diff options
author | David 'Digit' Turner <digit@google.com> | 2009-06-04 16:07:01 +0200 |
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committer | David 'Digit' Turner <digit@google.com> | 2009-06-08 17:43:17 +0200 |
commit | 46be48730333120a7b939116cef075e61c12c703 (patch) | |
tree | 92bde033dd93fc14e0e2565a52293b59787b8859 /distrib/sdl-1.2.12/src/video/qtopia | |
parent | b72269abe4a75736c09b0ee8797b736f49c058c8 (diff) | |
download | external_qemu-46be48730333120a7b939116cef075e61c12c703.zip external_qemu-46be48730333120a7b939116cef075e61c12c703.tar.gz external_qemu-46be48730333120a7b939116cef075e61c12c703.tar.bz2 |
Add our modified SDL sources under distrib/sdl-1.2.12
Fix distrib/make-distrib.sh script to work with git
Fix distrib/build-emulator.sh to accomodate for new SDL configure script
Handle Tiger SDK usage in SDL configure script
Diffstat (limited to 'distrib/sdl-1.2.12/src/video/qtopia')
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_QPEApp.cc | 63 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_QPEApp.h | 33 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.cc | 527 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.h | 110 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_lowvideo.h | 65 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_sysevents.cc | 269 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_sysevents_c.h | 31 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_sysmouse.cc | 56 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_sysmouse_c.h | 32 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_sysvideo.cc | 403 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_syswm.cc | 35 | ||||
-rw-r--r-- | distrib/sdl-1.2.12/src/video/qtopia/SDL_syswm_c.h | 28 |
12 files changed, 1652 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_QPEApp.cc b/distrib/sdl-1.2.12/src/video/qtopia/SDL_QPEApp.cc new file mode 100644 index 0000000..9623c57 --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_QPEApp.cc @@ -0,0 +1,63 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include <qpe/qpeapplication.h> +#include <qapplication.h> +#include <qevent.h> + +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_error.h" + +/* Flag to tell whether or not the Be application is active or not */ +int SDL_QPEAppActive = 0; +static QPEApplication *app; + +int SDL_InitQPEApp() { + if(SDL_QPEAppActive <= 0) { + if(!qApp) { + int argc = 1; + char *argv[] = { { "SDLApp" } }; + app = new QPEApplication(argc, argv); + QWidget dummy; + app->showMainWidget(&dummy); + } else { + app = (QPEApplication*)qApp; + } + SDL_QPEAppActive++; + } + return 0; +} + +/* Quit the QPE Application, if there's nothing left to do */ +void SDL_QuitQPEApp(void) +{ + /* Decrement the application reference count */ + SDL_QPEAppActive--; + /* If the reference count reached zero, clean up the app */ + if ( SDL_QPEAppActive == 0 && app) { + delete app; + app = 0; + qApp = 0; + } +} diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_QPEApp.h b/distrib/sdl-1.2.12/src/video/qtopia/SDL_QPEApp.h new file mode 100644 index 0000000..1011ad9 --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_QPEApp.h @@ -0,0 +1,33 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Handle the QPE application loop */ + +/* Initialize the QPE Application, if it's not already started */ +extern int SDL_InitQPEApp(void); + +/* Quit the QPE Application, if there's nothing left to do */ +extern void SDL_QuitQPEApp(void); + +/* Flag to tell whether the app is active or not */ +extern int SDL_QPEAppActive; diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.cc b/distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.cc new file mode 100644 index 0000000..5036246 --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.cc @@ -0,0 +1,527 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_QWin.h" +#include <qapplication.h> +#include <qdirectpainter_qws.h> + +screenRotationT screenRotation = SDL_QT_NO_ROTATION; + +SDL_QWin::SDL_QWin(const QSize& size) + : QWidget(0, "SDL_main"), my_painter(0), my_image(0), + my_inhibit_resize(false), my_mouse_pos(-1,-1), my_flags(0), + my_has_fullscreen(false), my_locked(0) +{ + setBackgroundMode(NoBackground); +} + +SDL_QWin::~SDL_QWin() { + // Nothing to do yet. + if(my_image) { + delete my_image; + } +} + +void SDL_QWin::setImage(QImage *image) { + if ( my_image ) { + delete my_image; + } + my_image = image; + // setFixedSize(image->size()); +} + +void SDL_QWin::resizeEvent(QResizeEvent *e) { + if(size() != qApp->desktop()->size()) { + // Widget is not the correct size, so do the fullscreen magic + my_has_fullscreen = false; + enableFullscreen(); + } + if(my_inhibit_resize) { + my_inhibit_resize = false; + } else { + SDL_PrivateResize(e->size().width(), e->size().height()); + } +} + +void SDL_QWin::focusInEvent(QFocusEvent *) { + // Always do it here, no matter the size. + enableFullscreen(); + SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); +} + +void SDL_QWin::focusOutEvent(QFocusEvent *) { + my_has_fullscreen = false; + SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); +} + +void SDL_QWin::closeEvent(QCloseEvent *e) { + SDL_PrivateQuit(); + e->ignore(); +} + +void SDL_QWin::setMousePos(const QPoint &pos) { + if(my_image->width() == height()) { + if (screenRotation == SDL_QT_ROTATION_90) + my_mouse_pos = QPoint(height()-pos.y(), pos.x()); + else if (screenRotation == SDL_QT_ROTATION_270) + my_mouse_pos = QPoint(pos.y(), width()-pos.x()); + } else { + my_mouse_pos = pos; + } +} + +void SDL_QWin::mouseMoveEvent(QMouseEvent *e) { + Qt::ButtonState button = e->button(); + int sdlstate = 0; + if( (button & Qt::LeftButton)) { + sdlstate |= SDL_BUTTON_LMASK; + } + if( (button & Qt::RightButton)) { + sdlstate |= SDL_BUTTON_RMASK; + } + if( (button & Qt::MidButton)) { + sdlstate |= SDL_BUTTON_MMASK; + } + setMousePos(e->pos()); + SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); +} + +void SDL_QWin::mousePressEvent(QMouseEvent *e) { + mouseMoveEvent(e); + Qt::ButtonState button = e->button(); + SDL_PrivateMouseButton(SDL_PRESSED, + (button & Qt::LeftButton) ? 1 : + ((button & Qt::RightButton) ? 2 : 3), + my_mouse_pos.x(), my_mouse_pos.y()); +} + +void SDL_QWin::mouseReleaseEvent(QMouseEvent *e) { + setMousePos(e->pos()); + Qt::ButtonState button = e->button(); + SDL_PrivateMouseButton(SDL_RELEASED, + (button & Qt::LeftButton) ? 1 : + ((button & Qt::RightButton) ? 2 : 3), + my_mouse_pos.x(), my_mouse_pos.y()); + my_mouse_pos = QPoint(-1, -1); +} + +static inline void +gs_fastRotateBlit_3 ( unsigned short *fb, + unsigned short *bits, + const QRect& rect ) +{ + // FIXME: this only works correctly for 240x320 displays + int startx, starty; + int width, height; + + startx = rect.left() >> 1; + starty = rect.top() >> 1; + width = ((rect.right() - rect.left()) >> 1) + 2; + height = ((rect.bottom() - rect.top()) >> 1) + 2; + + if((startx+width) > 120) { + width = 120 - startx; // avoid horizontal overflow + } + if((starty+height) > 160) { + height = 160 - starty; // avoid vertical overflow + } + + ulong *sp1, *sp2, *dp1, *dp2; + ulong stop, sbot, dtop, dbot; + + sp1 = (ulong*)bits + startx + starty*240; + sp2 = sp1 + 120; + dp1 = (ulong *)fb + (159 - starty) + startx*320; + dp2 = dp1 + 160; + int rowadd = (-320*width) - 1; + int rowadd2 = 240 - width; + // transfer in cells of 2x2 pixels in words + for (int y=0; y<height; y++) { + for (int x=0; x<width; x++) { + // read source pixels + stop = *sp1; + sbot = *sp2; + // rotate pixels + dtop = (sbot & 0xffff) + ((stop & 0xffff)<<16); + dbot = ((sbot & 0xffff0000)>>16) + (stop & 0xffff0000); + // write to framebuffer + *dp1 = dtop; + *dp2 = dbot; + // update source ptrs + sp1++; sp2++; + // update dest ptrs - 2 pix at a time + dp1 += 320; + dp2 += 320; + } + // adjust src ptrs - skip a row as we work in pairs + sp1 += rowadd2; + sp2 += rowadd2; + // adjust dest ptrs for rotation + dp1 += rowadd; + dp2 += rowadd; + } +} + +static inline void +gs_fastRotateBlit_1 ( unsigned short *fb, + unsigned short *bits, + const QRect& rect ) { + // FIXME: this only works correctly for 240x320 displays + int startx, starty; + int width, height; + + startx = rect.left() >> 1; + starty = rect.top() >> 1; + width = ((rect.right() - rect.left()) >> 1) + 2; + height = ((rect.bottom() - rect.top()) >> 1) + 2; + + if((startx+width) > 120) { + width = 120 - startx; // avoid horizontal overflow + } + if((starty+height) > 160) { + height = 160 - starty; // avoid vertical overflow + } + + ulong *sp1, *sp2, *dp1, *dp2; + ulong stop, sbot, dtop, dbot; + fb += 320*239; // Move "fb" to top left corner + sp1 = (ulong*)bits + startx + starty*240; + sp2 = sp1 + 120; + dp1 = (ulong*)fb - startx * 320 - starty; + dp2 = dp1 - 160; + int rowadd = (320*width) + 1; + int rowadd2 = 240 - width; + // transfer in cells of 2x2 pixels in words + for (int y=0; y<height; y++) { + for (int x=0; x<width; x++) { + // read + stop = *sp1; + sbot = *sp2; + // rotate + dtop = (stop & 0xffff) + ((sbot & 0xffff)<<16); + dbot = ((stop & 0xffff0000)>>16) + (sbot & 0xffff0000); + // write + *dp1 = dtop; + *dp2 = dbot; + // update source ptrs + sp1++; sp2++; + // update dest ptrs - 2 pix at a time + dp1 -= 320; + dp2 -= 320; + } + // adjust src ptrs - skip a row as we work in pairs + sp1 += rowadd2; + sp2 += rowadd2; + // adjust dest ptrs for rotation + dp1 += rowadd; + dp2 += rowadd; + } +} + +// desktop, SL-A300 etc +bool SDL_QWin::repaintRotation0(const QRect& rect) { + if(my_image->width() == width()) { + uchar *fb = (uchar*)my_painter->frameBuffer(); + uchar *buf = (uchar*)my_image->bits(); + if(rect == my_image->rect()) { + SDL_memcpy(fb, buf, width()*height()*2); + } else { + int h = rect.height(); + int wd = rect.width()<<1; + int fblineadd = my_painter->lineStep(); + int buflineadd = my_image->bytesPerLine(); + fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); + buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); + while(h--) { + SDL_memcpy(fb, buf, wd); + fb += fblineadd; + buf += buflineadd; + } + } + } else { + return false; // FIXME: Landscape + } +#ifdef __i386__ + my_painter->fillRect( rect, QBrush( Qt::NoBrush ) ); +#endif + return true; +} + + +// Sharp Zaurus SL-5500 etc +bool SDL_QWin::repaintRotation3(const QRect& rect) { + if(my_image->width() == width()) { + ushort *fb = (ushort*)my_painter->frameBuffer(); + ushort *buf = (ushort*)my_image->bits(); + gs_fastRotateBlit_3(fb, buf, rect); + } else { + // landscape mode + if (screenRotation == SDL_QT_ROTATION_90) { + uchar *fb = (uchar*)my_painter->frameBuffer(); + uchar *buf = (uchar*)my_image->bits(); + if(rect == my_image->rect()) { + SDL_memcpy(fb, buf, width()*height()*2); + } else { + int h = rect.height(); + int wd = rect.width()<<1; + int fblineadd = my_painter->lineStep(); + int buflineadd = my_image->bytesPerLine(); + fb += (rect.left()<<1) + rect.top() * my_painter->lineStep(); + buf += (rect.left()<<1) + rect.top() * my_image->bytesPerLine(); + while(h--) { + SDL_memcpy(fb, buf, wd); + fb += fblineadd; + buf += buflineadd; + } + } + } else if (screenRotation == SDL_QT_ROTATION_270) { + int h = rect.height(); + int wd = rect.width(); + int fblineadd = my_painter->lineStep() - (rect.width() << 1); + int buflineadd = my_image->bytesPerLine() - (rect.width() << 1); + int w; + + uchar *fb = (uchar*)my_painter->frameBuffer(); + uchar *buf = (uchar*)my_image->bits(); + + fb += ((my_painter->width() - (rect.top() + rect.height())) * + my_painter->lineStep()) + ((my_painter->height() - ((rect.left() + + rect.width()))) << 1); + + buf += my_image->bytesPerLine() * (rect.top() + rect.height()) - + (((my_image->width() - (rect.left() + rect.width())) << 1) + 2); + + while(h--) { + w = wd; + while(w--) *((unsigned short*)fb)++ = *((unsigned short*)buf)--; + fb += fblineadd; + buf -= buflineadd; + } + } + } + return true; +} + +// ipaq 3800... +bool SDL_QWin::repaintRotation1(const QRect& rect) { + if(my_image->width() == width()) { + ushort *fb = (ushort*)my_painter->frameBuffer(); + ushort *buf = (ushort*)my_image->bits(); + gs_fastRotateBlit_1(fb, buf, rect); + } else { + return false; // FIXME: landscape mode + } + return true; +} + +void SDL_QWin::repaintRect(const QRect& rect) { + if(!my_painter || !rect.width() || !rect.height()) { + return; + } + + if(QPixmap::defaultDepth() == 16) { + switch(my_painter->transformOrientation()) { + case 3: + if(repaintRotation3(rect)) { return; } + break; + case 1: + if(repaintRotation1(rect)) { return; } + break; + case 0: + if(repaintRotation0(rect)) { return; } + break; + } + } + my_painter->drawImage(rect.topLeft(), *my_image, rect); +} + +// This paints the current buffer to the screen, when desired. +void SDL_QWin::paintEvent(QPaintEvent *ev) { + if(my_image) { + lockScreen(true); + repaintRect(ev->rect()); + unlockScreen(); + } +} + +/* Function to translate a keyboard transition and queue the key event + * This should probably be a table although this method isn't exactly + * slow. + */ +void SDL_QWin::QueueKey(QKeyEvent *e, int pressed) +{ + SDL_keysym keysym; + int scancode = e->key(); + /* Set the keysym information */ + if(scancode >= 'A' && scancode <= 'Z') { + // Qt sends uppercase, SDL wants lowercase + keysym.sym = static_cast<SDLKey>(scancode + 32); + } else if(scancode >= 0x1000) { + // Special keys + switch(scancode) { + case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; + case Qt::Key_Tab: scancode = SDLK_TAB; break; + case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; + case Qt::Key_Return: scancode = SDLK_RETURN; break; + case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; + case Qt::Key_Insert: scancode = SDLK_INSERT; break; + case Qt::Key_Delete: scancode = SDLK_DELETE; break; + case Qt::Key_Pause: scancode = SDLK_PAUSE; break; + case Qt::Key_Print: scancode = SDLK_PRINT; break; + case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; + case Qt::Key_Home: scancode = SDLK_HOME; break; + case Qt::Key_End: scancode = SDLK_END; break; + // We want the control keys to rotate with the screen + case Qt::Key_Left: + if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; + else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; + else scancode = SDLK_LEFT; + break; + case Qt::Key_Up: + if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; + else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; + else scancode = SDLK_UP; + break; + case Qt::Key_Right: + if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; + else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; + else scancode = SDLK_RIGHT; + break; + case Qt::Key_Down: + if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; + else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; + else scancode = SDLK_DOWN; + break; + case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; + case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; + case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; + case Qt::Key_Control: scancode = SDLK_LCTRL; break; + case Qt::Key_Meta: scancode = SDLK_LMETA; break; + case Qt::Key_Alt: scancode = SDLK_LALT; break; + case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; + case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; + case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; + case Qt::Key_F1: scancode = SDLK_F1; break; + case Qt::Key_F2: scancode = SDLK_F2; break; + case Qt::Key_F3: scancode = SDLK_F3; break; + case Qt::Key_F4: scancode = SDLK_F4; break; + case Qt::Key_F5: scancode = SDLK_F5; break; + case Qt::Key_F6: scancode = SDLK_F6; break; + case Qt::Key_F7: scancode = SDLK_F7; break; + case Qt::Key_F8: scancode = SDLK_F8; break; + case Qt::Key_F9: scancode = SDLK_F9; break; + case Qt::Key_F10: scancode = SDLK_F10; break; + case Qt::Key_F11: scancode = SDLK_F11; break; + case Qt::Key_F12: scancode = SDLK_F12; break; + case Qt::Key_F13: scancode = SDLK_F13; break; + case Qt::Key_F14: scancode = SDLK_F14; break; + case Qt::Key_F15: scancode = SDLK_F15; break; + case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; + case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; + case Qt::Key_Menu: scancode = SDLK_MENU; break; + case Qt::Key_Help: scancode = SDLK_HELP; break; + + case Qt::Key_F33: + // FIXME: This is a hack to enable the OK key on + // Zaurii devices. SDLK_RETURN is a suitable key to use + // since it often is used as such. + // david@hedbor.org + scancode = SDLK_RETURN; + break; + default: + scancode = SDLK_UNKNOWN; + break; + } + keysym.sym = static_cast<SDLKey>(scancode); + } else { + keysym.sym = static_cast<SDLKey>(scancode); + } + keysym.scancode = scancode; + keysym.mod = KMOD_NONE; + ButtonState st = e->state(); + if( (st & ShiftButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LSHIFT); } + if( (st & ControlButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LCTRL); } + if( (st & AltButton) ) { keysym.mod = static_cast<SDLMod>(keysym.mod | KMOD_LALT); } + if ( SDL_TranslateUNICODE ) { + QChar qchar = e->text()[0]; + keysym.unicode = qchar.unicode(); + } else { + keysym.unicode = 0; + } + + /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ + // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { + // pressed = 1; + // } + + /* Queue the key event */ + if ( pressed ) { + SDL_PrivateKeyboard(SDL_PRESSED, &keysym); + } else { + SDL_PrivateKeyboard(SDL_RELEASED, &keysym); + } +} + +void SDL_QWin::setFullscreen(bool fs_on) { + my_has_fullscreen = false; + enableFullscreen(); +} + +void SDL_QWin::enableFullscreen() { + // Make sure size is correct + if(!my_has_fullscreen) { + setFixedSize(qApp->desktop()->size()); + // This call is needed because showFullScreen won't work + // correctly if the widget already considers itself to be fullscreen. + showNormal(); + // This is needed because showNormal() forcefully changes the window + // style to WSTyle_TopLevel. + setWFlags(WStyle_Customize | WStyle_NoBorder); + // Enable fullscreen. + showFullScreen(); + my_has_fullscreen = true; + } +} + +bool SDL_QWin::lockScreen(bool force) { + if(!my_painter) { + if(force || (isVisible() && isActiveWindow())) { + my_painter = new QDirectPainter(this); + } else { + return false; + } + } + my_locked++; // Increate lock refcount + return true; +} + +void SDL_QWin::unlockScreen() { + if(my_locked > 0) { + my_locked--; // decrease lock refcount; + } + if(!my_locked && my_painter) { + my_painter->end(); + delete my_painter; + my_painter = 0; + } +} diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.h b/distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.h new file mode 100644 index 0000000..47636df --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_QWin.h @@ -0,0 +1,110 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_QWin_h +#define _SDL_QWin_h + +#include <stdio.h> + +#include <qimage.h> +#include <qpixmap.h> +#include <qwidget.h> +#include <qpainter.h> +#include <qdirectpainter_qws.h> + +#include "SDL_events.h" + +extern "C" { +#include "../../events/SDL_events_c.h" +}; + +typedef enum { + SDL_QT_NO_ROTATION = 0, + SDL_QT_ROTATION_90, + SDL_QT_ROTATION_270 +} screenRotationT; + +extern screenRotationT screenRotation; + +class SDL_QWin : public QWidget +{ + void QueueKey(QKeyEvent *e, int pressed); + public: + SDL_QWin(const QSize& size); + virtual ~SDL_QWin(); + virtual bool shown(void) { + return isVisible(); + } + /* If called, the next resize event will not be forwarded to SDL. */ + virtual void inhibitResize(void) { + my_inhibit_resize = true; + } + void setImage(QImage *image); + void setOffset(int x, int y) { + my_offset = QPoint(x, y); + } + void GetXYOffset(int &x, int &y) { + x = my_offset.x(); + y = my_offset.y(); + } + QImage *image(void) { return my_image; } + + void setWFlags(WFlags flags) { + QWidget::setWFlags(flags); + my_flags = flags; + } + const QPoint& mousePos() const { return my_mouse_pos; } + void setMousePos(const QPoint& newpos); + void setFullscreen(bool); + + bool lockScreen(bool force=false); + void unlockScreen(); + void repaintRect(const QRect& rect); + protected: + /* Handle resizing of the window */ + virtual void resizeEvent(QResizeEvent *e); + void focusInEvent(QFocusEvent *); + void focusOutEvent(QFocusEvent *); + void closeEvent(QCloseEvent *e); + void mouseMoveEvent(QMouseEvent *e); + void mousePressEvent(QMouseEvent *e); + void mouseReleaseEvent(QMouseEvent *e); + void paintEvent(QPaintEvent *ev); + void keyPressEvent(QKeyEvent *e) { QueueKey(e, 1); } + void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); } + private: + bool repaintRotation0(const QRect& rect); + bool repaintRotation1(const QRect& rect); + bool repaintRotation3(const QRect& rect); + void enableFullscreen(); + QDirectPainter *my_painter; + QImage *my_image; + bool my_inhibit_resize; + QPoint my_offset; + QPoint my_mouse_pos; + WFlags my_flags; + WFlags my_has_fullscreen; + unsigned int my_locked; +}; + +#endif /* _SDL_QWin_h */ diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_lowvideo.h b/distrib/sdl-1.2.12/src/video/qtopia/SDL_lowvideo.h new file mode 100644 index 0000000..c3c09a0 --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_lowvideo.h @@ -0,0 +1,65 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_lowvideo_h +#define _SDL_lowvideo_h + +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *_this + +/* Private display data */ +struct SDL_PrivateVideoData { + /* The main window */ + SDL_QWin *SDL_Win; + + /* The fullscreen mode list */ +#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ + int SDL_nummodes[NUM_MODELISTS]; + SDL_Rect **SDL_modelist[NUM_MODELISTS]; + + /* A completely clear cursor */ + WMcursor *BlankCursor; + + /* Mouse state variables */ + Uint32 last_buttons; + QPoint last_point; + + /* Keyboard state variables */ + int key_flip; + //struct key_info keyinfo[2]; +}; +/* Old variable names */ +#define SDL_Win (_this->hidden->SDL_Win) +#define saved_mode (_this->hidden->saved_mode) +#define SDL_nummodes (_this->hidden->SDL_nummodes) +#define SDL_modelist (_this->hidden->SDL_modelist) +#define SDL_BlankCursor (_this->hidden->BlankCursor) +#define last_buttons (_this->hidden->last_buttons) +#define last_point (_this->hidden->last_point) +#define key_flip (_this->hidden->key_flip) +#define keyinfo (_this->hidden->keyinfo) + +#endif /* _SDL_lowvideo_h */ diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysevents.cc b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysevents.cc new file mode 100644 index 0000000..2b81142 --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysevents.cc @@ -0,0 +1,269 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include <qpe/qpeapplication.h> + +#include <stdio.h> +#include <string.h> +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_QWin.h" +#include "SDL_lowvideo.h" +#include "SDL_timer.h" + +extern "C" { +#include "../../events/SDL_sysevents.h" +#include "../../events/SDL_events_c.h" +#include "SDL_sysevents_c.h" + + // static SDLKey keymap[128]; +/* This is special because we know it will be run in a loop in a separate + thread. Normally this function should loop as long as there are input + states changing, i.e. new events arriving. +*/ +void QT_PumpEvents(_THIS) +{ + if(!qApp) { + return; + } + // printf("processing events: %p\n", qApp); + //qApp->processOneEvent(); // wait for a event + qApp->processEvents(); // and process all outstanding ones +#if 0 + BView *view; + BRect bounds; + BPoint point; + uint32 buttons; + const uint32 button_masks[3] = { + B_PRIMARY_MOUSE_BUTTON, + B_TERTIARY_MOUSE_BUTTON, + B_SECONDARY_MOUSE_BUTTON, + }; + unsigned int i, j; + + /* Check out the mouse buttons and position (slight race condition) */ + if ( SDL_Win->Lock() ) { + /* Don't do anything if we have no view */ + view = SDL_Win->View(); + if ( ! view ) { + SDL_Win->Unlock(); + return; + } + bounds = view->Bounds(); + /* Get new input state, if still active */ + if ( SDL_Win->IsActive() ) { + key_flip = !key_flip; + get_key_info(&keyinfo[key_flip]); + view->GetMouse(&point, &buttons, true); + } else { + key_flip = key_flip; + point = last_point; + buttons = last_buttons; + } + SDL_Win->Unlock(); + } else { + return; + } + + /* If our view is active, we'll find key changes here */ + if ( SDL_memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0 ) { + for ( i=0; i<16; ++i ) { + Uint8 new_state, transition; + + new_state = keyinfo[key_flip].key_states[i]; + transition = keyinfo[!key_flip].key_states[i] ^ + keyinfo[ key_flip].key_states[i]; + for ( j=0; j<8; ++j ) { + if ( transition&0x80 ) + QueueKey(i*8+j, new_state&0x80); + transition <<= 1; + new_state <<= 1; + } + } + } + + /* We check keyboard, but not mouse if mouse isn't in window */ + if ( ! bounds.Contains(point) ) { + /* Mouse moved outside our view? */ + if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { + SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); + be_app->SetCursor(B_HAND_CURSOR); + } + return; + } + /* Has the mouse moved back into our view? */ + if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { + /* Reset the B_HAND_CURSOR to our own */ + SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); + SDL_SetCursor(NULL); + } + + /* Check for mouse motion */ + if ( point != last_point ) { + int x, y; + + SDL_Win->GetXYOffset(x, y); + x = (int)point.x - x; + y = (int)point.y - y; + SDL_PrivateMouseMotion(0, 0, x, y); + } + last_point = point; + + /* Add any mouse button events */ + for ( i=0; i<SDL_TABLESIZE(button_masks); ++i ) { + if ( (buttons ^ last_buttons) & button_masks[i] ) { + if ( buttons & button_masks[i] ) { + SDL_PrivateMouseButton(SDL_PRESSED, 1+i, 0, 0); + } else { + SDL_PrivateMouseButton(SDL_RELEASED, 1+i, 0, 0); + } + } + } + last_buttons = buttons; +#endif +} + +void QT_InitOSKeymap(_THIS) +{ +#if 0 + unsigned int i; + + /* Initialize all the key states as "up" */ + key_flip = 0; + SDL_memset(keyinfo[key_flip].key_states, 0, 16); + + /* Initialize the key translation table */ + for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) + keymap[i] = SDLK_UNKNOWN; + + // keymap[0x01] = SDLK_ESCAPE; + // keymap[B_F1_KEY] = SDLK_F1; + // keymap[B_F2_KEY] = SDLK_F2; + // keymap[B_F3_KEY] = SDLK_F3; + // keymap[B_F4_KEY] = SDLK_F4; + // keymap[B_F5_KEY] = SDLK_F5; + // keymap[B_F6_KEY] = SDLK_F6; + // keymap[B_F7_KEY] = SDLK_F7; + // keymap[B_F8_KEY] = SDLK_F8; + // keymap[B_F9_KEY] = SDLK_F9; + // keymap[B_F10_KEY] = SDLK_F10; + // keymap[B_F11_KEY] = SDLK_F11; + // keymap[B_F12_KEY] = SDLK_F12; + // keymap[B_PRINT_KEY] = SDLK_PRINT; + //keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK; + // keymap[B_PAUSE_KEY] = SDLK_PAUSE; + keymap[0x11] = SDLK_BACKQUOTE; + keymap[0x12] = SDLK_1; + keymap[0x13] = SDLK_2; + keymap[0x14] = SDLK_3; + keymap[0x15] = SDLK_4; + keymap[0x16] = SDLK_5; + keymap[0x17] = SDLK_6; + keymap[0x18] = SDLK_7; + keymap[0x19] = SDLK_8; + keymap[0x1a] = SDLK_9; + keymap[0x1b] = SDLK_0; + keymap[0x1c] = SDLK_MINUS; + keymap[0x1d] = SDLK_EQUALS; + keymap[0x1e] = SDLK_BACKSPACE; + keymap[0x1f] = SDLK_INSERT; + keymap[0x20] = SDLK_HOME; + keymap[0x21] = SDLK_PAGEUP; + //keymap[0x22] = SDLK_NUMLOCK; + keymap[0x23] = SDLK_KP_DIVIDE; + keymap[0x24] = SDLK_KP_MULTIPLY; + keymap[0x25] = SDLK_KP_MINUS; + keymap[0x26] = SDLK_TAB; + keymap[0x27] = SDLK_q; + keymap[0x28] = SDLK_w; + keymap[0x29] = SDLK_e; + keymap[0x2a] = SDLK_r; + keymap[0x2b] = SDLK_t; + keymap[0x2c] = SDLK_y; + keymap[0x2d] = SDLK_u; + keymap[0x2e] = SDLK_i; + keymap[0x2f] = SDLK_o; + keymap[0x30] = SDLK_p; + keymap[0x31] = SDLK_LEFTBRACKET; + keymap[0x32] = SDLK_RIGHTBRACKET; + keymap[0x33] = SDLK_BACKSLASH; + keymap[0x34] = SDLK_DELETE; + keymap[0x35] = SDLK_END; + keymap[0x36] = SDLK_PAGEDOWN; + keymap[0x37] = SDLK_KP7; + keymap[0x38] = SDLK_KP8; + keymap[0x39] = SDLK_KP9; + keymap[0x3a] = SDLK_KP_PLUS; + //keymap[0x3b] = SDLK_CAPSLOCK; + keymap[0x3c] = SDLK_a; + keymap[0x3d] = SDLK_s; + keymap[0x3e] = SDLK_d; + keymap[0x3f] = SDLK_f; + keymap[0x40] = SDLK_g; + keymap[0x41] = SDLK_h; + keymap[0x42] = SDLK_j; + keymap[0x43] = SDLK_k; + keymap[0x44] = SDLK_l; + keymap[0x45] = SDLK_SEMICOLON; + keymap[0x46] = SDLK_QUOTE; + keymap[0x47] = SDLK_RETURN; + keymap[0x48] = SDLK_KP4; + keymap[0x49] = SDLK_KP5; + keymap[0x4a] = SDLK_KP6; + keymap[0x4b] = SDLK_LSHIFT; + keymap[0x4c] = SDLK_z; + keymap[0x4d] = SDLK_x; + keymap[0x4e] = SDLK_c; + keymap[0x4f] = SDLK_v; + keymap[0x50] = SDLK_b; + keymap[0x51] = SDLK_n; + keymap[0x52] = SDLK_m; + keymap[0x53] = SDLK_COMMA; + keymap[0x54] = SDLK_PERIOD; + keymap[0x55] = SDLK_SLASH; + keymap[0x56] = SDLK_RSHIFT; + keymap[0x57] = SDLK_UP; + keymap[0x58] = SDLK_KP1; + keymap[0x59] = SDLK_KP2; + keymap[0x5a] = SDLK_KP3; + keymap[0x5b] = SDLK_KP_ENTER; + //keymap[0x5c] = SDLK_LCTRL; + //keymap[0x5d] = SDLK_LALT; + keymap[0x5e] = SDLK_SPACE; + //keymap[0x5f] = SDLK_RALT; + //keymap[0x60] = SDLK_RCTRL; + keymap[0x61] = SDLK_LEFT; + keymap[0x62] = SDLK_DOWN; + keymap[0x63] = SDLK_RIGHT; + keymap[0x64] = SDLK_KP0; + keymap[0x65] = SDLK_KP_PERIOD; + //keymap[0x66] = SDLK_LMETA; + //keymap[0x67] = SDLK_RMETA; + //keymap[0x68] = SDLK_MENU; + keymap[0x69] = SDLK_EURO; + keymap[0x6a] = SDLK_KP_EQUALS; + keymap[0x6b] = SDLK_POWER; +#endif +} + +}; /* Extern C */ diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysevents_c.h b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysevents_c.h new file mode 100644 index 0000000..44576e4 --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysevents_c.h @@ -0,0 +1,31 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_lowvideo.h" + +/* Variables and functions exported by SDL_sysevents.c to other parts + of the native video subsystem (SDL_sysvideo.c) +*/ + +extern void QT_InitOSKeymap(_THIS); +extern void QT_PumpEvents(_THIS); diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysmouse.cc b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysmouse.cc new file mode 100644 index 0000000..537f4d8 --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysmouse.cc @@ -0,0 +1,56 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_QWin.h" + +extern "C" { + +#include "SDL_sysmouse_c.h" + +/* The implementation dependent data for the window manager cursor */ +struct WMcursor { + char *bits; +}; +WMcursor *QT_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) +{ + static WMcursor dummy; + dummy.bits = 0; + return &dummy; +} + +int QT_ShowWMCursor(_THIS, WMcursor *cursor) +{ + return 1; +} + +void QT_FreeWMCursor(_THIS, WMcursor *cursor) +{ +} + +void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y) +{ + SDL_Win->setMousePos(QPoint(x, y)); +} + +}; /* Extern C */ diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysmouse_c.h b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysmouse_c.h new file mode 100644 index 0000000..73202fc --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysmouse_c.h @@ -0,0 +1,32 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_lowvideo.h" + +/* Functions to be exported */ +extern void QT_FreeWMCursor(_THIS, WMcursor *cursor); +extern WMcursor *QT_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); +extern int QT_ShowWMCursor(_THIS, WMcursor *cursor); +extern void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y); + diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysvideo.cc b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysvideo.cc new file mode 100644 index 0000000..193ade4 --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_sysvideo.cc @@ -0,0 +1,403 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Qtopia based framebuffer implementation */ + +#include <unistd.h> + +#include <qapplication.h> +#include <qpe/qpeapplication.h> + +#include "SDL_timer.h" + +#include "SDL_QWin.h" + +extern "C" { + +#include "../SDL_sysvideo.h" +#include "../../events/SDL_events_c.h" +#include "SDL_sysevents_c.h" +#include "SDL_sysmouse_c.h" +#include "SDL_syswm_c.h" +#include "SDL_lowvideo.h" + + //#define QTOPIA_DEBUG +#define QT_HIDDEN_SIZE 32 /* starting hidden window size */ + + /* Name of the environment variable used to invert the screen rotation or not: + Possible values: + !=0 : Screen is 270° rotated + 0: Screen is 90° rotated*/ +#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" + + /* Initialization/Query functions */ + static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); + static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); + static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); + static void QT_UpdateMouse(_THIS); + static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); + static void QT_VideoQuit(_THIS); + + /* Hardware surface functions */ + static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); + static int QT_LockHWSurface(_THIS, SDL_Surface *surface); + static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); + static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); + + static int QT_ToggleFullScreen(_THIS, int fullscreen); + + static int QT_IconifyWindow(_THIS); + static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); + + /* FB driver bootstrap functions */ + + static int QT_Available(void) + { + return(1); + } + + static void QT_DeleteDevice(SDL_VideoDevice *device) + { + SDL_free(device->hidden); + SDL_free(device); + } + + static SDL_VideoDevice *QT_CreateDevice(int devindex) + { + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); + if ( device ) { + SDL_memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + SDL_malloc((sizeof *device->hidden)); + } + if ( (device == NULL) || (device->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( device ) { + SDL_free(device); + } + return(0); + } + SDL_memset(device->hidden, 0, (sizeof *device->hidden)); + + /* Set the function pointers */ + device->VideoInit = QT_VideoInit; + device->ListModes = QT_ListModes; + device->SetVideoMode = QT_SetVideoMode; + device->UpdateMouse = QT_UpdateMouse; + device->SetColors = QT_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = QT_VideoQuit; + device->AllocHWSurface = QT_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = QT_LockHWSurface; + device->UnlockHWSurface = QT_UnlockHWSurface; + device->FlipHWSurface = NULL; + device->FreeHWSurface = QT_FreeHWSurface; + device->SetIcon = NULL; + device->SetCaption = QT_SetWMCaption; + device->IconifyWindow = QT_IconifyWindow; + device->GrabInput = QT_GrabInput; + device->GetWMInfo = NULL; + device->FreeWMCursor = QT_FreeWMCursor; + device->CreateWMCursor = QT_CreateWMCursor; + device->ShowWMCursor = QT_ShowWMCursor; + device->WarpWMCursor = QT_WarpWMCursor; + device->InitOSKeymap = QT_InitOSKeymap; + device->PumpEvents = QT_PumpEvents; + + device->free = QT_DeleteDevice; + device->ToggleFullScreen = QT_ToggleFullScreen; + + /* Set the driver flags */ + device->handles_any_size = 0; + + return device; + } + + VideoBootStrap Qtopia_bootstrap = { + "qtopia", "Qtopia / QPE graphics", + QT_Available, QT_CreateDevice + }; + + /* Function to sort the display_list */ + static int CompareModes(const void *A, const void *B) + { +#if 0 + const display_mode *a = (display_mode *)A; + const display_mode *b = (display_mode *)B; + + if ( a->space == b->space ) { + return((b->virtual_width*b->virtual_height)- + (a->virtual_width*a->virtual_height)); + } else { + return(ColorSpaceToBitsPerPixel(b->space)- + ColorSpaceToBitsPerPixel(a->space)); + } +#endif + return 0; + } + + /* Yes, this isn't the fastest it could be, but it works nicely */ + static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) + { + SDL_Rect *mode; + int i; + int next_mode; + + /* Check to see if we already have this mode */ + if ( SDL_nummodes[index] > 0 ) { + for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { + mode = SDL_modelist[index][i]; + if ( (mode->w == w) && (mode->h == h) ) { + return(0); + } + } + } + + /* Set up the new video mode rectangle */ + mode = (SDL_Rect *)SDL_malloc(sizeof *mode); + if ( mode == NULL ) { + SDL_OutOfMemory(); + return(-1); + } + mode->x = 0; + mode->y = 0; + mode->w = w; + mode->h = h; +#ifdef QTOPIA_DEBUG + fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); +#endif + + /* Allocate the new list of modes, and fill in the new mode */ + next_mode = SDL_nummodes[index]; + SDL_modelist[index] = (SDL_Rect **) + SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); + if ( SDL_modelist[index] == NULL ) { + SDL_OutOfMemory(); + SDL_nummodes[index] = 0; + SDL_free(mode); + return(-1); + } + SDL_modelist[index][next_mode] = mode; + SDL_modelist[index][next_mode+1] = NULL; + SDL_nummodes[index]++; + + return(0); + } + + int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) + { + /* Initialize the QPE Application */ + /* Determine the screen depth */ + vformat->BitsPerPixel = QPixmap::defaultDepth(); + + // For now we hardcode the current depth because anything else + // might as well be emulated by SDL rather than by Qtopia. + + QSize desktop_size = qApp->desktop()->size(); + QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, + desktop_size.width(), desktop_size.height()); + QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, + desktop_size.height(), desktop_size.width()); + + /* Determine the current screen size */ + _this->info.current_w = desktop_size.width(); + _this->info.current_h = desktop_size.height(); + + /* Create the window / widget */ + SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); + ((QPEApplication*)qApp)->showMainWidget(SDL_Win); + /* Fill in some window manager capabilities */ + _this->info.wm_available = 0; + + /* We're done! */ + return(0); + } + + /* We support any dimension at our bit-depth */ + SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) + { + SDL_Rect **modes; + + modes = ((SDL_Rect **)0); + if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { + modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; + } else { + if ( format->BitsPerPixel == + _this->screen->format->BitsPerPixel ) { + modes = ((SDL_Rect **)-1); + } + } + return(modes); + } + + /* Various screen update functions available */ + static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); + + + static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) + { + return -1; + } + + static int QT_ToggleFullScreen(_THIS, int fullscreen) + { + return -1; + } + + /* FIXME: check return values and cleanup here */ + SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, + int width, int height, int bpp, Uint32 flags) + { + + QImage *qimage; + QSize desktop_size = qApp->desktop()->size(); + + + current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. + + if(width <= desktop_size.width() + && height <= desktop_size.height()) { + current->w = desktop_size.width(); + current->h = desktop_size.height(); + } else if(width <= desktop_size.height() && height <= desktop_size.width()) { + // Landscape mode + char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); + int envValue = envString ? atoi(envString) : 0; + screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; + current->h = desktop_size.width(); + current->w = desktop_size.height(); + } else { + SDL_SetError("Unsupported resolution, %dx%d\n", width, height); + } + if ( flags & SDL_OPENGL ) { + SDL_SetError("OpenGL not supported"); + return(NULL); + } + /* Create the QImage framebuffer */ + qimage = new QImage(current->w, current->h, bpp); + if (qimage->isNull()) { + SDL_SetError("Couldn't create screen bitmap"); + delete qimage; + return(NULL); + } + current->pitch = qimage->bytesPerLine(); + current->pixels = (void *)qimage->bits(); + SDL_Win->setImage(qimage); + _this->UpdateRects = QT_NormalUpdate; + SDL_Win->setFullscreen(true); + /* We're done */ + return(current); + } + + /* Update the current mouse state and position */ + void QT_UpdateMouse(_THIS) + { + QPoint point(-1, -1); + if ( SDL_Win->isActiveWindow() ) { + point = SDL_Win->mousePos(); + } + + if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && + (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { + SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); + SDL_PrivateMouseMotion(0, 0, + (Sint16)point.x(), (Sint16)point.y()); + } else { + SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); + } + } + + /* We don't actually allow hardware surfaces other than the main one */ + static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) + { + return(-1); + } + static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) + { + return; + } + static int QT_LockHWSurface(_THIS, SDL_Surface *surface) + { + return(0); + } + static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) + { + return; + } + + static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) + { + if(SDL_Win->lockScreen()) { + for(int i=0; i<numrects; ++i ) { + QRect rect(rects[i].x, rects[i].y, + rects[i].w, rects[i].h); + SDL_Win->repaintRect(rect); + } + SDL_Win->unlockScreen(); + } + } + /* Is the system palette settable? */ + int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) + { + return -1; + } + + void QT_VideoQuit(_THIS) + { + // This is dumb, but if I free this, the app doesn't exit correctly. + // Of course, this will leak memory if init video is done more than once. + // Sucks but such is life. + + // -- David Hedbor + // delete SDL_Win; + // SDL_Win = 0; + _this->screen->pixels = NULL; + QT_GrabInput(_this, SDL_GRAB_OFF); + } + + static int QT_IconifyWindow(_THIS) { + SDL_Win->hide(); + + return true; + } + + static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) { + if(mode == SDL_GRAB_OFF) { + QPEApplication::grabKeyboard(); + qApp->processEvents(); + QPEApplication::ungrabKeyboard(); + } else { + QPEApplication::grabKeyboard(); + } + qApp->processEvents(); + return mode; + } + +}; /* Extern C */ diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_syswm.cc b/distrib/sdl-1.2.12/src/video/qtopia/SDL_syswm.cc new file mode 100644 index 0000000..0385dbb --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_syswm.cc @@ -0,0 +1,35 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_QWin.h" + +extern "C" { + +#include "SDL_syswm_c.h" + +void QT_SetWMCaption(_THIS, const char *title, const char *icon) +{ + SDL_Win->setCaption(title); +} + +}; /* Extern C */ diff --git a/distrib/sdl-1.2.12/src/video/qtopia/SDL_syswm_c.h b/distrib/sdl-1.2.12/src/video/qtopia/SDL_syswm_c.h new file mode 100644 index 0000000..031269f --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/qtopia/SDL_syswm_c.h @@ -0,0 +1,28 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_lowvideo.h" + +/* Functions to be exported */ +extern void QT_SetWMCaption(_THIS, const char *title, const char *icon); + |