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author | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
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committer | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
commit | a546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch) | |
tree | 01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/docs/html/sdlglattr.html | |
parent | baf3d7830396202df5cc47bd7bcee109c319cdb3 (diff) | |
parent | 0f809250987b64f491bd3b4b73c0f0d33036a786 (diff) | |
download | external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2 |
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
Diffstat (limited to 'distrib/sdl-1.2.15/docs/html/sdlglattr.html')
-rw-r--r-- | distrib/sdl-1.2.15/docs/html/sdlglattr.html | 379 |
1 files changed, 379 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/html/sdlglattr.html b/distrib/sdl-1.2.15/docs/html/sdlglattr.html new file mode 100644 index 0000000..0ae0127 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdlglattr.html @@ -0,0 +1,379 @@ +<HTML +><HEAD +><TITLE +>SDL_GLattr</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_FreeYUVOverlay" +HREF="sdlfreeyuvoverlay.html"><LINK +REL="NEXT" +TITLE="SDL_Rect" +HREF="sdlrect.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +SUMMARY="Header navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlfreeyuvoverlay.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlrect.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLGLATTR" +></A +>SDL_GLattr</H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2971" +></A +><H2 +>Name</H2 +>SDL_GLattr -- SDL GL Attributes</DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2974" +></A +><H2 +>Attributes</H2 +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN2976" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_RED_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer red component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_GREEN_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer green component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_BLUE_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer blue component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ALPHA_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer alpha component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_DOUBLEBUFFER</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>0 or 1, enable or disable double buffering</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_BUFFER_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_DEPTH_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the depth buffer, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_STENCIL_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the stencil buffer, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ACCUM_RED_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the accumulation buffer red component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ACCUM_GREEN_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the accumulation buffer green component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ACCUM_BLUE_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the accumulation buffer blue component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ACCUM_ALPHA_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the accumulation buffer alpha component, in bits</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3027" +></A +><H2 +>Description</H2 +><P +>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN +CLASS="emphasis" +><I +CLASS="EMPHASIS" +>before</I +></SPAN +> SDL sets the video mode. These attributes a set and read with <A +HREF="sdlglsetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_SetAttribute</TT +></A +> and <A +HREF="sdlglgetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_GetAttribute</TT +></A +>.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3035" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlglsetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_SetAttribute</TT +></A +>, +<A +HREF="sdlglgetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_GetAttribute</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlfreeyuvoverlay.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +ACCESSKEY="H" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlrect.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_FreeYUVOverlay</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +ACCESSKEY="U" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_Rect</TD +></TR +></TABLE +></DIV +></BODY +></HTML +>
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