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authorSteve Kondik <shade@chemlab.org>2012-11-18 15:47:18 -0800
committerSteve Kondik <shade@chemlab.org>2012-11-18 15:47:18 -0800
commita546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch)
tree01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/README.DC
parentbaf3d7830396202df5cc47bd7bcee109c319cdb3 (diff)
parent0f809250987b64f491bd3b4b73c0f0d33036a786 (diff)
downloadexternal_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip
external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz
external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
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+SDL for Dreamcast (beta2)
+
+ BERO
+ berobero@users.sourceforge.net
+
+ http://www.geocities.co.jp/Playtown/2004/
+
+this work with kos-newlib
+http://sourceforge.net/projects/dcquake/
+
+compile
+- source environ.sh (from the KOS distribution)
+- make -f Makefile.dc
+
+compile with gl support
+- install latest libgl from http://sourceforge.net/projects/dcquake/
+- uncomment GL=1 in Makefile.dc
+- make -f Makefile.dc clean
+- make -f Makefile.dc
+
+install
+- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
+
+changelog:
+
+beta2
+- OpenGL support
+- Hardware page flip support
+
+beta
+- thread, timer don't tested so much.
+- not support OpenGL