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/*
* INTEL CONFIDENTIAL
* Copyright © 2011 Intel
* Corporation All Rights Reserved.
*
* The source code contained or described herein and all documents related to
* the source code ("Material") are owned by Intel Corporation or its suppliers
* or licensors. Title to the Material remains with Intel Corporation or its
* suppliers and licensors. The Material contains trade secrets and proprietary
* and confidential information of Intel or its suppliers and licensors. The
* Material is protected by worldwide copyright and trade secret laws and
* treaty provisions. No part of the Material may be used, copied, reproduced,
* modified, published, uploaded, posted, transmitted, distributed, or
* disclosed in any way without Intel’s prior express written permission.
*
* No license under any patent, copyright, trade secret or other intellectual
* property right is granted to or conferred upon you by disclosure or delivery
* of the Materials, either expressly, by implication, inducement, estoppel or
* otherwise. Any license under such intellectual property rights must be
* express and approved by Intel in writing.
*
* CREATED: 2011-06-01
* UPDATED: 2011-07-27
*/
#include "ConnectionSocket.h"
#include <unistd.h>
#include <netdb.h>
#include <netinet/in.h>
#include <stdio.h>
#include <errno.h>
#define base CSocket
CConnectionSocket::CConnectionSocket()
{
}
// Connection
bool CConnectionSocket::connect(const string& strRemote, uint16_t uiPort, string& strError)
{
struct sockaddr_in server_addr;
// Host entry
struct hostent* host = gethostbyname(strRemote.c_str());
// Check host
if (!host) {
strError = "Target not found :-(";
return false;
}
// Fill server address
initSockAddrIn(&server_addr, *((uint32_t*)host->h_addr), uiPort);
// Connect
if (::connect(getFd(), (struct sockaddr *)&server_addr, sizeof(struct sockaddr))) {
perror("CConnectionSocket::connect::connect");
strError = "Unable to connnect to target :-(";
return false;
}
return true;
}
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