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/*
* Copyright (c) 2011-2014, Intel Corporation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <string>
#include <stdint.h>
struct sockaddr_in;
struct in_addr;
/** Readable and writable socket.
*
* The class does not encapsulate completely it's internal file descriptor as
* it can be retrieve by the getFd method.
*
* This "feature" means that it's state consistency can not
* be enforced by the class but rather by clients.
*/
class CSocket
{
public:
CSocket();
CSocket(int iSockId);
virtual ~CSocket();
// Non blocking state
void setNonBlocking(bool bNonBlocking);
// Communication timeout
void setTimeout(uint32_t uiMilliseconds);
/* Read data
*
* On failure errno will be set appropriately (see send).
* If the client disconnects, false will be returned and
* - hasPeerDisconnected will return true
* - errno is set to ECONNRESET.
* @param[in] pvData - on success: will contain the sent data
* - on failure: undefined
* @param[in] uiSize size of the data to receive.
*
* @return true if all data could be read, false otherwise.
*/
bool read(void* pvData, uint32_t uiSize);
/* Write data
*
* On failure errno will be set (see recv)
* @param[in] pvData data to send.
* @param[in] uiSize is the size of the data to send.
*
* @return true if all data could be read, false otherwise.
*/
bool write(const void* pvData, uint32_t uiSize);
/** @return the managed file descriptor.
*
* The client can then bind/connect/accept/listen/... the socket.
*/
int getFd() const;
/** @return true if the peer has disconnected.
*
* The internal fd is returned by getFd and clients can use it for
* bind/connect/read/write/... as a result it's state can not be tracked.
*
* Thus hasPeerDisconnected returns true only if the disconnection
* was notified during a call to CSocket::write or CSocket::read.
*/
bool hasPeerDisconnected();
protected:
// Socket address init
void initSockAddrIn(struct sockaddr_in* pSockAddrIn, uint32_t uiInAddr, uint16_t uiPort) const;
private:
int _iSockFd;
/** If the peer disconnected.
*
* This is not the state of _iSockFd (connected/disconnected)
*
* See hasPeerDisconnected for more details.
*/
bool _disconnected;
int mSendFlag;
};
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