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/* 
 * INTEL CONFIDENTIAL
 * Copyright © 2011 Intel 
 * Corporation All Rights Reserved.
 * 
 * The source code contained or described herein and all documents related to
 * the source code ("Material") are owned by Intel Corporation or its suppliers
 * or licensors. Title to the Material remains with Intel Corporation or its
 * suppliers and licensors. The Material contains trade secrets and proprietary
 * and confidential information of Intel or its suppliers and licensors. The
 * Material is protected by worldwide copyright and trade secret laws and
 * treaty provisions. No part of the Material may be used, copied, reproduced,
 * modified, published, uploaded, posted, transmitted, distributed, or
 * disclosed in any way without Intel’s prior express written permission.
 * 
 * No license under any patent, copyright, trade secret or other intellectual
 * property right is granted to or conferred upon you by disclosure or delivery
 * of the Materials, either expressly, by implication, inducement, estoppel or
 * otherwise. Any license under such intellectual property rights must be
 * express and approved by Intel in writing.
 * 
 * CREATED: 2011-06-01
 * UPDATED: 2011-07-27
 */
#pragma once

#include "Element.h"
#include <map>
#include <string>
#include "SelectionCriterionTypeInterface.h"

class CSelectionCriterionType : public CElement, public ISelectionCriterionTypeInterface
{
    typedef map<string, int>::const_iterator NumToLitMapConstIt;

public:
    CSelectionCriterionType(bool bIsInclusive);

    // From ISelectionCriterionTypeInterface
    virtual bool addValuePair(int iValue, const string& strValue);
    virtual bool getNumericalValue(const string& strValue, int& iValue) const;
    virtual bool getLiteralValue(int iValue, string& strValue) const;
    virtual bool isTypeInclusive() const;

    // Value list
    string listPossibleValues() const;

    // Formatted state
    virtual string getFormattedState(int iValue) const;

    // From CElement
    virtual string getKind() const;
private:

    bool _bInclusive;
    map<string, int> _numToLitMap;
};