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author | Jesse Hall <jessehall@google.com> | 2012-07-23 10:12:30 -0700 |
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committer | android code review <noreply-gerritcodereview@google.com> | 2012-07-23 10:12:30 -0700 |
commit | 2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch) | |
tree | ded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/docs/html/sdllocksurface.html | |
parent | 3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff) | |
parent | 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff) | |
download | external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.zip external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.gz external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.bz2 |
Merge changes I505c4aea,I2ae0529c
* changes:
Import SDL release-1.2.15
Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/docs/html/sdllocksurface.html')
-rw-r--r-- | distrib/sdl-1.2.15/docs/html/sdllocksurface.html | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/html/sdllocksurface.html b/distrib/sdl-1.2.15/docs/html/sdllocksurface.html new file mode 100644 index 0000000..40c8959 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdllocksurface.html @@ -0,0 +1,306 @@ +<HTML +><HEAD +><TITLE +>SDL_LockSurface</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_FreeSurface" +HREF="sdlfreesurface.html"><LINK +REL="NEXT" +TITLE="SDL_UnlockSurface" +HREF="sdlunlocksurface.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +SUMMARY="Header navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlfreesurface.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlunlocksurface.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLLOCKSURFACE" +></A +>SDL_LockSurface</H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN1919" +></A +><H2 +>Name</H2 +>SDL_LockSurface -- Lock a surface for directly access.</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN1922" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN1923" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>int <B +CLASS="FSFUNC" +>SDL_LockSurface</B +></CODE +>(SDL_Surface *surface);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1929" +></A +><H2 +>Description</H2 +><P +><TT +CLASS="FUNCTION" +>SDL_LockSurface</TT +> sets up a surface for directly +accessing the pixels. Between calls to <TT +CLASS="FUNCTION" +>SDL_LockSurface</TT +> +and <TT +CLASS="FUNCTION" +>SDL_UnlockSurface</TT +>, you can write to and read from +<TT +CLASS="PARAMETER" +><I +>surface-><TT +CLASS="STRUCTFIELD" +><I +>pixels</I +></TT +></I +></TT +>, using the pixel format stored in +<TT +CLASS="PARAMETER" +><I +>surface-><TT +CLASS="STRUCTFIELD" +><I +>format</I +></TT +></I +></TT +>. Once you are done accessing the +surface, you should use <TT +CLASS="FUNCTION" +>SDL_UnlockSurface</TT +> to release it.</P +><P +>Not all surfaces require locking. +If <TT +CLASS="LITERAL" +>SDL_MUSTLOCK</TT +>(<TT +CLASS="PARAMETER" +><I +>surface</I +></TT +>) +evaluates to <SPAN +CLASS="RETURNVALUE" +>0</SPAN +>, then you can read and write to the +surface at any time, and the pixel format of the surface will not change. </P +><P +>No operating system or library calls should be made between lock/unlock +pairs, as critical system locks may be held during this time.</P +><P +>It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock. +<PRE +CLASS="PROGRAMLISTING" +> . + . + SDL_LockSurface( surface ); + . + /* Surface is locked */ + /* Direct pixel access on surface here */ + . + SDL_LockSurface( surface ); + . + /* More direct pixel access on surface */ + . + SDL_UnlockSurface( surface ); + /* Surface is still locked */ + /* Note: Is versions < 1.1.8, the surface would have been */ + /* no longer locked at this stage */ + . + SDL_UnlockSurface( surface ); + /* Surface is now unlocked */ + . + .</PRE +></P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1947" +></A +><H2 +>Return Value</H2 +><P +><TT +CLASS="FUNCTION" +>SDL_LockSurface</TT +> returns <SPAN +CLASS="RETURNVALUE" +>0</SPAN +>, +or <SPAN +CLASS="RETURNVALUE" +>-1</SPAN +> if the surface couldn't be locked.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1953" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlunlocksurface.html" +><TT +CLASS="FUNCTION" +>SDL_UnlockSurface</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlfreesurface.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +ACCESSKEY="H" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlunlocksurface.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_FreeSurface</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +ACCESSKEY="U" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_UnlockSurface</TD +></TR +></TABLE +></DIV +></BODY +></HTML +>
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