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authorSteve Kondik <shade@chemlab.org>2012-11-18 15:47:18 -0800
committerSteve Kondik <shade@chemlab.org>2012-11-18 15:47:18 -0800
commita546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch)
tree01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/docs/html/sdlglgetprocaddress.html
parentbaf3d7830396202df5cc47bd7bcee109c319cdb3 (diff)
parent0f809250987b64f491bd3b4b73c0f0d33036a786 (diff)
downloadexternal_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip
external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz
external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
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+<HTML
+><HEAD
+><TITLE
+>SDL_GL_GetProcAddress</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_GL_LoadLibrary"
+HREF="sdlglloadlibrary.html"><LINK
+REL="NEXT"
+TITLE="SDL_GL_GetAttribute"
+HREF="sdlglgetattribute.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+SUMMARY="Header navigation table"
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlglloadlibrary.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlglgetattribute.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLGLGETPROCADDRESS"
+></A
+>SDL_GL_GetProcAddress</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN2678"
+></A
+><H2
+>Name</H2
+>SDL_GL_GetProcAddress&nbsp;--&nbsp;Get the address of a GL function</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN2681"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN2682"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>void *<B
+CLASS="FSFUNC"
+>SDL_GL_GetProcAddress</B
+></CODE
+>(const char* proc);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2688"
+></A
+><H2
+>Description</H2
+><P
+>Returns the address of the GL function <TT
+CLASS="PARAMETER"
+><I
+>proc</I
+></TT
+>, or <SPAN
+CLASS="RETURNVALUE"
+>NULL</SPAN
+> if the function is not found. If the GL library is loaded at runtime, with <A
+HREF="sdlglloadlibrary.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_LoadLibrary</TT
+></A
+>, then <SPAN
+CLASS="emphasis"
+><I
+CLASS="EMPHASIS"
+>all</I
+></SPAN
+> GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2696"
+></A
+><H2
+>Example</H2
+><PRE
+CLASS="PROGRAMLISTING"
+>typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
+GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
+int has_multitexture=1;
+.
+.
+.
+/* Get function pointer */
+glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
+
+/* Check for a valid function ptr */
+if(!glActiveTextureARB_ptr){
+ fprintf(stderr, "Multitexture Extensions not present.\n");
+ has_multitexture=0;
+}
+.
+.
+.
+.
+if(has_multitexture){
+ glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
+ .
+ .
+}
+else{
+ .
+ .
+}</PRE
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2699"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlglloadlibrary.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_LoadLibrary</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+SUMMARY="Footer navigation table"
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlglloadlibrary.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+ACCESSKEY="H"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlglgetattribute.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_GL_LoadLibrary</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+ACCESSKEY="U"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_GL_GetAttribute</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+> \ No newline at end of file