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authorDavid 'Digit' Turner <digit@google.com>2009-06-04 16:07:01 +0200
committerDavid 'Digit' Turner <digit@google.com>2009-06-08 17:43:17 +0200
commit46be48730333120a7b939116cef075e61c12c703 (patch)
tree92bde033dd93fc14e0e2565a52293b59787b8859 /distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c
parentb72269abe4a75736c09b0ee8797b736f49c058c8 (diff)
downloadexternal_qemu-46be48730333120a7b939116cef075e61c12c703.zip
external_qemu-46be48730333120a7b939116cef075e61c12c703.tar.gz
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Add our modified SDL sources under distrib/sdl-1.2.12
Fix distrib/make-distrib.sh script to work with git Fix distrib/build-emulator.sh to accomodate for new SDL configure script Handle Tiger SDK usage in SDL configure script
Diffstat (limited to 'distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c')
-rw-r--r--distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c668
1 files changed, 668 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c b/distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c
new file mode 100644
index 0000000..15dca4e
--- /dev/null
+++ b/distrib/sdl-1.2.12/src/joystick/os2/SDL_sysjoystick.c
@@ -0,0 +1,668 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifdef SDL_JOYSTICK_OS2
+
+/* OS/2 Joystick driver, contributed by Daniel Caetano */
+
+#include <mem.h>
+
+#define INCL_DOSDEVICES
+#define INCL_DOSDEVIOCTL
+#define INCL_DOSMEMMGR
+#include <os2.h>
+#include "joyos2.h"
+
+#include "SDL_joystick.h"
+#include "SDL_events.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */
+#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
+#define MAX_AXES 4 /* each joystick can have up to 4 axes */
+#define MAX_BUTTONS 8 /* 8 buttons */
+#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
+#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
+#define AXIS_MIN -32768 /* minimum value for axes coordinate */
+#define AXIS_MAX 32767 /* maximum value for axes coordinate */
+#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
+/* limit axes to 256 possible positions to filter out noise */
+#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
+/* Calc Button Flag for buttons A to D */
+#define JOY_BUTTON_FLAG(n) (1<<n)
+
+/* Joystick data... hold information about detected devices */
+typedef struct SYS_JoyData_s
+{
+Sint8 id; // Device ID
+char szDeviceName[MAX_JOYNAME]; // Device Name
+char axes; // Number of axes
+char buttons; // Number of buttons
+char hats; // Number of buttons
+char balls; // Number of buttons
+int axes_min[MAX_AXES]; // minimum callibration value for axes
+int axes_med[MAX_AXES]; // medium callibration value for axes
+int axes_max[MAX_AXES]; // maximum callibration value for axes
+int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8.
+} SYS_JoyData_t, *SYS_JoyData_p;
+
+SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
+
+
+/* Structure used to convert data from OS/2 driver format to SDL format */
+struct joystick_hwdata
+{
+Sint8 id;
+struct _transaxes
+ {
+ int offset; /* Center Offset */
+ float scale1; /* Center to left/up Scale */
+ float scale2; /* Center to right/down Scale */
+ } transaxes[MAX_AXES];
+};
+
+/* Structure used to get values from Joystick Environment Variable */
+struct _joycfg
+{
+char name[MAX_JOYNAME];
+unsigned int axes;
+unsigned int buttons;
+unsigned int hats;
+unsigned int balls;
+};
+
+/* OS/2 Implementation Function Prototypes */
+APIRET joyPortOpen(HFILE * hGame);
+void joyPortClose(HFILE * hGame);
+int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
+int joyGetEnv(struct _joycfg * joydata);
+
+
+
+/************************************************************************/
+/* Function to scan the system for joysticks. */
+/* This function should set SDL_numjoysticks to the number of available */
+/* joysticks. Joystick 0 should be the system default joystick. */
+/* It should return 0, or -1 on an unrecoverable fatal error. */
+/************************************************************************/
+int SDL_SYS_JoystickInit(void)
+{
+APIRET rc; /* Generic OS/2 return code */
+GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
+GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
+GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
+ULONG ulDataLen; /* Size of data */
+ULONG ulLastTick; /* Tick Counter for timing operations */
+Uint8 maxdevs; /* Maximum number of devices */
+Uint8 numdevs; /* Number of present devices */
+Uint8 maxbut; /* Maximum number of buttons... */
+Uint8 i; /* Temporary Count Vars */
+Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
+struct _joycfg joycfg; /* Joy Configuration from envvar */
+
+
+/* Get Max Number of Devices */
+rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */
+if (rc != 0) return 0; /* Cannot open... report no joystick */
+ulDataLen = sizeof(stGameParms);
+rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
+ NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
+if (rc != 0)
+ {
+ joyPortClose(&hJoyPort);
+ SDL_SetError("Could not read joystick port.");
+ return -1;
+ }
+if (stGameParms.useA != 0) maxdevs++;
+if (stGameParms.useB != 0) maxdevs++;
+if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS;
+
+/* Defines min/max axes values (callibration) */
+ulDataLen = sizeof(stGameCalib);
+rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
+ NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
+if (rc != 0)
+ {
+ joyPortClose(&hJoyPort);
+ SDL_SetError("Could not read callibration data.");
+ return -1;
+ }
+
+/* Determine how many joysticks are active */
+numdevs = 0; /* Points no device */
+ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
+ulDataLen = sizeof(ucNewJoystickMask);
+rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
+ &ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
+if (rc == 0)
+ {
+ ulDataLen = sizeof(stJoyStatus);
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
+ NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
+ if (rc != 0)
+ {
+ joyPortClose(&hJoyPort);
+ SDL_SetError("Could not call joystick port.");
+ return -1;
+ }
+ ulLastTick = stJoyStatus.ulJs_Ticks;
+ while (stJoyStatus.ulJs_Ticks == ulLastTick)
+ {
+ rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
+ NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
+ }
+ if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
+ if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
+ }
+
+if (numdevs>maxdevs) numdevs=maxdevs;
+
+/* If *any* joystick was detected... Let's configure SDL for them */
+if (numdevs > 0)
+ {
+ /* Verify if it is a "user defined" joystick */
+ if (joyGetEnv(&joycfg))
+ {
+ GAME_3POS_STRUCT * axis[4];
+ axis[0] = &stGameCalib.Ax;
+ axis[1] = &stGameCalib.Ay;
+ axis[2] = &stGameCalib.Bx;
+ axis[3] = &stGameCalib.By;
+ /* Say it has one device only (user defined is always one device only) */
+ numdevs = 1;
+ /* Define Device 0 as... */
+ SYS_JoyData[0].id=0;
+ /* Define Number of Axes... up to 4 */
+ if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
+ SYS_JoyData[0].axes = joycfg.axes;
+ /* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
+ maxbut = MAX_BUTTONS;
+ if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
+ if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
+ SYS_JoyData[0].buttons = joycfg.buttons;
+ /* Define number of hats */
+ if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
+ SYS_JoyData[0].hats = joycfg.hats;
+ /* Define number of balls */
+ if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
+ SYS_JoyData[0].balls = joycfg.balls;
+ /* Initialize Axes Callibration Values */
+ for (i=0; i<joycfg.axes; i++)
+ {
+ SYS_JoyData[0].axes_min[i] = axis[i]->lower;
+ SYS_JoyData[0].axes_med[i] = axis[i]->centre;
+ SYS_JoyData[0].axes_max[i] = axis[i]->upper;
+ }
+ /* Initialize Buttons 5 to 8 structures */
+ if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1);
+ if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1);
+ if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1);
+ if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1);
+ /* Intialize Joystick Name */
+ SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
+ }
+ /* Default Init ... autoconfig */
+ else
+ {
+ /* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
+ if (numdevs==2)
+ {
+ /* Define Device 0 as 4 axes, 4 buttons */
+ SYS_JoyData[0].id=0;
+ SYS_JoyData[0].axes = 4;
+ SYS_JoyData[0].buttons = 4;
+ SYS_JoyData[0].hats = 0;
+ SYS_JoyData[0].balls = 0;
+ SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
+ SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
+ SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
+ SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
+ SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
+ SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
+ SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
+ SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
+ SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
+ SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
+ SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
+ SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
+ /* Define Device 1 as 2 axes, 2 buttons */
+ SYS_JoyData[1].id=1;
+ SYS_JoyData[1].axes = 2;
+ SYS_JoyData[1].buttons = 2;
+ SYS_JoyData[1].hats = 0;
+ SYS_JoyData[1].balls = 0;
+ SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
+ SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
+ SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
+ SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
+ SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
+ SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
+ }
+ /* One joystick only? */
+ else
+ {
+ /* If it is joystick A... */
+ if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
+ {
+ /* Define Device 0 as 2 axes, 4 buttons */
+ SYS_JoyData[0].id=0;
+ SYS_JoyData[0].axes = 2;
+ SYS_JoyData[0].buttons = 4;
+ SYS_JoyData[0].hats = 0;
+ SYS_JoyData[0].balls = 0;
+ SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
+ SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
+ SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
+ SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
+ SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
+ SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
+ }
+ /* If not, it is joystick B */
+ else
+ {
+ /* Define Device 1 as 2 axes, 2 buttons */
+ SYS_JoyData[0].id=1;
+ SYS_JoyData[0].axes = 2;
+ SYS_JoyData[0].buttons = 2;
+ SYS_JoyData[0].hats = 0;
+ SYS_JoyData[0].balls = 0;
+ SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
+ SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
+ SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
+ SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
+ SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
+ SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
+ }
+ }
+ /* Hack to define Joystick Port Names */
+ if ( numdevs > maxdevs ) numdevs = maxdevs;
+ for (i=0; i<numdevs; i++)
+ SDL_snprintf (SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName), "Default Joystick %c", 'A'+SYS_JoyData[i].id);
+
+ }
+ }
+/* Return the number of devices found */
+return(numdevs);
+}
+
+
+/***********************************************************/
+/* Function to get the device-dependent name of a joystick */
+/***********************************************************/
+const char *SDL_SYS_JoystickName(int index)
+{
+/* No need to verify if device exists, already done in upper layer */
+return(SYS_JoyData[index].szDeviceName);
+}
+
+
+
+/******************************************************************************/
+/* Function to open a joystick for use. */
+/* The joystick to open is specified by the index field of the joystick. */
+/* This should fill the nbuttons and naxes fields of the joystick structure. */
+/* It returns 0, or -1 if there is an error. */
+/******************************************************************************/
+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
+{
+int index; /* Index shortcut for index in joystick structure */
+int i; /* Generic Counter */
+
+/* allocate memory for system specific hardware data */
+joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
+if (joystick->hwdata == NULL)
+ {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+/* Reset Hardware Data */
+SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
+
+/* ShortCut Pointer */
+index = joystick->index;
+/* Define offsets and scales for all axes */
+joystick->hwdata->id = SYS_JoyData[index].id;
+for ( i = 0; i < MAX_AXES; ++i )
+ {
+ if ( (i<2) || i < SYS_JoyData[index].axes )
+ {
+ joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
+ //joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i]));
+ joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i]));
+ joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i]));
+ }
+ else
+ {
+ joystick->hwdata->transaxes[i].offset = 0;
+ //joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */
+ joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
+ joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
+ }
+ }
+
+/* fill nbuttons, naxes, and nhats fields */
+joystick->nbuttons = SYS_JoyData[index].buttons;
+joystick->naxes = SYS_JoyData[index].axes;
+/* joystick->nhats = SYS_JoyData[index].hats; */
+joystick->nhats = 0; /* No support for hats at this time */
+/* joystick->nballs = SYS_JoyData[index].balls; */
+joystick->nballs = 0; /* No support for balls at this time */
+return 0;
+}
+
+
+
+/***************************************************************************/
+/* Function to update the state of a joystick - called as a device poll. */
+/* This function shouldn't update the joystick structure directly, */
+/* but instead should call SDL_PrivateJoystick*() to deliver events */
+/* and update joystick device state. */
+/***************************************************************************/
+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+{
+APIRET rc; /* Generic OS/2 return code */
+int index; /* index shortcurt to joystick index */
+int i; /* Generic counter */
+int normbut; /* Number of buttons reported by joystick */
+int corr; /* Correction for button names */
+Sint16 value, change; /* Values used to update axis values */
+struct _transaxes *transaxes; /* Shortcut for Correction structure */
+Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
+ULONG ulDataLen; /* Size of data */
+GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
+
+ulDataLen = sizeof(stGameStatus);
+rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
+ NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
+if (rc != 0)
+ {
+ SDL_SetError("Could not read joystick status.");
+ return; /* Could not read data */
+ }
+
+/* Shortcut pointer */
+index = joystick->index;
+/* joystick motion events */
+
+if (SYS_JoyData[index].id == 0)
+ {
+ pos[0] = stGameStatus.curdata.A.x;
+ pos[1] = stGameStatus.curdata.A.y;
+ if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
+ else pos[2]=0;
+ if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
+ else pos[3]=0;
+ pos[4]=0; /* OS/2 basic drivers do not support more than 4 axes joysticks */
+ pos[5]=0;
+ }
+else if (SYS_JoyData[index].id == 1)
+ {
+ pos[0] = stGameStatus.curdata.B.x;
+ pos[1] = stGameStatus.curdata.B.y;
+ pos[2]=0;
+ pos[3]=0;
+ pos[4]=0;
+ pos[5]=0;
+ }
+
+/* Corrects the movements using the callibration */
+transaxes = joystick->hwdata->transaxes;
+for (i = 0; i < joystick->naxes; i++)
+ {
+ value = pos[i] + transaxes[i].offset;
+ if (value<0)
+ {
+ value*=transaxes[i].scale1;
+ if (value>0) value = AXIS_MIN;
+ }
+ else
+ {
+ value*=transaxes[i].scale2;
+ if (value<0) value = AXIS_MAX;
+ }
+ change = (value - joystick->axes[i]);
+ if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) )
+ {
+ SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
+ }
+ }
+
+/* joystick button A to D events */
+if (SYS_JoyData[index].id == 1) corr = 2;
+else corr = 0;
+normbut=4; /* Number of normal buttons */
+if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
+for ( i = corr; (i-corr) < normbut; ++i )
+ {
+ /*
+ Button A: 1110 0000
+ Button B: 1101 0000
+ Button C: 1011 0000
+ Button D: 0111 0000
+ */
+ if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) )
+ {
+ if ( ! joystick->buttons[i-corr] )
+ {
+ SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
+ }
+ }
+ else
+ {
+ if ( joystick->buttons[i-corr] )
+ {
+ SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
+ }
+ }
+ }
+
+/* Joystick button E to H buttons */
+ /*
+ Button E: Axis 2 X Left
+ Button F: Axis 2 Y Up
+ Button G: Axis 2 X Right
+ Button H: Axis 2 Y Down
+ */
+if (joystick->nbuttons>=5)
+ {
+ if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
+ else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
+ }
+if (joystick->nbuttons>=6)
+ {
+ if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
+ else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
+ }
+if (joystick->nbuttons>=7)
+ {
+ if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
+ else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
+ }
+if (joystick->nbuttons>=8)
+ {
+ if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
+ else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
+ }
+
+/* joystick hat events */
+/* Not Supported under OS/2 */
+/* joystick ball events */
+/* Not Supported under OS/2 */
+}
+
+
+
+/******************************************/
+/* Function to close a joystick after use */
+/******************************************/
+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+{
+if (joystick->hwdata != NULL)
+ {
+ /* free system specific hardware data */
+ SDL_free(joystick->hwdata);
+ }
+}
+
+
+
+/********************************************************************/
+/* Function to perform any system-specific joystick related cleanup */
+/********************************************************************/
+void SDL_SYS_JoystickQuit(void)
+{
+joyPortClose(&hJoyPort);
+}
+
+
+
+/************************/
+/************************/
+/* OS/2 Implementations */
+/************************/
+/************************/
+
+
+/*****************************************/
+/* Open Joystick Port, if not opened yet */
+/*****************************************/
+APIRET joyPortOpen(HFILE * hGame)
+{
+APIRET rc; /* Generic Return Code */
+ULONG ulAction; /* ? */
+ULONG ulVersion; /* Version of joystick driver */
+ULONG ulDataLen; /* Size of version data */
+
+/* Verifies if joyport is not already open... */
+if (*hGame != NULL) return 0;
+/* Open GAME$ for read */
+rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY,
+ FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
+if (rc != 0)
+ {
+ SDL_SetError("Could not open Joystick Port.");
+ return -1;
+ }
+
+/* Get Joystick Driver Version... must be 2.0 or higher */
+ulVersion = 0;
+ulDataLen = sizeof(ulVersion);
+rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
+ NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
+if (rc != 0)
+ {
+ joyPortClose(hGame);
+ SDL_SetError("Could not get Joystick Driver version.");
+ return -1;
+ }
+if (ulVersion < GAME_VERSION)
+ {
+ joyPortClose(hGame);
+ SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
+ return -1;
+ }
+return 0;
+}
+
+
+
+/****************************/
+/* Close JoyPort, if opened */
+/****************************/
+void joyPortClose(HFILE * hGame)
+{
+if (*hGame != NULL) DosClose(*hGame);
+*hGame = NULL;
+}
+
+
+
+/***************************/
+/* Get SDL Joystick EnvVar */
+/***************************/
+int joyGetEnv(struct _joycfg * joydata)
+{
+char *joyenv; /* Pointer to tested character */
+char tempnumber[5]; /* Temporary place to put numeric texts */
+
+joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
+if (joyenv == NULL) return 0;
+/* Joystick Environment is defined! */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+/* If the string name starts with '... get if fully */
+if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
+/* If not, get it until the next space */
+else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
+else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
+/* Now get the number of axes */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+joydata->axes = atoi(tempnumber);
+/* Now get the number of buttons */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+joydata->buttons = atoi(tempnumber);
+/* Now get the number of hats */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+joydata->hats = atoi(tempnumber);
+/* Now get the number of balls */
+while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
+joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
+joydata->balls = atoi(tempnumber);
+return 1;
+}
+
+
+
+/************************************************************************/
+/* Get a text from in the string starting in joyenv until it finds */
+/* the stopchar or maxchars is reached. The result is placed in name. */
+/************************************************************************/
+int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
+{
+char *nameptr; /* Pointer to the selected character */
+int chcnt=0; /* Count how many characters where copied */
+
+nameptr=name;
+while (*joyenv!=stopchar && *joyenv!=0)
+ {
+ if (nameptr<(name+(maxchars-1)))
+ {
+ *nameptr = *joyenv; /* Only copy if smaller than maximum */
+ nameptr++;
+ }
+ chcnt++;
+ joyenv++;
+ }
+if (*joyenv==stopchar)
+ {
+ joyenv++; /* Jump stopchar */
+ chcnt++;
+ }
+*nameptr = 0; /* Mark last byte */
+return chcnt;
+}
+
+#endif /* SDL_JOYSTICK_OS2 */