diff options
author | Jesse Hall <jessehall@google.com> | 2012-07-09 11:27:07 -0700 |
---|---|---|
committer | Jesse Hall <jessehall@google.com> | 2012-07-22 00:35:08 -0700 |
commit | 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (patch) | |
tree | ded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp | |
parent | 74b55003f76dbca96e4a26d98fe464081ca5341f (diff) | |
download | external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.zip external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.tar.gz external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.tar.bz2 |
Import SDL release-1.2.15
Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf
Diffstat (limited to 'distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp')
-rw-r--r-- | distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp b/distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp new file mode 100644 index 0000000..eafa40a --- /dev/null +++ b/distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp @@ -0,0 +1,106 @@ +# Microsoft Developer Studio Project File - Name="SDLmain" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 5.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SDLmain - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SDLmain.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SDLmain.mak" CFG="SDLmain - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SDLmain - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SDLmain - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SDLmain - Win32 Release_NoSTDIO" (based on\ + "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe + +!IF "$(CFG)" == "SDLmain - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SDLmain - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SDLmain - Win32 Release_NoSTDIO" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SDLmain_" +# PROP BASE Intermediate_Dir "SDLmain_" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_NOSTDIO" +# PROP Intermediate_Dir "Release_NOSTDIO" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NO_STDIO_REDIRECT" /YX /FD /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SDLmain - Win32 Release" +# Name "SDLmain - Win32 Debug" +# Name "SDLmain - Win32 Release_NoSTDIO" +# Begin Source File + +SOURCE=..\..\Src\Main\Win32\SDL_win32_main.c +# End Source File +# End Target +# End Project |