| Commit message (Collapse) | Author | Age | Files | Lines |
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The skeleton plugin is not compiled when compiling
the root pfw project. As a result, when `using namespaces`
was removed from the pfw headers the skeleton plugin
was left unchecked and unfortunately broken.
Fix the missing `std::` by adding them where needed or
inserting a `using std::string`.
Signed-off-by: Kevin Rocard <kevin.rocard@intel.com>
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This is a bad practice to have using in headers because it pollutes the
namespace of any user of that header.
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- More details in the root README.md file; add a nice diagram
- Add a lot of README files in subdirectories
Signed-off-by: David Wagner <david.wagner@intel.com>
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BZ: 207083
License headers were missing in CMake makefiles.
This patch adds the 3-clause BSD license header to each CMakeLists.txt.
Change-Id: Ia4da92e139e02d6348d655d0d88a16166d8431ca
Signed-off-by: Mattijs Korpershoek <mattijsx.korpershoek@intel.com>
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As a new pfw plugin developer, i encountered an undocumented
(in the plugin) naming issue related to how the pfw
loads subsystem builders.
This patchs just added a comment to inform other
developers not to make the same mistake
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The system class convention needs the get<TYPE>SubsystemBuilder
function to have type in caps lock, otherwise the
pfw will loop infinitely when attempting to load plugin.
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Change-Id: I16c4e9c90395648dc3d583687c97f4b72401be8b
Signed-off-by: Kevin Rocard <kevinx.rocard@intel.com>
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