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authorJesse Hall <jessehall@google.com>2012-07-17 16:58:55 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 19:59:14 -0700
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-
- Simple DirectMedia Layer
-
- (SDL)
-
- Version 1.2
-
----
-http://www.libsdl.org/
-
-This is the Simple DirectMedia Layer, a general API that provides low
-level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
-and 2D framebuffer across multiple platforms.
-
-The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
-MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
-and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
-RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
-supported.
-
-SDL is written in C, but works with C++ natively, and has bindings to
-several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
-Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
-Pike, Pliant, Python, Ruby, and Smalltalk.
-
-This library is distributed under GNU LGPL version 2, which can be
-found in the file "COPYING". This license allows you to use SDL
-freely in commercial programs as long as you link with the dynamic
-library.
-
-The best way to learn how to use SDL is to check out the header files in
-the "include" subdirectory and the programs in the "test" subdirectory.
-The header files and test programs are well commented and always up to date.
-More documentation is available in HTML format in "docs/index.html", and
-a documentation wiki is available online at:
- http://www.libsdl.org/cgi/docwiki.cgi
-
-The test programs in the "test" subdirectory are in the public domain.
-
-Frequently asked questions are answered online:
- http://www.libsdl.org/faq.php
-
-If you need help with the library, or just want to discuss SDL related
-issues, you can join the developers mailing list:
- http://www.libsdl.org/mailing-list.php
-
-Enjoy!
- Sam Lantinga (slouken@libsdl.org)
-