aboutsummaryrefslogtreecommitdiffstats
path: root/Makefile.android
diff options
context:
space:
mode:
authorDavid 'Digit' Turner <digit@android.com>2011-02-07 18:10:54 +0100
committerDavid 'Digit' Turner <digit@android.com>2011-02-10 00:32:24 +0100
commita39b10bd2574825a815d6ad854499dd127cfa9cb (patch)
tree71828121f6cffac487395f3ee306512bd0375bee /Makefile.android
parent1b0e2cf0d8b9b95ca2615adcc30dad4c481b88fc (diff)
downloadexternal_qemu-a39b10bd2574825a815d6ad854499dd127cfa9cb.zip
external_qemu-a39b10bd2574825a815d6ad854499dd127cfa9cb.tar.gz
external_qemu-a39b10bd2574825a815d6ad854499dd127cfa9cb.tar.bz2
Build arm and x86 binaries at the same time.
Change-Id: I105c5a097c988cb964b47b40b71c7a08af0d9210
Diffstat (limited to 'Makefile.android')
-rw-r--r--Makefile.android1261
1 files changed, 60 insertions, 1201 deletions
diff --git a/Makefile.android b/Makefile.android
index 1b44140..c70f537 100644
--- a/Makefile.android
+++ b/Makefile.android
@@ -17,7 +17,6 @@ endif
# determine the location of platform-specific directories
#
CONFIG_DIRS := \
- $(LOCAL_PATH)/android/config \
$(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG)
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
@@ -26,6 +25,9 @@ endif
CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%)
+ifneq ($(BUILD_STANDALONE_EMULATOR),true)
+endif # BUILD_STANDALONE_EMULATOR != true
+
MY_CC := $(HOST_CC)
MY_OPTIM := -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer
@@ -42,12 +44,10 @@ ifeq ($(BUILD_DEBUG_EMULATOR),true)
-fno-PIC -falign-functions=0
endif
-MY_CFLAGS += -DCONFIG_MEMCHECK
-
# prepare config.h for x86
-ifeq ($(TARGET_ARCH),x86)
-MY_CFLAGS += -DARCH_FLAGS_x86
-endif
+#ifeq ($(TARGET_ARCH),x86)
+#MY_CFLAGS += -DARCH_FLAGS_x86
+#endif
MY_LDLIBS :=
@@ -96,6 +96,17 @@ endif
# adequate values for HOST_CC
#
ifneq ($(BUILD_STANDALONE_EMULATOR),true)
+ # On Linux, use our custom 32-bit host toolchain, which contains the
+ # relevant headers and 32-bit libraries for audio (The host 64-bit Lucid
+ # doesn't provide these anymore, only their 64-bit versions).
+ ifeq ($(HOST_OS),linux)
+ HOST_SDK_TOOLCHAIN_PREFIX := prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/bin/i686-linux
+ # Don't do anything if the toolchain is not there
+ ifneq (,$(strip $(wildcard $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc)))
+ MY_CC := $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc
+ MY_CXX := $(HOST_SDK_TOOLCHAIN_PREFIX)-g++
+ endif # $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc exists
+ endif # HOST_OS == linux
ifneq ($(USE_CCACHE),)
ccache := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache
@@ -119,751 +130,42 @@ endif
#
MY_CFLAGS += -Wall -Wno-missing-field-initializers
-include $(CLEAR_VARS)
-
-###########################################################
-# Zlib configuration
-#
-ZLIB_DIR := distrib/zlib-1.2.3
-include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make
-
-###########################################################
-# Libpng configuration
-#
-LIBPNG_DIR := distrib/libpng-1.2.19
-include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make
-
-###############################################################################
-# build the TCG code generator
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-tcg
-
-TCG_TARGET := $(HOST_ARCH)
-ifeq ($(TCG_TARGET),x86)
- TCG_TARGET := i386
-endif
-
-TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET)
-
-LOCAL_CFLAGS += $(TCG_CFLAGS) -DNEED_CPU_H \
- -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \
- -I$(LOCAL_PATH)/fpu \
-
-LOCAL_SRC_FILES := \
- tcg/tcg.c \
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the HW emulation support
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-hw
-
-HW_CFLAGS := -I$(LOCAL_PATH)/hw
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) -I$(LOCAL_PATH)/fpu $(HW_CFLAGS)
-LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
-
-HW_SOURCES := \
- bt.c \
- bt-hci.c \
- bt-hid.c \
- bt-l2cap.c \
- bt-sdp.c \
- cdrom.c \
- dma.c \
- irq.c \
- goldfish_device.c \
- goldfish_events_device.c \
- goldfish_fb.c \
- goldfish_battery.c \
- goldfish_mmc.c \
- goldfish_memlog.c \
- goldfish_nand.c \
- goldfish_tty.c \
- msmouse.c \
- pci.c \
- qdev.c \
- scsi-disk.c \
- sysbus.c \
- usb-hid.c \
- usb-hub.c \
- usb-msd.c \
- usb-ohci.c \
- usb.c \
- watchdog.c \
-
-ifeq ($(TARGET_ARCH),arm)
-HW_SOURCES += android_arm.c \
- arm_pic.c \
- smc91c111.c \
- goldfish_audio.c \
- goldfish_interrupt.c \
- goldfish_switch.c \
- goldfish_timer.c \
- goldfish_trace.c \
-
-endif
-
-ifeq ($(TARGET_ARCH),x86)
-HW_SOURCES += pc.c \
- apic.c \
- i8259.c \
- mc146818rtc.c \
- piix_pci.c \
- i8254.c \
- ne2000.c \
- pckbd.c \
- ioapic.c \
- ps2.c \
- smbios.c \
- fw_cfg.c \
-
-endif
-
-LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the ELF/DWARF stuff
-# This library is used by emulator's memory checker to extract debug information
-# from the symbol files when reporting memory allocation violations. In
-# particular, this library is used to extract routine name and source file
-# location for the code address where violation has been detected.
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-elff
-LOCAL_CPP_EXTENSION := .cc
-
-ELFF_CFLAGS := -I$(LOCAL_PATH)/elff
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -fno-exceptions
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) -I$(LOCAL_PATH)/fpu $(ELFF_CFLAGS)
-LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
-
-ELFF_SOURCES := \
- dwarf_cu.cc \
- dwarf_die.cc \
- dwarf_utils.cc \
- elf_alloc.cc \
- elf_file.cc \
- elf_mapped_section.cc \
- elff_api.cc \
-
-LOCAL_SRC_FILES += $(ELFF_SOURCES:%=elff/%)
-ELFF_LDLIBS := -lstdc++
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the memory access checking support
-# Memory access checker uses information collected by instrumented code in
-# libc.so in order to keep track of memory blocks allocated from heap. Memory
-# checker then uses this information to make sure that every access to allocated
-# memory is within allocated block. This information also allows detecting
-# memory leaks and attempts to free/realloc invalid pointers.
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-memcheck
-
-MCHK_CFLAGS := -I$(LOCAL_PATH)/memcheck -I$(LOCAL_PATH)/elff
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) -I$(LOCAL_PATH)/fpu $(MCHK_CFLAGS)
-LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
-
-MCHK_SOURCES := \
- memcheck.c \
- memcheck_proc_management.c \
- memcheck_malloc_map.c \
- memcheck_mmrange_map.c \
- memcheck_util.c \
-
-LOCAL_SRC_FILES += $(MCHK_SOURCES:%=memcheck/%)
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the CPU-specific emulation engine sources
-#
-include $(CLEAR_VARS)
-
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_MODULE := emulator-arm
-endif
-ifeq ($(TARGET_ARCH),x86)
-LOCAL_MODULE := emulator-i386
-LOCAL_MODULE_TAGS := optional
-endif
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := $(LOCAL_MODULE)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-LOCAL_STATIC_LIBRARIES := emulator-hw
-
-LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-
-LOCAL_CFLAGS += -I$(LOCAL_PATH) \
- -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \
- -I$(LOCAL_PATH)/fpu \
- $(TCG_CFLAGS) \
- $(HW_CFLAGS) \
- -DNEED_CPU_H \
-
-ifeq ($(HOST_ARCH),ppc)
- LOCAL_CFLAGS += -D__powerpc__
-endif
-
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_SRC_FILES += exec.c cpu-exec.c \
- $(EMULATOR_TARGET_CPU)/op_helper.c \
- $(EMULATOR_TARGET_CPU)/iwmmxt_helper.c \
- $(EMULATOR_TARGET_CPU)/neon_helper.c \
- $(EMULATOR_TARGET_CPU)/helper.c \
- $(EMULATOR_TARGET_CPU)/translate.c \
- $(EMULATOR_TARGET_CPU)/machine.c \
- translate-all.c \
- hw/armv7m.c \
- hw/armv7m_nvic.c \
- arm-semi.c \
- trace.c \
- varint.c \
- dcache.c \
- softmmu_outside_jit.c \
-
-LOCAL_SRC_FILES += fpu/softfloat.c
-endif
-
-ifeq ($(TARGET_ARCH), x86)
-LOCAL_SRC_FILES += exec.c cpu-exec.c \
- $(EMULATOR_TARGET_CPU)/op_helper.c \
- $(EMULATOR_TARGET_CPU)/helper.c \
- $(EMULATOR_TARGET_CPU)/translate.c \
- $(EMULATOR_TARGET_CPU)/machine.c \
- translate-all.c \
- trace.c \
- varint.c \
- dcache.c \
- softmmu_outside_jit.c \
-
-LOCAL_SRC_FILES += fpu/softfloat-native.c
-endif
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# SDL-related definitions
-#
-
-# Build SDL from sources except on linux-x86, to avoid installing all
-# the X11 development packages on our build servers.
-#
-BUILD_SDL_FROM_SOURCES := true
-ifeq ($(QEMU_HOST_TAG),linux-x86)
- BUILD_SDL_FROM_SOURCES := false
-endif
-ifeq ($(QEMU_HOST_TAG),darwin-x86)
- BUILD_SDL_FROM_SOURCES := false
-endif
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
- BUILD_SDL_FROM_SOURCES := true
-endif
-
-ifneq ($(SDL_CONFIG),)
- BUILD_SDL_FROM_SOURCES := false
-endif
-
-ifneq ($(BUILD_SDL_FROM_SOURCES),true)
-
-SDL_CONFIG ?= prebuilt/$(QEMU_HOST_TAG)/sdl/bin/sdl-config
-SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
-
-# We need to filter out the _GNU_SOURCE variable because it breaks recent
-# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
-# need this macro at all to build the Android emulator.
-SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
-SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
-
-# Circular dependencies between libSDL and libSDLmain;
-# We repeat the libraries in the final link to work around it.
-SDL_STATIC_LIBRARIES := libSDL libSDLmain libSDL libSDLmain
-
-else # !BUILD_STANDALONE_EMULATOR
-
-SDL_DIR := distrib/sdl-1.2.12
-include $(LOCAL_PATH)/$(SDL_DIR)/sources.make
-
-endif # !BUILD_STANDALONE_EMULATOR
-
-##############################################################################
-# determine audio sources, build the prebuilt audio-library if needed
-#
-
-# determine AUDIO sources based on current configuration
-#
-AUDIO_SOURCES := audio.c noaudio.c wavaudio.c wavcapture.c mixeng.c
-AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO
-AUDIO_LDLIBS :=
-
-ifeq ($(HOST_OS),darwin)
- CONFIG_COREAUDIO ?= yes
- AUDIO_CFLAGS += -DHOST_BSD=1
-endif
-
-ifeq ($(HOST_OS),windows)
- CONFIG_WINAUDIO ?= yes
-endif
-
-ifeq ($(HOST_OS),linux)
- CONFIG_OSS ?= yes
- CONFIG_ALSA ?= yes
- CONFIG_PULSEAUDIO ?= yes
- CONFIG_ESD ?= yes
-endif
-
-ifeq ($(HOST_OS),freebsd)
- CONFIG_OSS ?= yes
-endif
-
-ifeq ($(CONFIG_COREAUDIO),yes)
- AUDIO_SOURCES += coreaudio.c
- AUDIO_CFLAGS += -DCONFIG_COREAUDIO
- AUDIO_LDLIBS += -Wl,-framework,CoreAudio
-endif
-
-ifeq ($(CONFIG_WINAUDIO),yes)
- AUDIO_SOURCES += winaudio.c
- AUDIO_CFLAGS += -DCONFIG_WINAUDIO
-endif
-
-ifeq ($(CONFIG_PULSEAUDIO),yes)
- AUDIO_SOURCES += paaudio.c audio_pt_int.c
- AUDIO_CFLAGS += -DCONFIG_PULSEAUDIO
-endif
-
-ifeq ($(CONFIG_ALSA),yes)
- AUDIO_SOURCES += alsaaudio.c audio_pt_int.c
- AUDIO_CFLAGS += -DCONFIG_ALSA
-endif
-
-ifeq ($(CONFIG_ESD),yes)
- AUDIO_SOURCES += esdaudio.c
- AUDIO_CFLAGS += -DCONFIG_ESD
-endif
-
-ifeq ($(CONFIG_OSS),yes)
- AUDIO_SOURCES += ossaudio.c
- AUDIO_CFLAGS += -DCONFIG_OSS
-endif
-
-AUDIO_SOURCES := $(call sort,$(AUDIO_SOURCES:%=audio/%))
-
-# determine whether we're going to use the prebuilt
-# audio library (this is useful on Linux to avoid requiring
-# all sound-related development packages to be installed on
-# the build and developer machines).
-#
-# note that you can define BUILD_QEMU_AUDIO_LIB to true
-# in your environment to force recompilation.
-#
-QEMU_AUDIO_LIB :=
-
-ifneq ($(BUILD_STANDALONE_EMULATOR),true)
- QEMU_AUDIO_LIB := $(wildcard \
- prebuilt/$(QEMU_HOST_TAG)/emulator/libqemu-audio.a)
-endif
-
-ifeq ($(BUILD_QEMU_AUDIO_LIB),true)
- include $(CLEAR_VARS)
- LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
- LOCAL_CC := $(MY_CC)
- LOCAL_MODULE := libqemu-audio
- LOCAL_LDLIBS := $(MY_LDLIBS)
-
- LOCAL_CFLAGS := -Wno-sign-compare \
- -fno-strict-aliasing -W -Wall -Wno-unused-parameter \
- -I$(LOCAL_PATH) \
- -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \
- -I$(LOCAL_PATH)/fpu \
-
- # this is very important, otherwise the generated binaries may
- # not link properly on our build servers
- ifeq ($(HOST_OS),linux)
- LOCAL_CFLAGS += -fno-stack-protector
- endif
-
- LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS)
-
- LOCAL_CFLAGS += $(SDL_CFLAGS)
-
- LOCAL_SRC_FILES += $(AUDIO_SOURCES)
-
- include $(BUILD_HOST_STATIC_LIBRARY)
- QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE)
-
-endif # !QEMU_AUDIO_LIB
-
-##############################################################################
-# Common CFLAGS for UI and Core builds
-
-# add the build ID to the default macro definitions
-UI_AND_CORE_CFLAGS := -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"
-
-# For non-standalone builds, extract the major version number from the Android SDK
-# tools revision number.
-ifneq ($(BUILD_STANDALONE_EMULATOR),true)
- ANDROID_SDK_TOOLS_REVISION := $(shell awk -F= '/Pkg.Revision/ { print $$2; }' sdk/files/tools_source.properties)
-endif
-
-ANDROID_SDK_TOOLS_REVISION := $(strip $(ANDROID_SDK_TOOLS_REVISION))
-ifdef ANDROID_SDK_TOOLS_REVISION
- UI_AND_CORE_CFLAGS += -DANDROID_SDK_TOOLS_REVISION=$(ANDROID_SDK_TOOLS_REVISION)
-endif
-
-UI_AND_CORE_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
-
-
-##############################################################################
-# Build emulator core library.
-# This library contains "pure" emulation code separated from the intricacies
-# of the UI.
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-core
-
-# don't remove the -fno-strict-aliasing, or you'll break things
-# (e.g. slirp-android/network support)
-#
-EMULATOR_CORE_CFLAGS := -fno-PIC -Wno-sign-compare \
- -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter
-
-# Needed by the upstream code
-EMULATOR_CORE_CFLAGS += -DNEED_CPU_H
-
-# Common includes for the emulator
-EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/ \
- -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \
- -I$(LOCAL_PATH)/fpu \
- $(TCG_CFLAGS) \
- $(HW_CFLAGS) \
-
-# Required by block.c, default value is empty in upstream
-EMULATOR_CORE_CFLAGS += -DCONFIG_BDRV_WHITELIST=""
-
-# Required
-EMULATOR_CORE_CFLAGS += -D_XOPEN_SOURCE=600 -D_BSD_SOURCE=1
-# include slirp-android code, i.e. the user-level networking stuff
-#
-SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \
- mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \
- tcp_subr.c tcp_timer.c tftp.c udp.c
-
-LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp-android/%)
-EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/slirp-android
-
-# socket proxy support
-#
-PROXY_SOURCES := \
- proxy_common.c \
- proxy_http.c \
- proxy_http_connector.c \
- proxy_http_rewriter.c \
-
-LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
-EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/proxy
-
-# include telephony stuff
-#
-TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c
-LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
-EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/telephony
-
-# include android related stuff
-#
-ANDROID_SOURCES := qemu-setup.c
-LOCAL_SRC_FILES += $(ANDROID_SOURCES:%=android/%)
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS)
-LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS)
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# Build emulator UI library.
-# This library contains some emulator related UI components.
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_LDLIBS := $(MY_LDLIBS)
-LOCAL_MODULE := emulator-uilib
-
-EMULATOR_UI_CFLAGS :=
-
-# include the SDL sources
-#
-
-# IMPORTANT: Normally, we should add SDLMAIN_SOURCES here, however this breaks
-# the Linux mingw32 build. Apparently, the i586-mingw32-ld wants the
-# implementation of _WinMain@16 to be in an object file on the final
-# link command used to generate the executable, and will not search
-# in the static libraries that are used to build it.
-#
-LOCAL_SRC_FILES += $(SDL_SOURCES) #$(SDLMAIN_SOURCES)
-EMULATOR_UI_CFLAGS += $(SDL_CFLAGS) -I$(LOCAL_PATH)/$(SDL_DIR)/include
-
-# the skin support sources
-#
-SKIN_SOURCES := rect.c \
- region.c \
- image.c \
- trackball.c \
- keyboard.c \
- keyset.c \
- file.c \
- window.c \
- scaler.c \
- composer.c \
- surface.c \
-
-LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
-EMULATOR_UI_CFLAGS += -I$(LOCAL_PATH)/skin
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS)
-
-LOCAL_MODULE_TAGS := debug
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# lists of source files used to build the emulator core
-#
-
-# block sources
-#
-CORE_BLOCK_SOURCES = block.c \
- blockdev.c \
- block/qcow.c \
- block/qcow2.c \
- block/qcow2-refcount.c \
- block/qcow2-snapshot.c \
- block/qcow2-cluster.c \
- block/cloop.c \
- block/dmg.c \
- block/vvfat.c \
- block/raw.c
-ifeq ($(HOST_OS),windows)
- CORE_BLOCK_SOURCES += block/raw-win32.c
-else
- CORE_BLOCK_SOURCES += block/raw-posix.c
-endif
-
-# hw sources
-#
-ifeq ($(TARGET_ARCH),arm)
-CORE_HW_SOURCES = hw/arm_boot.c \
- hw/android_arm.c
-endif
-
-ifeq ($(TARGET_ARCH),x86)
-CORE_HW_SOURCES = hw/pc.c
-endif
+# Needed to build fpu/softfloat-native.h properly
+MY_CFLAGS += -D_GNU_SOURCE=1
-# migration sources
+# A useful function that can be used to start the declaration of a host
+# module. Avoids repeating the same stuff again and again.
+# Usage:
#
-CORE_MIGRATION_SOURCES = iolooper-select.c
-ifeq ($(HOST_OS),windows)
- CORE_MIGRATION_SOURCES += migration-dummy-android.c
-else
- CORE_MIGRATION_SOURCES += migration.c \
- migration-exec.c \
- migration-tcp-android.c
-endif
-
-# misc. sources
+# $(call start-emulator-library, <module-name>)
#
-CORE_MISC_SOURCES = vl-android.c \
- async.c \
- console.c \
- qemu-malloc.c \
- cutils.c \
- osdep.c \
- loader.c \
- monitor.c \
- readline.c \
- qemu-char-android.c \
- outputchannel.c \
- qemu-error.c \
- qerror.c \
- disas.c \
- aes.c \
- d3des.c \
- vnc-android.c \
- acl.c \
- keymaps.c \
- buffered_file.c \
- cbuffer.c \
- gdbstub.c \
- input.c \
- ioport.c \
- notify.c \
- path.c \
- shaper.c \
- charpipe.c \
- tcpdump.c \
- qemu-option.c \
- savevm.c \
- net-android.c \
- aio-android.c \
- dma-helpers.c \
- qemu-config.c \
- qemu-sockets-android.c \
- bt-host.c \
- bt-vhci.c \
- module.c \
- qemu-timer.c \
- android/boot-properties.c \
- android/hw-kmsg.c \
- android/hw-lcd.c \
- android/gps.c \
- android/hw-events.c \
- android/hw-control.c \
- android/console.c \
- android/hw-sensors.c \
- android/hw-qemud.c \
- android/core-init-utils.c \
- android/config.c \
- android/snapshot.c \
- android/utils/timezone.c \
-
-ifeq ($(TARGET_ARCH),arm)
- CORE_MISC_SOURCES += arm-dis.c
-endif
-
-ifeq ($(HOST_ARCH),x86)
- CORE_MISC_SOURCES += i386-dis.c
-endif
-ifeq ($(HOST_ARCH),x86_64)
- CORE_MISC_SOURCES += i386-dis.c
-endif
-ifeq ($(HOST_ARCH),ppc)
- CORE_MISC_SOURCES += ppc-dis.c \
- cache-utils.c
-endif
-
-ifeq ($(HOST_OS),linux)
- CORE_MISC_SOURCES += usb-linux.c \
- qemu-thread.c
-else
- CORE_MISC_SOURCES += usb-dummy-android.c
-endif
-
-ifeq ($(HOST_OS),windows)
- CORE_MISC_SOURCES += tap-win32.c
-else
- CORE_MISC_SOURCES += posix-aio-compat.c
-endif
-
-# sources inherited from upstream, but not fully
-# integrated into android emulator
+# ... declarations
#
-CORE_UPSTREAM_SOURCES = json-lexer.c \
- json-parser.c \
- json-streamer.c \
- qjson.c \
- qbool.c \
- qdict.c \
- qfloat.c \
- qint.c \
- qlist.c \
- qstring.c \
-
-
-CORE_SOURCES = $(CORE_BLOCK_SOURCES) $(CORE_HW_SOURCES)
-CORE_SOURCES += $(CORE_MIGRATION_SOURCES) $(CORE_MISC_SOURCES)
-CORE_SOURCES += $(CORE_UPSTREAM_SOURCES)
-
-CORE_SOURCES += android/audio-test.c
-
-##############################################################################
-# lists of source files used to build the emulator UI
+# $(call end-emulator-library)
#
+start-emulator-library = \
+ $(eval include $(CLEAR_VARS)) \
+ $(eval LOCAL_NO_DEFAULT_COMPILER_FLAGS := true) \
+ $(eval LOCAL_CC := $(MY_CC)) \
+ $(eval LOCAL_CXX := $(MY_CXX)) \
+ $(eval LOCAL_CFLAGS := $(MY_CFLAGS)) \
+ $(eval LOCAL_LDLIBS := $(MY_LDLIBS)) \
+ $(eval LOCAL_MODULE_TAGS := debug) \
+ $(eval LOCAL_MODULE := $1)
-UI_SOURCES = loadpng.c \
- android/user-config.c \
- android/resource.c \
- android/qemulator.c \
- android/keycode.c \
- android/help.c \
- android/avd/info.c \
-
-##############################################################################
-# lists of source files used by both, emulator UI and emulator core
-#
+# Used with start-emulator-library
+end-emulator-library = \
+ $(eval include $(BUILD_HOST_STATIC_LIBRARY))
-UI_AND_CORE_SOURCES = \
- sockets.c \
- android/keycode-array.c \
- android/charmap.c \
- android/async-utils.c \
- android/sync-utils.c \
- android/async-console.c \
- android/utils/assert.c \
- android/utils/bufprint.c \
- android/utils/debug.c \
- android/utils/path.c \
- android/utils/dirscanner.c \
- android/utils/filelock.c \
- android/utils/mapfile.c \
- android/utils/misc.c \
- android/utils/panic.c \
- android/utils/reflist.c \
- android/utils/refset.c \
- android/utils/stralloc.c \
- android/utils/system.c \
- android/utils/tempfile.c \
- android/utils/vector.c \
- android/avd/hw-config.c \
- android/utils/ini.c \
+# A variant of start-emulator-library to start the definition of a host
+# program instead. Use with end-emulator-program
+start-emulator-program = $(call start-emulator-library,$1)
-# include the Zlib sources
-#
-UI_AND_CORE_SOURCES += $(ZLIB_SOURCES)
-UI_AND_CORE_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
+# A varient of end-emulator-library for host programs instead
+end-emulator-program = \
+ $(eval LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)) \
+ $(eval include $(BUILD_HOST_EXECUTABLE))
-# include the Libpng sources
-#
-UI_AND_CORE_SOURCES += $(LIBPNG_SOURCES)
-UI_AND_CORE_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR)
# The common libraries
#
@@ -890,471 +192,28 @@ ifeq ($(HOST_OS),darwin)
QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa
endif
+include $(LOCAL_PATH)/Makefile.common
-##############################################################################
-# now build the emulator itself
-#
-include $(CLEAR_VARS)
-
-LOCAL_GENERATED_SOURCES :=
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := emulator
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg
-endif
-ifeq ($(TARGET_ARCH),x86)
-LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-i386 emulator-tcg
-endif
-LOCAL_STATIC_LIBRARIES += emulator-elff
-LOCAL_STATIC_LIBRARIES += emulator-core emulator-uilib
-LOCAL_LDLIBS := $(MY_LDLIBS)
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS)
-
-# add the build ID to the default macro definitions
-LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS)
-
-# include sound support source files. we first try to see if we have a prebuilt audio
-# library. if not, we build things the "hard" way.
-#
-# note that to generate the prebuilt audio library, you should do the following:
-#
-# cd tools/qemu
-# ./android-rebuild.sh
-# distrib/update-audio.sh
-#
-ifeq ($(QEMU_AUDIO_LIB),)
- LOCAL_SRC_FILES += $(AUDIO_SOURCES)
-endif # !QEMU_AUDIO_LIB
-
-LOCAL_CFLAGS += $(AUDIO_CFLAGS)
-LOCAL_LDLIBS += $(AUDIO_LDLIBS)
-
-# the linux-user sources, I doubt we really need these
-#
-#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
-#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
-
-ifeq ($(HOST_ARCH),x86)
-# enable MMX code for our skin scaler
-LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx -DNEED_CPU_H
-endif
-
-# include other sources
-#
-VL_SOURCES := android/framebuffer.c \
- user-events-qemu.c \
- android/cmdline-option.c \
- android/display.c \
- android/looper-qemu.c \
- android/protocol/ui-commands-qemu.c \
- android/protocol/core-commands-qemu.c \
- android/main-common.c \
- android/main.c \
-
-# Add common system libraries
-#
-LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)
-
-LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES)
-
-# add SDL-specific flags
-#
-LOCAL_CFLAGS += $(SDL_CFLAGS)
-LOCAL_LDLIBS += $(SDL_LDLIBS)
-LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES)
-
-# add ELFF-specific flags
-#
-LOCAL_LDLIBS += $(ELFF_LDLIBS)
-
-# on Windows, link the icon file as well into the executable
-# unfortunately, our build system doesn't help us much, so we need
-# to use some weird pathnames to make this work...
-#
-ifeq ($(HOST_OS),windows)
-
-# Locate windres executable
-WINDRES := windres
-ifneq ($(USE_MINGW),)
- # When building the Windows emulator under Linux, use the MinGW one
- WINDRES := i586-mingw32msvc-windres
-endif
-
-INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-ANDROID_ICON_OBJ := android_icon.o
-ANDROID_ICON_PATH := $(LOCAL_PATH)/images
-$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
- $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@
-
-# seems to be the only way to add an object file that was not generated from
-# a C/C++/Java source file to our build system. and very unfortunately,
-# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
-# us to put the object file in the source directory...
-#
-LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
-endif
-
-# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script
-#
-intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-
-QEMU_OPTIONS_H := $(intermediates)/qemu-options.h
-$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
-$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H)
-
-# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script
-#
-intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
+# corresponding to the product's target architecture.
-QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h
-$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
-$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_MONITOR_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H)
-
-
-# gdbstub-xml.c contains C-compilable arrays corresponding to the content
-# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script.
-#
-ifeq ($(QEMU_TARGET_XML_SOURCES),)
- QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3
- QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml)
-endif
-
-QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c
-$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES)
-$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES)
-$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh
- $(hide) rm -f $@
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C)
-
-# hw-config-defs.h is generated from android/avd/hardware-properties.ini
-#
-QEMU_HARDWARE_PROPERTIES_INI := $(LOCAL_PATH)/android/avd/hardware-properties.ini
-QEMU_HW_CONFIG_DEFS_H := $(LOCAL_PATH)/android/avd/hw-config-defs.h
-$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_SOURCES := $(QEMU_HARDWARE_PROPERTIES_INI)
-$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/android/tools/gen-hw-config.py $(QEMU_HARDWARE_PROPERTIES_INI) $@
-$(QEMU_HW_CONFIG_DEFS_H): $(QEMU_HARDWARE_PROPERTIES_INI) $(LOCAL_PATH)/android/tools/gen-hw-config.py
- $(hide) rm -f $@
- $(transform-generated-source)
-
-$(LOCAL_PATH)/android/avd/hw-config.h: $(QEMU_HW_CONFIG_DEFS_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_HW_CONFIG_DEFS_H)
-
-# this is already done by the Android build system, but is done for the
-# benefit of the stand-alone one.
-#
ifeq ($(BUILD_STANDALONE_EMULATOR),true)
- LOCAL_CFLAGS += -I$(intermediates)
-endif
+ # For standalone builds, we want to build all variants of the emulator
+ # binaries. This makes it easier to catch target-specific regressions
+ # during emulator development.
+ EMULATOR_TARGET_ARCH := arm
+ include $(LOCAL_PATH)/Makefile.target
-LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
+ EMULATOR_TARGET_ARCH := x86
+ include $(LOCAL_PATH)/Makefile.target
-# Generate a completely static executable if needed.
-# Note that this means no sound and graphics on Linux.
-#
-ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
- LOCAL_SRC_FILES += dynlink-static.c
- LOCAL_LDLIBS += -static
-endif
-
-LOCAL_MODULE := emulator
-
-# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations.
-LOCAL_SRC_FILES += $(SDLMAIN_SOURCES)
-
-include $(BUILD_HOST_EXECUTABLE)
-
-##############################################################################
-# Build standalone emulator core.
-#
-include $(CLEAR_VARS)
-
-LOCAL_GENERATED_SOURCES :=
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := qemu-android-$(TARGET_ARCH)
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg
-endif
-ifeq ($(TARGET_ARCH),x86)
-LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-i386 emulator-tcg
-endif
-
-LOCAL_STATIC_LIBRARIES += emulator-elff
-LOCAL_STATIC_LIBRARIES += emulator-core
-LOCAL_LDLIBS := $(MY_LDLIBS)
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS)
-LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_CORE
-
-# include sound support source files. we first try to see if we have a prebuilt audio
-# library. if not, we build things the "hard" way.
-#
-# note that to generate the prebuilt audio library, you should do the following:
-#
-# cd tools/qemu
-# ./android-rebuild.sh
-# distrib/update-audio.sh
-#
-ifeq ($(QEMU_AUDIO_LIB),)
- LOCAL_SRC_FILES += $(AUDIO_SOURCES)
-endif # !QEMU_AUDIO_LIB
-
-LOCAL_CFLAGS += $(AUDIO_CFLAGS)
-LOCAL_LDLIBS += $(AUDIO_LDLIBS)
-
-# the linux-user sources, I doubt we really need these
-#
-#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
-#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
-
-# include other sources
-#
-VL_SOURCES := android/framebuffer.c \
- user-events-qemu.c \
- android/looper-qemu.c \
- android/looper-generic.c \
- android/display-core.c \
- android/protocol/attach-ui-proxy.c \
- android/protocol/fb-updates-proxy.c \
- android/protocol/user-events-impl.c \
- android/protocol/ui-commands-proxy.c \
- android/protocol/core-commands-impl.c \
-
-# Add common system libraries
-#
-LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)
-
-LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_AND_CORE_SOURCES)
-
-# add ELFF-specific flags
-#
-LOCAL_LDLIBS += $(ELFF_LDLIBS)
-
-# on Windows, link the icon file as well into the executable
-# unfortunately, our build system doesn't help us much, so we need
-# to use some weird pathnames to make this work...
-#
-ifeq ($(HOST_OS),windows)
-
-# Locate windres executable
-WINDRES := windres
-ifneq ($(USE_MINGW),)
- # When building the Windows emulator under Linux, use the MinGW one
- WINDRES := i586-mingw32msvc-windres
-endif
-
-INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-ANDROID_ICON_OBJ := android_icon.o
-ANDROID_ICON_PATH := $(LOCAL_PATH)/images
-$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
- $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@
-
-# seems to be the only way to add an object file that was not generated from
-# a C/C++/Java source file to our build system. and very unfortunately,
-# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
-# us to put the object file in the source directory...
-#
-LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
-endif
-
-# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script
-#
-intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-
-QEMU_OPTIONS_H := $(intermediates)/qemu-options.h
-$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
-$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H)
-
-# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script
-#
-intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-
-QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h
-$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@
-$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_MONITOR_H)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H)
-
-
-# gdbstub-xml.c contains C-compilable arrays corresponding to the content
-# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script.
-#
-ifeq ($(QEMU_TARGET_XML_SOURCES),)
- QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3
- QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml)
-endif
-
-QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c
-$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH)
-$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES)
-$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES)
-$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh
- $(hide) rm -f $@
- $(transform-generated-source)
-
-$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C)
-
-LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C)
-
-# this is already done by the Android build system, but is done for the
-# benefit of the stand-alone one.
-#
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
- LOCAL_CFLAGS += -I$(intermediates)
-endif
-
-# other flags
-ifneq ($(HOST_OS),windows)
- LOCAL_LDLIBS += -ldl
-endif
-
-LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
-
-ifeq ($(HOST_OS),darwin)
- FRAMEWORKS := OpenGL Cocoa QuickTime ApplicationServices Carbon IOKit
- LOCAL_LDLIBS += $(FRAMEWORKS:%=-Wl,-framework,%)
-endif
-
-# Generate a completely static executable if needed.
-# Note that this means no sound and graphics on Linux.
-#
-ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
- LOCAL_SRC_FILES += dynlink-static.c
- LOCAL_LDLIBS += -static
-endif
-
-LOCAL_MODULE_TAGS := debug
-
-include $(BUILD_HOST_EXECUTABLE)
-
-##############################################################################
-# now build the emulator UI
-#
-include $(CLEAR_VARS)
-
-LOCAL_GENERATED_SOURCES :=
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := emulator-ui
-LOCAL_STATIC_LIBRARIES := emulator-uilib
-LOCAL_LDLIBS := $(MY_LDLIBS)
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_UI_CFLAGS) $(EMULATOR_CORE_CFLAGS)
-
-# add the build ID to the default macro definitions
-LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_UI
-
-ifeq ($(HOST_ARCH),x86)
-# enable MMX code for our skin scaler
-LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
-endif
-
-# include other sources
-#
-VL_SOURCES := android/framebuffer.c \
- android/cmdline-option.c \
- android/config.c \
- android/looper-generic.c \
- android/snapshot.c \
- android/main-common.c \
- android/main-ui.c \
- vl-android-ui.c \
- iolooper-select.c \
- android/protocol/core-connection.c \
- android/protocol/attach-ui-impl.c \
- android/protocol/fb-updates-impl.c \
- android/protocol/ui-commands-impl.c \
- android/protocol/core-commands-proxy.c \
- android/protocol/user-events-proxy.c \
-
-# Add common system libraries
-#
-LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)
-
-LOCAL_SRC_FILES += $(VL_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES)
-
-# add SDL-specific flags
-#
-LOCAL_CFLAGS += $(SDL_CFLAGS)
-LOCAL_LDLIBS += $(SDL_LDLIBS)
-LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES)
-
-# on Windows, link the icon file as well into the executable
-# unfortunately, our build system doesn't help us much, so we need
-# to use some weird pathnames to make this work...
-#
-ifeq ($(HOST_OS),windows)
-
-# Locate windres executable
-WINDRES := windres
-ifneq ($(USE_MINGW),)
- # When building the Windows emulator under Linux, use the MinGW one
- WINDRES := i586-mingw32msvc-windres
-endif
-
-INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-ANDROID_ICON_OBJ := android_icon.o
-ANDROID_ICON_PATH := $(LOCAL_PATH)/images
-$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
- $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@
-
-# seems to be the only way to add an object file that was not generated from
-# a C/C++/Java source file to our build system. and very unfortunately,
-# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
-# us to put the object file in the source directory...
-#
-LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
-endif
-
-# this is already done by the Android build system, but is done for the
-# benefit of the stand-alone one.
-#
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
- LOCAL_CFLAGS += -I$(intermediates)
-endif
-
-# Generate a completely static executable if needed.
-# Note that this means no sound and graphics on Linux.
-#
-ifeq ($(CONFIG_STATIC_EXECUTABLE),true)
- LOCAL_SRC_FILES += dynlink-static.c
- LOCAL_LDLIBS += -static
-endif
+else # !BUILD_STANDALONE_EMULATOR
-# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations.
-LOCAL_SRC_FILES += $(SDLMAIN_SOURCES)
+ # On the other hand, for platform builds, only build the binaries
+ # corresponding to the build product's target architecture.
+ #
+ EMULATOR_TARGET_ARCH := $(TARGET_ARCH)
+ include $(LOCAL_PATH)/Makefile.target
-include $(BUILD_HOST_EXECUTABLE)
+endif # !BUILD_STANDALONE_EMULATOR
endif # TARGET_ARCH == arm || TARGET_ARCH == x86