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path: root/skeleton-subsystem/SkeletonSubsystemBuilder.cpp
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/*
 * Copyright (c) 2011-2014, Intel Corporation
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation and/or
 * other materials provided with the distribution.
 *
 * 3. Neither the name of the copyright holder nor the names of its contributors
 * may be used to endorse or promote products derived from this software without
 * specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
#include "SubsystemLibrary.h"
#include "NamedElementBuilderTemplate.h"
#include "SkeletonSubsystem.h"


extern "C"
{
/**
 * CARE: the naming convention used in the parameter framework:
 *
 * A plugin file name is of the form:
 * lib<type>-subsystem.so or lib<type>-subsystem._host.so
 *
 * The plugin symbol is of the form:
 * get<TYPE>SubsystemBuilder
*/
void getSKELETONSubsystemBuilder(CSubsystemLibrary* pSubsystemLibrary)
{
    pSubsystemLibrary->addElementBuilder("Skeleton", new TNamedElementBuilderTemplate<CSkeletonSubsystem>());
}
}