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author | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
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committer | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
commit | a546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch) | |
tree | 01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/docs/html/sdlglgetprocaddress.html | |
parent | baf3d7830396202df5cc47bd7bcee109c319cdb3 (diff) | |
parent | 0f809250987b64f491bd3b4b73c0f0d33036a786 (diff) | |
download | external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2 |
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
Diffstat (limited to 'distrib/sdl-1.2.15/docs/html/sdlglgetprocaddress.html')
-rw-r--r-- | distrib/sdl-1.2.15/docs/html/sdlglgetprocaddress.html | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/html/sdlglgetprocaddress.html b/distrib/sdl-1.2.15/docs/html/sdlglgetprocaddress.html new file mode 100644 index 0000000..a6cf6e4 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdlglgetprocaddress.html @@ -0,0 +1,262 @@ +<HTML +><HEAD +><TITLE +>SDL_GL_GetProcAddress</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_GL_LoadLibrary" +HREF="sdlglloadlibrary.html"><LINK +REL="NEXT" +TITLE="SDL_GL_GetAttribute" +HREF="sdlglgetattribute.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +SUMMARY="Header navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlglloadlibrary.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlglgetattribute.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLGLGETPROCADDRESS" +></A +>SDL_GL_GetProcAddress</H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2678" +></A +><H2 +>Name</H2 +>SDL_GL_GetProcAddress -- Get the address of a GL function</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN2681" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN2682" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>void *<B +CLASS="FSFUNC" +>SDL_GL_GetProcAddress</B +></CODE +>(const char* proc);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2688" +></A +><H2 +>Description</H2 +><P +>Returns the address of the GL function <TT +CLASS="PARAMETER" +><I +>proc</I +></TT +>, or <SPAN +CLASS="RETURNVALUE" +>NULL</SPAN +> if the function is not found. If the GL library is loaded at runtime, with <A +HREF="sdlglloadlibrary.html" +><TT +CLASS="FUNCTION" +>SDL_GL_LoadLibrary</TT +></A +>, then <SPAN +CLASS="emphasis" +><I +CLASS="EMPHASIS" +>all</I +></SPAN +> GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2696" +></A +><H2 +>Example</H2 +><PRE +CLASS="PROGRAMLISTING" +>typedef void (*GL_ActiveTextureARB_Func)(unsigned int); +GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; +int has_multitexture=1; +. +. +. +/* Get function pointer */ +glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); + +/* Check for a valid function ptr */ +if(!glActiveTextureARB_ptr){ + fprintf(stderr, "Multitexture Extensions not present.\n"); + has_multitexture=0; +} +. +. +. +. +if(has_multitexture){ + glActiveTextureARB_ptr(GL_TEXTURE0_ARB); + . + . +} +else{ + . + . +}</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2699" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlglloadlibrary.html" +><TT +CLASS="FUNCTION" +>SDL_GL_LoadLibrary</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlglloadlibrary.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +ACCESSKEY="H" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlglgetattribute.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_GL_LoadLibrary</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +ACCESSKEY="U" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_GL_GetAttribute</TD +></TR +></TABLE +></DIV +></BODY +></HTML +>
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