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authorJesse Hall <jessehall@google.com>2012-07-17 15:51:53 -0700
committerJesse Hall <jessehall@google.com>2012-07-22 00:35:08 -0700
commit74b55003f76dbca96e4a26d98fe464081ca5341f (patch)
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Handle SDL windows with BGRA color
The switch to CoreGraphics on OSX (instead of QuickDraw) in SDL 1.2.15 means the SDL-created window now has BGRA color order instead of ARGB. This change makes the r5g6b5 and xbgr32 format converters handle whatever channel ordering the main SDL surface has. Skin regions don't need to change, since we draw them into auxiliary surfaces we created with ARGB order, and SDL does the conversion when we blit them into the main window. Change-Id: I2ae0529c66c11b60b3ade7a7a742368a2ab614bd
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