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author | Jesse Hall <jessehall@google.com> | 2012-07-23 10:12:30 -0700 |
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committer | android code review <noreply-gerritcodereview@google.com> | 2012-07-23 10:12:30 -0700 |
commit | 2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch) | |
tree | ded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/docs/man3/SDL_LoadWAV.3 | |
parent | 3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff) | |
parent | 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff) | |
download | external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.zip external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.gz external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.bz2 |
Merge changes I505c4aea,I2ae0529c
* changes:
Import SDL release-1.2.15
Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/docs/man3/SDL_LoadWAV.3')
-rw-r--r-- | distrib/sdl-1.2.15/docs/man3/SDL_LoadWAV.3 | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/man3/SDL_LoadWAV.3 b/distrib/sdl-1.2.15/docs/man3/SDL_LoadWAV.3 new file mode 100644 index 0000000..490ff67 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/man3/SDL_LoadWAV.3 @@ -0,0 +1,42 @@ +.TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" +.SH "NAME" +SDL_LoadWAV \- Load a WAVE file +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); +.SH "DESCRIPTION" +.PP +\fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. +.PP +If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. +.PP +This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. +.SH "EXAMPLE" +.PP +.nf +\f(CWSDL_AudioSpec wav_spec; +Uint32 wav_length; +Uint8 *wav_buffer; + +/* Load the WAV */ +if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ + fprintf(stderr, "Could not open test\&.wav: %s +", SDL_GetError()); + exit(-1); +} +\&. +\&. +\&. +/* Do stuff with the WAV */ +\&. +\&. +/* Free It */ +SDL_FreeWAV(wav_buffer);\fR +.fi +.PP +.SH "SEE ALSO" +.PP +\fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR +.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |