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author | Jesse Hall <jessehall@google.com> | 2012-07-23 10:12:30 -0700 |
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committer | android code review <noreply-gerritcodereview@google.com> | 2012-07-23 10:12:30 -0700 |
commit | 2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch) | |
tree | ded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/docs/html/sdlgetaudiostatus.html | |
parent | 3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff) | |
parent | 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff) | |
download | external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.zip external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.gz external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.bz2 |
Merge changes I505c4aea,I2ae0529c
* changes:
Import SDL release-1.2.15
Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/docs/html/sdlgetaudiostatus.html')
-rw-r--r-- | distrib/sdl-1.2.15/docs/html/sdlgetaudiostatus.html | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/html/sdlgetaudiostatus.html b/distrib/sdl-1.2.15/docs/html/sdlgetaudiostatus.html new file mode 100644 index 0000000..3fc3a09 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdlgetaudiostatus.html @@ -0,0 +1,221 @@ +<HTML +><HEAD +><TITLE +>SDL_GetAudioStatus</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Audio" +HREF="audio.html"><LINK +REL="PREVIOUS" +TITLE="SDL_PauseAudio" +HREF="sdlpauseaudio.html"><LINK +REL="NEXT" +TITLE="SDL_LoadWAV" +HREF="sdlloadwav.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +SUMMARY="Header navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlpauseaudio.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlloadwav.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLGETAUDIOSTATUS" +></A +>SDL_GetAudioStatus</H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN6790" +></A +><H2 +>Name</H2 +>SDL_GetAudioStatus -- Get the current audio state</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN6793" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN6794" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>SDL_audiostatus<B +CLASS="FSFUNC" +>SDL_GetAudioStatus</B +></CODE +>(void);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN6800" +></A +><H2 +>Description</H2 +><PRE +CLASS="PROGRAMLISTING" +>typedef enum{ + SDL_AUDIO_STOPPED, + SDL_AUDIO_PAUSED, + SDL_AUDIO_PLAYING +} SDL_audiostatus;</PRE +><P +>Returns either <TT +CLASS="LITERAL" +>SDL_AUDIO_STOPPED</TT +>, <TT +CLASS="LITERAL" +>SDL_AUDIO_PAUSED</TT +> or <TT +CLASS="LITERAL" +>SDL_AUDIO_PLAYING</TT +> depending on the current audio state.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN6807" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlpauseaudio.html" +><TT +CLASS="FUNCTION" +>SDL_PauseAudio</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlpauseaudio.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +ACCESSKEY="H" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlloadwav.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_PauseAudio</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="audio.html" +ACCESSKEY="U" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_LoadWAV</TD +></TR +></TABLE +></DIV +></BODY +></HTML +>
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