diff options
author | Vladimir Chtchetkine <vchtchetkine@google.com> | 2012-04-10 13:39:24 -0700 |
---|---|---|
committer | Vladimir Chtchetkine <vchtchetkine@google.com> | 2012-04-30 07:14:35 -0700 |
commit | 7136b053b7fc7840ec64e01d1d19ab822e1f949a (patch) | |
tree | 549e5a10878ab27ab9169f83863460b71878c34c /android/async-socket.h | |
parent | 6f50aa39e741a1d1f3081665d0b7f8d56b7b793c (diff) | |
download | external_qemu-7136b053b7fc7840ec64e01d1d19ab822e1f949a.zip external_qemu-7136b053b7fc7840ec64e01d1d19ab822e1f949a.tar.gz external_qemu-7136b053b7fc7840ec64e01d1d19ab822e1f949a.tar.bz2 |
Use new SdkController communication protocol for emulation ports
android/sdk-control-socket.* has replaced android/android-device.* as the back-bone
of communicating with SDK controller on the device. The major differences are:
- New communication protocol uses just one (async) socket connection to communicate
with the device (the old one used two sockets: one sync, and another - async).
- New communication protocol connects to one TCP port (1970 in this CL) for all emulation
ports. Channel multiplexing is done by using port names, and assigning a separate socket
for communication inside each separate port. The old protocol had separate TCP ports for
each emulation ports (1968 for sensors, and 1969 for multi-touch)
Change-Id: I779fcbdfba2f9b4c433a9d76a567975708b00469
Diffstat (limited to 'android/async-socket.h')
-rw-r--r-- | android/async-socket.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/android/async-socket.h b/android/async-socket.h index 503907b..bdfd272 100644 --- a/android/async-socket.h +++ b/android/async-socket.h @@ -17,7 +17,9 @@ #ifndef ANDROID_ASYNC_SOCKET_H_ #define ANDROID_ASYNC_SOCKET_H_ +#include "qemu-common.h" #include "android/async-io-common.h" +#include "android/async-utils.h" /* * Contains declaration of an API that encapsulates communication via an @@ -264,4 +266,10 @@ extern void* async_socket_get_client_opaque(const AsyncSocket* as); /* Gets TCP port for the socket. */ extern int async_socket_get_port(const AsyncSocket* as); +/* Checks if socket is connected. + * Return: + * Boolean: 1 - socket is connected, 0 - socket is not connected. + */ +extern int async_socket_is_connected(const AsyncSocket* as); + #endif /* ANDROID_ASYNC_SOCKET_H_ */ |