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author | Jesse Hall <jessehall@google.com> | 2012-07-09 11:27:07 -0700 |
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committer | Jesse Hall <jessehall@google.com> | 2012-07-22 00:35:08 -0700 |
commit | 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (patch) | |
tree | ded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 | |
parent | 74b55003f76dbca96e4a26d98fe464081ca5341f (diff) | |
download | external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.zip external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.tar.gz external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.tar.bz2 |
Import SDL release-1.2.15
Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf
Diffstat (limited to 'distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3')
-rw-r--r-- | distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 b/distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 new file mode 100644 index 0000000..c1b036d --- /dev/null +++ b/distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 @@ -0,0 +1,38 @@ +.TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" +.SH "NAME" +SDL_MouseMotionEvent \- Mouse motion event structure +.SH "STRUCTURE DEFINITION" +.PP +.nf +\f(CWtypedef struct{ + Uint8 type; + Uint8 state; + Uint16 x, y; + Sint16 xrel, yrel; +} SDL_MouseMotionEvent;\fR +.fi +.PP +.SH "STRUCTURE DATA" +.TP 20 +\fBtype\fR +\fBSDL_MOUSEMOTION\fP +.TP 20 +\fBstate\fR +The current button state +.TP 20 +\fBx\fR, \fBy\fR +The X/Y coordinates of the mouse +.TP 20 +\fBxrel\fR, \fByrel\fR +Relative motion in the X/Y direction +.SH "DESCRIPTION" +.PP +\fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&. +.PP +Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&. +.PP +If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR +.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |