplus
extern "C" {
#endif
/* A layer on top of the intel_regions code which adds:
*
* - Code to size and layout a region to hold a set of mipmaps.
* - Query to determine if a new image fits in an existing tree.
* - More refcounting
* - maybe able to remove refcounting from intel_region?
* - ?
*
* The fixed mipmap layout of intel hardware where one offset
* specifies the position of all images in a mipmap hierachy
* complicates the implementation of GL texture image commands,
* compared to hardware where each image is specified with an
* independent offset.
*
* In an ideal world, each texture object would be associated with a
* single bufmgr buffer or 2d intel_region, and all the images within
* the texture object would slot into the tree as they arrive. The
* reality can be a little messier, as images can arrive from the user
* with sizes that don't fit in the existing tree, or in an order
* where the tree layout cannot be guessed immediately.
*
* This structure encodes an idealized mipmap tree. The GL image
* commands build these where possible, otherwise store the images in
* temporary system buffers.
*/
struct intel_resolve_map;
struct intel_texture_image;
/**
* When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
* depthstencil-split-to-separate-stencil miptree, we'll normally make a
* tmeporary and recreate the kind of data requested by Mesa core, since we're
* satisfying some glGetTexImage() request or something.
*
* However, occasionally you want to actually map the miptree's current data
* without transcoding back. This flag to intel_miptree_map() gets you that.
*/
#define BRW_MAP_DIRECT_BIT 0x80000000
struct intel_miptree_map {
/** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
GLbitfield mode;
/** Region of interest for the map. */
int x, y, w, h;
/** Possibly malloced temporary buffer for the mapping. */
void *buffer;
/** Possible pointer to a temporary linear miptree for the mapping. */
struct intel_mipmap_tree *mt;
/** Pointer to the start of (map_x, map_y) returned by the mapping. */
void *ptr;
/** Stride of the mapping. */
int stride;
/**
* intel_mipmap_tree::singlesample_mt is temporary storage that persists
* only for the duration of the map.
*/
bool singlesample_mt_is_tmp;
};
/**
* Describes the location of each texture image within a texture region.
*/
struct intel_mipmap_level
{
/** Offset to this miptree level, used in computing x_offset. */
GLuint level_x;
/** Offset to this miptree level, used in computing y_offset. */
GLuint level_y;
GLuint width;
GLuint height;
/**
* \brief Number of 2D slices in this miplevel.
*
* The exact semantics of depth varies according to the texture target:
* - For GL_TEXTURE_CUBE_MAP, depth is 6.
* - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
* identical for all miplevels in the texture.
* - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
* value, like width and height, varies with miplevel.
* - For other texture types, depth is 1.
*/
GLuint depth;
/**
* \brief List of 2D images in this mipmap level.
*
* This may be a list of cube faces, array slices in 2D array texture, or
* layers in a 3D texture. The list's length is \c depth.
*/
struct intel_mipmap_slice {
/**
* \name Offset to slice
* \{
*
* Hardware formats are so diverse that that there is no unified way to
* compute the slice offsets, so we store them in this table.
*
* The (x, y) offset to slice \c s at level \c l relative the miptrees
* base address is
* \code
* x = mt->level[l].slice[s].x_offset
* y = mt->level[l].slice[s].y_offset
*/
GLuint x_offset;
GLuint y_offset;
/** \} */
/**
* Mapping information. Persistent for the duration of
* intel_miptree_map/unmap on this slice.
*/
struct intel_miptree_map *map;
/**
* \brief Is HiZ enabled for this slice?
*
* If \c mt->level[l].slice[s].has_hiz is set, then (1) \c mt->hiz_mt
* has been allocated and (2) the HiZ memory corresponding to this slice
* resides at \c mt->hiz_mt->level[l].slice[s].
*/
bool has_hiz;
} *slice;
};
/**
* Enum for keeping track of the different MSAA layouts supported by Gen7.
*/
enum intel_msaa_layout
{
/**
* Ordinary surface with no MSAA.
*/
INTEL_MSAA_LAYOUT_NONE,
/**
* Interleaved Multisample Surface. The additional samples are
* accommodated by scaling up the width and the height of the surface so
* that all the samples corresponding to a pixel are located at nearby
* memory locations.
*/
INTEL_MSAA_LAYOUT_IMS,
/**
* Uncompressed Multisample Surface. The surface is stored as a 2D array,
* with array slice n containing all pixel data for sample n.
*/
INTEL_MSAA_LAYOUT_UMS,
/**
* Compressed Multisample Surface. The surface is stored as in
* INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
* (Multisample Control Surface) buffer. Each pixel in the MCS buffer
* indicates the mapping from sample number to array slice. This allows
* the common case (where all samples constituting a pixel have the same
* color value) to be stored efficiently by just using a single array
* slice.
*/
INTEL_MSAA_LAYOUT_CMS,
};
#ifndef I915
/**
* Enum for keeping track of the state of an MCS buffer associated with a
* miptree. This determines when fast clear related operations are needed.
*
* Fast clear works by deferring the memory writes that would be used to clear
* the buffer, so that instead of performing them at the time of the clear
* operation, the hardware automatically performs them at the time that the
* buffer is later accessed for rendering. The MCS buffer keeps track of
* which regions of the buffer still have pending clear writes.
*
* This enum keeps track of the driver's knowledge of the state of the MCS
* buffer.
*
* MCS buffers only exist on Gen7+.
*/
enum intel_mcs_state
{
/**
* There is no MCS buffer for this miptree, and one should never be
* allocated.
*/
INTEL_MCS_STATE_NONE,
/**
* An MCS buffer exists for this miptree, and it is used for MSAA purposes.
*/
INTEL_MCS_STATE_MSAA,
/**
* No deferred clears are pending for this miptree, and the contents of the
* color buffer are entirely correct. An MCS buffer may or may not exist
* for this miptree. If it does exist, it is entirely in the "no deferred
* clears pending" state. If it does not exist, it will be created the
* first time a fast color clear is executed.
*
* In this state, the color buffer can be used for purposes other than
* rendering without needing a render target resolve.
*/
INTEL_MCS_STATE_RESOLVED,
/**
* An MCS buffer exists for this miptree, and deferred clears are pending
* for some regions of the color buffer, as indicated by the MCS buffer.
* The contents of the color buffer are only correct for the regions where
* the MCS buffer doesn't indicate a deferred clear.
*
* In this state, a render target resolve must be performed before the
* color buffer can be used for purposes other than rendering.
*/
INTEL_MCS_STATE_UNRESOLVED,
/**
* An MCS buffer exists for this miptree, and deferred clears are pending
* for the entire color buffer, and the contents of the MCS buffer reflect
* this. The contents of the color buffer are undefined.
*
* In this state, a render target resolve must be performed before the
* color buffer can be used for purposes other than rendering.
*
* If the client attempts to clear a buffer which is already in this state,
* the clear can be safely skipped, since the buffer is already clear.
*/
INTEL_MCS_STATE_CLEAR,
};
#endif
struct intel_mipmap_tree
{
/* Effectively the key:
*/
GLenum target;
/**
* Generally, this is just the same as the gl_texture_image->TexFormat or
* gl_renderbuffer->Format.
*
* However, for textures and renderbuffers with packed depth/stencil formats
* on hardware where we want or need to use separate stencil, there will be
* two miptrees for storing the data. If the depthstencil texture or rb is
* MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
* MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
* MESA_FORMAT_X8_Z24.
*
* For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
* formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
*/
gl_format format;
/** This variable stores the value of ETC compressed texture format */
gl_format etc_format;
/**
* The X offset of each image in the miptree must be aligned to this. See
* the "Alignment Unit Size" section of the BSpec.
*/
unsigned int align_w;
unsigned int align_h; /**< \see align_w */
GLuint first_level;
GLuint last_level;
/**
* Level zero image dimensions. These dimensions correspond to the
* physical layout of data in memory. Accordingly, they account for the
* extra width, height, and or depth that must be allocated in order to
* accommodate multisample formats, and they account for the extra factor
* of 6 in depth that must be allocated in order to accommodate cubemap
* textures.
*/
GLuint physical_width0, physical_height0, physical_depth0;
GLuint cpp;
GLuint num_samples;
bool compressed;
/**
* Level zero image dimensions. These dimensions correspond to the
* logical width, height, and depth of the region as seen by client code.
* Accordingly, they do not account for the extra width, height, and/or
* depth that must be allocated in order to accommodate multisample
* formats, nor do they account for the extra factor of 6 in depth that
* must be allocated in order to accommodate cubemap textures.
*/
uint32_t logical_width0, logical_height0, logical_depth0;
/**
* For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
* if the surface only contains LOD 0, and hence no space is for LOD's
* other than 0 in between array slices.
*
* Corresponds to the surface_array_spacing bit in gen7_surface_state.
*/
bool array_spacing_lod0;
/**
* MSAA layout used by this buffer.
*/
enum intel_msaa_layout msaa_layout;
/* Derived from the above:
*/
GLuint total_width;
GLuint total_height;
/* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
* this depth mipmap tree, if any.
*/
uint32_t depth_clear_value;
/* Includes image offset tables:
*/
struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
/* The data is held here:
*/
struct intel_region *region;
/* Offset into region bo where miptree starts:
*/
uint32_t offset;
/**
* \brief Singlesample miptree.
*
* This is used under two cases.
*
* --- Case 1: As persistent singlesample storage for multisample window
* system front and back buffers ---
*
* Suppose that the window system FBO was created with a multisample
* config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
* buffer. Then `back_irb` contains two miptrees: a parent multisample
* miptree (back_irb->mt) and a child singlesample miptree
* (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
* belongs to `back_irb->mt->singlesample_mt` and contains singlesample
* data. The singlesample miptree is created at the same time as and
* persists for the lifetime of its parent multisample miptree.
*
* When access to the singlesample data is needed, such as at
* eglSwapBuffers and glReadPixels, an automatic downsample occurs from
* `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
*
* This description of the back buffer applies analogously to the front
* buffer.
*
*
* --- Case 2: As temporary singlesample storage for mapping multisample
* miptrees ---
*
* Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
* for which case 1 does not apply (that is, `mt` does not belong to
* a front or back buffer). Then `mt->singlesample_mt` is null at the
* start of the call. intel_miptree_map will create a temporary
* singlesample miptree, store it at `mt->singlesample_mt`, downsample from
* `mt` to `mt->singlesample_mt` if necessary, then map
* `mt->singlesample_mt`. The temporary miptree is later deleted during
* intel_miptree_unmap.
*/
struct intel_mipmap_tree *singlesample_mt;
/**
* \brief A downsample is needed from this miptree to singlesample_mt.
*/
bool need_downsample;
/**
* \brief HiZ miptree
*
* The hiz miptree contains the miptree's hiz buffer. To allocate the hiz
* miptree, use intel_miptree_alloc_hiz().
*
* To determine if hiz is enabled, do not check this pointer. Instead, use
* intel_miptree_slice_has_hiz().
*/
struct intel_mipmap_tree *hiz_mt;
/**
* \brief Map of miptree slices to needed resolves.
*
* This is used only when the miptree has a child HiZ miptree.
*
* Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
* \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
* mt->hiz_mt->hiz_map, is unused.
*/
struct intel_resolve_map hiz_map;
/**
* \brief Stencil miptree for depthstencil textures.
*
* This miptree is used for depthstencil textures and renderbuffers that
* require separate stencil. It always has the true copy of the stencil
* bits, regardless of mt->format.
*
* \see intel_miptree_map_depthstencil()
* \see intel_miptree_unmap_depthstencil()
*/
struct intel_mipmap_tree *stencil_mt;
#ifndef I915
/**
* \brief MCS miptree.
*
* This miptree contains the "multisample control surface", which stores
* the necessary information to implement compressed MSAA
* (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
*
* NULL if no MCS miptree is in use for this surface.
*/
struct intel_mipmap_tree *mcs_mt;
/**
* MCS state for this buffer.
*/
enum intel_mcs_state mcs_state;
#endif
/* These are also refcounted:
*/
GLuint refcount;
};
enum intel_miptree_tiling_mode {
INTEL_MIPTREE_TILING_ANY,
INTEL_MIPTREE_TILING_Y,
INTEL_MIPTREE_TILING_NONE,
};
bool
intel_is_non_msrt_mcs_buffer_supported(struct intel_context *intel,
struct intel_mipmap_tree *mt);
void
intel_get_non_msrt_mcs_alignment(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned *width_px, unsigned *height);
struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
GLenum target,
gl_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
bool expect_accelerated_upload,
GLuint num_samples,
enum intel_miptree_tiling_mode);
struct intel_mipmap_tree *
intel_miptree_create_layout(struct intel_context *intel,
GLenum target,
gl_format format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
bool for_bo,
GLuint num_samples);
struct intel_mipmap_tree *
intel_miptree_create_for_bo(struct intel_context *intel,
drm_intel_bo *bo,
gl_format format,
uint32_t offset,
uint32_t width,
uint32_t height,
int pitch,
uint32_t tiling);
struct intel_mipmap_tree*
intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
unsigned dri_attachment,
gl_format format,
uint32_t num_samples,
struct intel_region *region);
/**
* Create a miptree appropriate as the storage for a non-texture renderbuffer.
* The miptree has the following properties:
* - The target is GL_TEXTURE_2D.
* - There are no levels other than the base level 0.
* - Depth is 1.
*/
struct intel_mipmap_tree*
intel_miptree_create_for_renderbuffer(struct intel_context *intel,
gl_format format,
uint32_t width,
uint32_t height,
uint32_t num_samples);
/** \brief Assert that the level and layer are valid for the miptree. */
static inline void
intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t layer)
{
assert(level >= mt->first_level);
assert(level <= mt->last_level);
assert(layer < mt->level[level].depth);
}
int intel_miptree_pitch_align (struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t tiling,
int pitch);
void intel_miptree_reference(struct intel_mipmap_tree **dst,
struct intel_mipmap_tree *src);
void intel_miptree_release(struct intel_mipmap_tree **mt);
/* Check if an image fits an existing mipmap tree layout
*/
bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
struct gl_texture_image *image);
void
intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
GLuint level, GLuint slice,
GLuint *x, GLuint *y);
void
intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
int *width, int *height, int *depth);
uint32_t
intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
GLuint level, GLuint slice,
uint32_t *tile_x,
uint32_t *tile_y);
void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint level,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d);
void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
GLuint level,
GLuint img, GLuint x, GLuint y);
void
intel_miptree_copy_teximage(struct intel_context *intel,
struct intel_texture_image *intelImage,
struct intel_mipmap_tree *dst_mt, bool invalidate);
/**
* Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
* the given miptree slice.
*
* \see intel_mipmap_tree::stencil_mt
*/
void
intel_miptree_s8z24_scatter(struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t slice);
/**
* Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
* given miptree slice.
*
* \see intel_mipmap_tree::stencil_mt
*/
void
intel_miptree_s8z24_gather(struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t layer);
bool
intel_miptree_alloc_mcs(struct intel_context *intel,
struct intel_mipmap_tree *mt,
GLuint num_samples);
/**
* \name Miptree HiZ functions
* \{
*
* It is safe to call the "slice_set_need_resolve" and "slice_resolve"
* functions on a miptree without HiZ. In that case, each function is a no-op.
*/
/**
* \brief Allocate the miptree's embedded HiZ miptree.
* \see intel_mipmap_tree:hiz_mt
* \return false if allocation failed
*/
bool
intel_miptree_alloc_hiz(struct intel_context *intel,
struct intel_mipmap_tree *mt);
bool
intel_miptree_slice_has_hiz(struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t layer);
void
intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t depth);
void
intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
uint32_t level,
uint32_t depth);
/**
* \return false if no resolve was needed
*/
bool
intel_miptree_slice_resolve_hiz(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int depth);
/**
* \return false if no resolve was needed
*/
bool
intel_miptree_slice_resolve_depth(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int depth);
/**
* \return false if no resolve was needed
*/
bool
intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
struct intel_mipmap_tree *mt);
/**
* \return false if no resolve was needed
*/
bool
intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
struct intel_mipmap_tree *mt);
/**\}*/
/**
* Update the fast clear state for a miptree to indicate that it has been used
* for rendering.
*/
static inline void
intel_miptree_used_for_rendering(struct intel_mipmap_tree *mt)
{
#ifdef I915
/* Nothing needs to be done for I915, since it doesn't support fast
* clear.
*/
#else
/* If the buffer was previously in fast clear state, change it to
* unresolved state, since it won't be guaranteed to be clear after
* rendering occurs.
*/
if (mt->mcs_state == INTEL_MCS_STATE_CLEAR)
mt->mcs_state = INTEL_MCS_STATE_UNRESOLVED;
#endif
}
void
intel_miptree_downsample(struct intel_context *intel,
struct intel_mipmap_tree *mt);
void
intel_miptree_upsample(struct intel_context *intel,
struct intel_mipmap_tree *mt);
/* i915_mipmap_tree.c:
*/
void i915_miptree_layout(struct intel_mipmap_tree *mt);
void i945_miptree_layout(struct intel_mipmap_tree *mt);
void brw_miptree_layout(struct intel_context *intel,
struct intel_mipmap_tree *mt);
void *intel_miptree_map_raw(struct intel_context *intel,
struct intel_mipmap_tree *mt);
void intel_miptree_unmap_raw(struct intel_context *intel,
struct intel_mipmap_tree *mt);
void
intel_miptree_map(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice,
unsigned int x,
unsigned int y,
unsigned int w,
unsigned int h,
GLbitfield mode,
void **out_ptr,
int *out_stride);
void
intel_miptree_unmap(struct intel_context *intel,
struct intel_mipmap_tree *mt,
unsigned int level,
unsigned int slice);
#ifdef I915
static inline void
intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer, enum gen6_hiz_op op)
{
/* Stub on i915. It would be nice if we didn't execute resolve code at all
* there.
*/
}
#else
void
intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer, enum gen6_hiz_op op);
#endif
#ifdef __cplusplus
}
#endif
#endif
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