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author | Jesse Hall <jessehall@google.com> | 2012-07-09 11:27:07 -0700 |
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committer | Jesse Hall <jessehall@google.com> | 2012-07-22 00:35:08 -0700 |
commit | 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (patch) | |
tree | ded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/docs/man3/SDL_SetAlpha.3 | |
parent | 74b55003f76dbca96e4a26d98fe464081ca5341f (diff) | |
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Import SDL release-1.2.15
Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf
Diffstat (limited to 'distrib/sdl-1.2.15/docs/man3/SDL_SetAlpha.3')
-rw-r--r-- | distrib/sdl-1.2.15/docs/man3/SDL_SetAlpha.3 | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/man3/SDL_SetAlpha.3 b/distrib/sdl-1.2.15/docs/man3/SDL_SetAlpha.3 new file mode 100644 index 0000000..282ecde --- /dev/null +++ b/distrib/sdl-1.2.15/docs/man3/SDL_SetAlpha.3 @@ -0,0 +1,66 @@ +.TH "SDL_SetAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" +.SH "NAME" +SDL_SetAlpha \- Adjust the alpha properties of a surface +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR); +.SH "DESCRIPTION" +.PP +.RS +\fBNote: +.PP +This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&. +.RE +.PP +\fBSDL_SetAlpha\fP is used for setting the per-surface alpha value and/or enabling and disabling alpha blending\&. +.PP +The\fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value; a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&. +.PP +.RS +\fBNote: +.PP +The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&. +.RE +.PP +Alpha effects surface blitting in the following ways: +.TP 20 +RGBA->RGB with \fBSDL_SRCALPHA\fP +The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&. +.TP 20 +RGBA->RGB without \fBSDL_SRCALPHA\fP +The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&. +.TP 20 +RGB->RGBA with \fBSDL_SRCALPHA\fP +The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. The alpha channel of the copied pixels is set to opaque\&. +.TP 20 +RGB->RGBA without \fBSDL_SRCALPHA\fP +The RGB data is copied from the source and the alpha value of the copied pixels is set to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. +.TP 20 +RGBA->RGBA with \fBSDL_SRCALPHA\fP +The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&. +.TP 20 +RGBA->RGBA without \fBSDL_SRCALPHA\fP +The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. +.TP 20 +RGB->RGB with \fBSDL_SRCALPHA\fP +The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. +.TP 20 +RGB->RGB without \fBSDL_SRCALPHA\fP +The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&. +.PP +.RS +\fBNote: +.PP + Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the alpha of the destination surface\&. This means that you cannot compose two arbitrary RGBA surfaces this way and get the result you would expect from "overlaying" them; the destination alpha will work as a mask\&. +.PP +Also note that per-pixel and per-surface alpha cannot be combined; the per-pixel alpha is always used if available +.RE +.SH "RETURN VALUE" +.PP +This function returns \fB0\fR, or \fB-1\fR if there was an error\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR +.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |