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/* <auto_header>
* <FILENAME>
*
* INTEL CONFIDENTIAL
* Copyright © 2011 Intel
* Corporation All Rights Reserved.
*
* The source code contained or described herein and all documents related to
* the source code ("Material") are owned by Intel Corporation or its suppliers
* or licensors. Title to the Material remains with Intel Corporation or its
* suppliers and licensors. The Material contains trade secrets and proprietary
* and confidential information of Intel or its suppliers and licensors. The
* Material is protected by worldwide copyright and trade secret laws and
* treaty provisions. No part of the Material may be used, copied, reproduced,
* modified, published, uploaded, posted, transmitted, distributed, or
* disclosed in any way without Intel’s prior express written permission.
*
* No license under any patent, copyright, trade secret or other intellectual
* property right is granted to or conferred upon you by disclosure or delivery
* of the Materials, either expressly, by implication, inducement, estoppel or
* otherwise. Any license under such intellectual property rights must be
* express and approved by Intel in writing.
*
* AUTHOR: Patrick Benavoli (patrickx.benavoli@intel.com)
* CREATED: 2011-06-01
* UPDATED: 2011-07-27
*
*
* </auto_header>
*/
#pragma once
#include <stdint.h>
#include <pthread.h>
#include "RemoteProcessorServerInterface.h"
class CListeningSocket;
class IRemoteCommandHandler;
class CRemoteProcessorServer : public IRemoteProcessorServerInterface
{
public:
CRemoteProcessorServer(uint16_t uiPort, IRemoteCommandHandler* pCommandHandler);
virtual ~CRemoteProcessorServer();
// State
virtual bool start();
virtual void stop();
virtual bool isStarted() const;
private:
// Thread
static void* thread_func(void* pData);
void run();
// New connection
void handleNewConnection();
// Port number
uint16_t _uiPort;
// Command handler
IRemoteCommandHandler* _pCommandHandler;
// State
bool _bIsStarted;
// Listening socket
CListeningSocket* _pListeningSocket;
// Inband pipe
int _aiInbandPipe[2];
// Thread
pthread_t _ulThreadId;
};
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