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author | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
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committer | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
commit | a546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch) | |
tree | 01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 | |
parent | baf3d7830396202df5cc47bd7bcee109c319cdb3 (diff) | |
parent | 0f809250987b64f491bd3b4b73c0f0d33036a786 (diff) | |
download | external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2 |
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
Diffstat (limited to 'distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3')
-rw-r--r-- | distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 b/distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 new file mode 100644 index 0000000..c1b036d --- /dev/null +++ b/distrib/sdl-1.2.15/docs/man3/SDL_MouseMotionEvent.3 @@ -0,0 +1,38 @@ +.TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" +.SH "NAME" +SDL_MouseMotionEvent \- Mouse motion event structure +.SH "STRUCTURE DEFINITION" +.PP +.nf +\f(CWtypedef struct{ + Uint8 type; + Uint8 state; + Uint16 x, y; + Sint16 xrel, yrel; +} SDL_MouseMotionEvent;\fR +.fi +.PP +.SH "STRUCTURE DATA" +.TP 20 +\fBtype\fR +\fBSDL_MOUSEMOTION\fP +.TP 20 +\fBstate\fR +The current button state +.TP 20 +\fBx\fR, \fBy\fR +The X/Y coordinates of the mouse +.TP 20 +\fBxrel\fR, \fByrel\fR +Relative motion in the X/Y direction +.SH "DESCRIPTION" +.PP +\fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&. +.PP +Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&. +.PP +If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR +.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |