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author | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
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committer | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
commit | a546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch) | |
tree | 01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp | |
parent | baf3d7830396202df5cc47bd7bcee109c319cdb3 (diff) | |
parent | 0f809250987b64f491bd3b4b73c0f0d33036a786 (diff) | |
download | external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2 |
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
Diffstat (limited to 'distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp')
-rw-r--r-- | distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp b/distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp new file mode 100644 index 0000000..eafa40a --- /dev/null +++ b/distrib/sdl-1.2.15/VisualC/SDLmain/SDLmain.dsp @@ -0,0 +1,106 @@ +# Microsoft Developer Studio Project File - Name="SDLmain" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 5.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=SDLmain - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "SDLmain.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "SDLmain.mak" CFG="SDLmain - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "SDLmain - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "SDLmain - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "SDLmain - Win32 Release_NoSTDIO" (based on\ + "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe + +!IF "$(CFG)" == "SDLmain - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SDLmain - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "SDLmain - Win32 Release_NoSTDIO" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "SDLmain_" +# PROP BASE Intermediate_Dir "SDLmain_" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_NOSTDIO" +# PROP Intermediate_Dir "Release_NOSTDIO" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NO_STDIO_REDIRECT" /YX /FD /c +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "SDLmain - Win32 Release" +# Name "SDLmain - Win32 Debug" +# Name "SDLmain - Win32 Release_NoSTDIO" +# Begin Source File + +SOURCE=..\..\Src\Main\Win32\SDL_win32_main.c +# End Source File +# End Target +# End Project |