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authorJesse Hall <jessehall@google.com>2012-07-11 16:48:28 -0700
committerJesse Hall <jessehall@google.com>2012-07-11 16:48:28 -0700
commit055adab0b70c70890634649a27c12b2c25afcaca (patch)
tree4338811f487cd81e377017016e3a1779bcd3a7e6
parenta593847491224cfab9eb94b1e36c85333dc081da (diff)
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Use a per-process server address for the GLES server
Previously we used a hardcoded address (tcp port, unix pipe path, etc.) for the OpenGLRender system. Multiple emulators would all try to listen on the same address, with the system non-deterministically (?) choosing which one accepted each new connection. This resulted in frames going to the wrong emulator window, one emulator shutting down another's OpenGL system, etc. Now the OpenGLRender server requests an unused tcp port or derives a path from the pid, and reports the address back to the emulator client to use for future connections from the guest. Change-Id: I139d32615200b36b87f2d2ede4abb4060ec02776
-rw-r--r--android/hw-pipe-net.c11
-rw-r--r--android/opengles.c21
-rw-r--r--android/opengles.h10
3 files changed, 16 insertions, 26 deletions
diff --git a/android/hw-pipe-net.c b/android/hw-pipe-net.c
index 3e8dc70..1c71f18 100644
--- a/android/hw-pipe-net.c
+++ b/android/hw-pipe-net.c
@@ -492,19 +492,18 @@ openglesPipe_init( void* hwpipe, void* _looper, const char* args )
return NULL;
}
+ char server_addr[PATH_MAX];
+ android_gles_server_path(server_addr, sizeof(server_addr));
#ifndef _WIN32
if (android_gles_fast_pipes) {
- char unix_path[PATH_MAX];
- android_gles_unix_path(unix_path, sizeof(unix_path), ANDROID_OPENGLES_BASE_PORT);
- pipe = (NetPipe *)netPipe_initUnix(hwpipe, _looper, unix_path);
- D("Creating Unix OpenGLES pipe for GPU emulation: %s", unix_path);
+ pipe = (NetPipe *)netPipe_initUnix(hwpipe, _looper, server_addr);
+ D("Creating Unix OpenGLES pipe for GPU emulation: %s", server_addr);
} else {
#else /* _WIN32 */
{
#endif
/* Connect through TCP as a fallback */
- snprintf(temp, sizeof temp, "%d", ANDROID_OPENGLES_BASE_PORT);
- pipe = (NetPipe *)netPipe_initTcp(hwpipe, _looper, temp);
+ pipe = (NetPipe *)netPipe_initTcp(hwpipe, _looper, server_addr);
D("Creating TCP OpenGLES pipe for GPU emulation!");
}
if (pipe != NULL) {
diff --git a/android/opengles.c b/android/opengles.c
index 7405750..1fa6421 100644
--- a/android/opengles.c
+++ b/android/opengles.c
@@ -61,6 +61,7 @@ extern int android_init_opengles_pipes(void);
static ADynamicLibrary* rendererLib;
static int rendererStarted;
+static char rendererAddress[256];
/* Define the function pointers */
#define DYNLINK_FUNC(name) \
@@ -152,7 +153,7 @@ android_startOpenglesRenderer(int width, int height)
return 0;
}
- if (!initOpenGLRenderer(width, height, ANDROID_OPENGLES_BASE_PORT)) {
+ if (!initOpenGLRenderer(width, height, rendererAddress, sizeof(rendererAddress))) {
D("Can't start OpenGLES renderer?");
return -1;
}
@@ -177,7 +178,6 @@ static void strncpy_safe(char* dst, const char* src, size_t n)
static void extractBaseString(char* dst, const char* src, size_t dstSize)
{
- size_t len = strlen(src);
const char* begin = strchr(src, '(');
const char* end = strrchr(src, ')');
@@ -211,7 +211,7 @@ android_getOpenglesHardwareStrings(char* vendor, size_t vendorBufSize,
if (!rendererStarted) {
D("Can't get OpenGL ES hardware strings when renderer not started");
- vendor[0] = renderer[0] = version = '\0';
+ vendor[0] = renderer[0] = version[0] = '\0';
return;
}
@@ -274,18 +274,9 @@ android_redrawOpenglesWindow(void)
}
void
-android_gles_unix_path(char* buff, size_t buffsize, int port)
+android_gles_server_path(char* buff, size_t buffsize)
{
- const char* user = getenv("USER");
- char *p = buff, *end = buff + buffsize;
-
- /* The logic here must correspond to the one inside
- * development/tools/emulator/opengl/shared/libOpenglCodecCommon/UnixStream.cpp */
- p = bufprint(p, end, "/tmp/");
- if (user && user[0]) {
- p = bufprint(p, end, "android-%s/", user);
- }
- p = bufprint(p, end, "qemu-gles-%d", port);
+ strncpy_safe(buff, rendererAddress, buffsize);
}
#else // CONFIG_ANDROID_OPENGLES
@@ -330,7 +321,7 @@ int android_hideOpenglesWindow(void)
void android_redrawOpenglesWindow(void)
{}
-void android_gles_unix_path(char* buff, size_t buffsize, int port)
+void android_gles_server_path(char* buff, size_t buffsize)
{
buff[0] = '\0';
}
diff --git a/android/opengles.h b/android/opengles.h
index aac6249..6330287 100644
--- a/android/opengles.h
+++ b/android/opengles.h
@@ -14,8 +14,6 @@
#include <stddef.h>
-#define ANDROID_OPENGLES_BASE_PORT 22468
-
/* Call this function to initialize the hardware opengles emulation.
* This function will abort if we can't find the corresponding host
* libraries through dlopen() or equivalent.
@@ -59,8 +57,10 @@ void android_stopOpenglesRenderer(void);
*/
extern int android_gles_fast_pipes;
-/* Write the path of the Unix socket we're going to use to access GLES on a given <port> */
-/* The result is only valid on Unix systems */
-void android_gles_unix_path(char* buff, size_t buffsize, int port);
+/* Get the address of the socket that clients should connect to to access GLES.
+ * For TCP this is just the port number (as a string) on the loopback address.
+ * For UNIX and Win32 pipes it is the full pathname of the pipe.
+ */
+void android_gles_server_path(char* buff, size_t buffsize);
#endif /* ANDROID_OPENGLES_H */