aboutsummaryrefslogtreecommitdiffstats
path: root/distrib/sdl-1.2.15/docs/html/sdllocksurface.html
diff options
context:
space:
mode:
authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
commit2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/docs/html/sdllocksurface.html
parent3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff)
parent9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff)
downloadexternal_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.zip
external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.gz
external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.bz2
Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/docs/html/sdllocksurface.html')
-rw-r--r--distrib/sdl-1.2.15/docs/html/sdllocksurface.html306
1 files changed, 306 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/html/sdllocksurface.html b/distrib/sdl-1.2.15/docs/html/sdllocksurface.html
new file mode 100644
index 0000000..40c8959
--- /dev/null
+++ b/distrib/sdl-1.2.15/docs/html/sdllocksurface.html
@@ -0,0 +1,306 @@
+<HTML
+><HEAD
+><TITLE
+>SDL_LockSurface</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_FreeSurface"
+HREF="sdlfreesurface.html"><LINK
+REL="NEXT"
+TITLE="SDL_UnlockSurface"
+HREF="sdlunlocksurface.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+SUMMARY="Header navigation table"
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlfreesurface.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlunlocksurface.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLLOCKSURFACE"
+></A
+>SDL_LockSurface</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN1919"
+></A
+><H2
+>Name</H2
+>SDL_LockSurface&nbsp;--&nbsp;Lock a surface for directly access.</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN1922"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN1923"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_LockSurface</B
+></CODE
+>(SDL_Surface *surface);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1929"
+></A
+><H2
+>Description</H2
+><P
+><TT
+CLASS="FUNCTION"
+>SDL_LockSurface</TT
+> sets up a surface for directly
+accessing the pixels. Between calls to <TT
+CLASS="FUNCTION"
+>SDL_LockSurface</TT
+>
+and <TT
+CLASS="FUNCTION"
+>SDL_UnlockSurface</TT
+>, you can write to and read from
+<TT
+CLASS="PARAMETER"
+><I
+>surface-&#62;<TT
+CLASS="STRUCTFIELD"
+><I
+>pixels</I
+></TT
+></I
+></TT
+>, using the pixel format stored in
+<TT
+CLASS="PARAMETER"
+><I
+>surface-&#62;<TT
+CLASS="STRUCTFIELD"
+><I
+>format</I
+></TT
+></I
+></TT
+>. Once you are done accessing the
+surface, you should use <TT
+CLASS="FUNCTION"
+>SDL_UnlockSurface</TT
+> to release it.</P
+><P
+>Not all surfaces require locking.
+If <TT
+CLASS="LITERAL"
+>SDL_MUSTLOCK</TT
+>(<TT
+CLASS="PARAMETER"
+><I
+>surface</I
+></TT
+>)
+evaluates to <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+>, then you can read and write to the
+surface at any time, and the pixel format of the surface will not change. </P
+><P
+>No operating system or library calls should be made between lock/unlock
+pairs, as critical system locks may be held during this time.</P
+><P
+>It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock.
+<PRE
+CLASS="PROGRAMLISTING"
+> .
+ .
+ SDL_LockSurface( surface );
+ .
+ /* Surface is locked */
+ /* Direct pixel access on surface here */
+ .
+ SDL_LockSurface( surface );
+ .
+ /* More direct pixel access on surface */
+ .
+ SDL_UnlockSurface( surface );
+ /* Surface is still locked */
+ /* Note: Is versions &#60; 1.1.8, the surface would have been */
+ /* no longer locked at this stage */
+ .
+ SDL_UnlockSurface( surface );
+ /* Surface is now unlocked */
+ .
+ .</PRE
+></P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1947"
+></A
+><H2
+>Return Value</H2
+><P
+><TT
+CLASS="FUNCTION"
+>SDL_LockSurface</TT
+> returns <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+>,
+or <SPAN
+CLASS="RETURNVALUE"
+>-1</SPAN
+> if the surface couldn't be locked.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1953"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlunlocksurface.html"
+><TT
+CLASS="FUNCTION"
+>SDL_UnlockSurface</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+SUMMARY="Footer navigation table"
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlfreesurface.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+ACCESSKEY="H"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlunlocksurface.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_FreeSurface</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+ACCESSKEY="U"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_UnlockSurface</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+> \ No newline at end of file