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author | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
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committer | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
commit | a546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch) | |
tree | 01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/docs/html/sdlsetalpha.html | |
parent | baf3d7830396202df5cc47bd7bcee109c319cdb3 (diff) | |
parent | 0f809250987b64f491bd3b4b73c0f0d33036a786 (diff) | |
download | external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2 |
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
Diffstat (limited to 'distrib/sdl-1.2.15/docs/html/sdlsetalpha.html')
-rw-r--r-- | distrib/sdl-1.2.15/docs/html/sdlsetalpha.html | 500 |
1 files changed, 500 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/html/sdlsetalpha.html b/distrib/sdl-1.2.15/docs/html/sdlsetalpha.html new file mode 100644 index 0000000..fc84498 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdlsetalpha.html @@ -0,0 +1,500 @@ +<HTML +><HEAD +><TITLE +>SDL_SetAlpha</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_SetColorKey" +HREF="sdlsetcolorkey.html"><LINK +REL="NEXT" +TITLE="SDL_SetClipRect" +HREF="sdlsetcliprect.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +SUMMARY="Header navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlsetcolorkey.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlsetcliprect.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLSETALPHA" +></A +>SDL_SetAlpha</H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2096" +></A +><H2 +>Name</H2 +>SDL_SetAlpha -- Adjust the alpha properties of a surface</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN2099" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN2100" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>int <B +CLASS="FSFUNC" +>SDL_SetAlpha</B +></CODE +>(SDL_Surface *surface, Uint32 flag, Uint8 alpha);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2106" +></A +><H2 +>Description</H2 +><DIV +CLASS="NOTE" +><BLOCKQUOTE +CLASS="NOTE" +><P +><B +>Note: </B +>This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now been inverted: 0 (<TT +CLASS="LITERAL" +>SDL_ALPHA_TRANSPARENT</TT +>) is now considered transparent and 255 (<TT +CLASS="LITERAL" +>SDL_ALPHA_OPAQUE</TT +>) is now considered opaque.</P +></BLOCKQUOTE +></DIV +><P +><TT +CLASS="FUNCTION" +>SDL_SetAlpha</TT +> is used for setting the per-surface alpha +value and/or enabling and disabling alpha blending.</P +><P +>The<TT +CLASS="PARAMETER" +><I +>surface</I +></TT +> parameter specifies which surface whose alpha +attributes you wish to adjust. <TT +CLASS="PARAMETER" +><I +>flags</I +></TT +> is used to specify +whether alpha blending should be used (<TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +>) and +whether the surface should use RLE acceleration for blitting +(<TT +CLASS="LITERAL" +>SDL_RLEACCEL</TT +>). <TT +CLASS="PARAMETER" +><I +>flags</I +></TT +> can be an OR'd +combination of these two options, one of these options or 0. If +<TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +> is not passed as a flag then all alpha +information is ignored when blitting the surface. The +<TT +CLASS="PARAMETER" +><I +>alpha</I +></TT +> parameter is the per-surface alpha value; a +surface need not have an alpha channel to use per-surface alpha and blitting +can still be accelerated with <TT +CLASS="LITERAL" +>SDL_RLEACCEL</TT +>.</P +><DIV +CLASS="NOTE" +><BLOCKQUOTE +CLASS="NOTE" +><P +><B +>Note: </B +>The per-surface alpha value of 128 is considered a special case and +is optimised, so it's much faster than other per-surface values.</P +></BLOCKQUOTE +></DIV +><P +>Alpha effects surface blitting in the following ways:</P +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN2126" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +>RGBA->RGB with <TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>The source is alpha-blended with the destination, using the alpha channel. <TT +CLASS="LITERAL" +>SDL_SRCCOLORKEY</TT +> and the per-surface alpha are ignored.</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +>RGBA->RGB without <TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +>RGB->RGBA with <TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>The source is alpha-blended with the destination using the per-surface alpha +value. If <TT +CLASS="LITERAL" +>SDL_SRCCOLORKEY</TT +> is set, only the pixels not +matching the colorkey value are copied. The alpha channel of the copied pixels +is set to opaque.</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +>RGB->RGBA without <TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>The RGB data is copied from the source and the alpha value of the copied pixels +is set to opaque. If <TT +CLASS="LITERAL" +>SDL_SRCCOLORKEY</TT +> is set, only the pixels +not matching the colorkey value are copied. </P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +>RGBA->RGBA with <TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>The source is alpha-blended with the destination using the source alpha +channel. The alpha channel in the destination surface is left untouched. +<TT +CLASS="LITERAL" +>SDL_SRCCOLORKEY</TT +> is ignored.</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +>RGBA->RGBA without <TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>The RGBA data is copied to the destination surface. If <TT +CLASS="LITERAL" +>SDL_SRCCOLORKEY</TT +> is set, only the pixels not matching the colorkey value are copied.</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +>RGB->RGB with <TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>The source is alpha-blended with the destination using the per-surface alpha value. If <TT +CLASS="LITERAL" +>SDL_SRCCOLORKEY</TT +> is set, only the pixels not matching the colorkey value are copied.</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +>RGB->RGB without <TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>The RGB data is copied from the source. If <TT +CLASS="LITERAL" +>SDL_SRCCOLORKEY</TT +> is set, only the pixels not matching the colorkey value are copied.</P +></TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +><DIV +CLASS="NOTE" +><BLOCKQUOTE +CLASS="NOTE" +><P +><B +>Note: </B +> Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha +of the destination surface. This means that you cannot compose two arbitrary +RGBA surfaces this way and get the result you would expect from "overlaying" +them; the destination alpha will work as a mask.</P +><P +>Also note that per-pixel and per-surface alpha cannot be combined; +the per-pixel alpha is always used if available</P +></BLOCKQUOTE +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2179" +></A +><H2 +>Return Value</H2 +><P +>This function returns <SPAN +CLASS="RETURNVALUE" +>0</SPAN +>, or +<SPAN +CLASS="RETURNVALUE" +>-1</SPAN +> if there was an error.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2184" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlmaprgba.html" +><TT +CLASS="FUNCTION" +>SDL_MapRGBA</TT +></A +>, +<A +HREF="sdlgetrgba.html" +><TT +CLASS="FUNCTION" +>SDL_GetRGBA</TT +></A +>, +<A +HREF="sdldisplayformatalpha.html" +><TT +CLASS="FUNCTION" +>SDL_DisplayFormatAlpha</TT +></A +>, +<A +HREF="sdlblitsurface.html" +><TT +CLASS="FUNCTION" +>SDL_BlitSurface</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlsetcolorkey.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +ACCESSKEY="H" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlsetcliprect.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_SetColorKey</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +ACCESSKEY="U" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_SetClipRect</TD +></TR +></TABLE +></DIV +></BODY +></HTML +>
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