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author | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
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committer | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
commit | a546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch) | |
tree | 01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/docs/html/sdlloadwav.html | |
parent | baf3d7830396202df5cc47bd7bcee109c319cdb3 (diff) | |
parent | 0f809250987b64f491bd3b4b73c0f0d33036a786 (diff) | |
download | external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2 |
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
Diffstat (limited to 'distrib/sdl-1.2.15/docs/html/sdlloadwav.html')
-rw-r--r-- | distrib/sdl-1.2.15/docs/html/sdlloadwav.html | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/html/sdlloadwav.html b/distrib/sdl-1.2.15/docs/html/sdlloadwav.html new file mode 100644 index 0000000..8abb73e --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdlloadwav.html @@ -0,0 +1,296 @@ +<HTML +><HEAD +><TITLE +>SDL_LoadWAV</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Audio" +HREF="audio.html"><LINK +REL="PREVIOUS" +TITLE="SDL_GetAudioStatus" +HREF="sdlgetaudiostatus.html"><LINK +REL="NEXT" +TITLE="SDL_FreeWAV" +HREF="sdlfreewav.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +SUMMARY="Header navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlgetaudiostatus.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlfreewav.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLLOADWAV" +></A +>SDL_LoadWAV</H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN6816" +></A +><H2 +>Name</H2 +>SDL_LoadWAV -- Load a WAVE file</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN6819" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN6820" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>SDL_AudioSpec *<B +CLASS="FSFUNC" +>SDL_LoadWAV</B +></CODE +>(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN6826" +></A +><H2 +>Description</H2 +><P +><TT +CLASS="FUNCTION" +>SDL_LoadWAV</TT +> +This function loads a WAVE <TT +CLASS="PARAMETER" +><I +>file</I +></TT +> into memory.</P +><P +>If this function succeeds, it returns the given +<A +HREF="sdlaudiospec.html" +><TT +CLASS="FUNCTION" +>SDL_AudioSpec</TT +></A +>, +filled with the audio data format of the wave data, and sets +<TT +CLASS="PARAMETER" +><I +>audio_buf</I +></TT +> to a <TT +CLASS="FUNCTION" +>malloc</TT +>'d +buffer containing the audio data, and sets <TT +CLASS="PARAMETER" +><I +>audio_len</I +></TT +> +to the length of that audio buffer, in bytes. You need to free the audio +buffer with <A +HREF="sdlfreewav.html" +><TT +CLASS="FUNCTION" +>SDL_FreeWAV</TT +></A +> when you are +done with it.</P +><P +>This function returns <TT +CLASS="LITERAL" +>NULL</TT +> and sets the SDL +error message if the wave file cannot be opened, uses an unknown data format, +or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN6841" +></A +><H2 +>Example</H2 +><PRE +CLASS="PROGRAMLISTING" +>SDL_AudioSpec wav_spec; +Uint32 wav_length; +Uint8 *wav_buffer; + +/* Load the WAV */ +if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ + fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); + exit(-1); +} +. +. +. +/* Do stuff with the WAV */ +. +. +/* Free It */ +SDL_FreeWAV(wav_buffer);</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN6844" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlaudiospec.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_AudioSpec</SPAN +></A +>, +<A +HREF="sdlopenaudio.html" +><TT +CLASS="FUNCTION" +>SDL_OpenAudio</TT +></A +>, +<A +HREF="sdlfreewav.html" +><TT +CLASS="FUNCTION" +>SDL_FreeWAV</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlgetaudiostatus.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +ACCESSKEY="H" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlfreewav.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_GetAudioStatus</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="audio.html" +ACCESSKEY="U" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_FreeWAV</TD +></TR +></TABLE +></DIV +></BODY +></HTML +>
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