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author | Jesse Hall <jessehall@google.com> | 2012-07-23 10:12:30 -0700 |
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committer | android code review <noreply-gerritcodereview@google.com> | 2012-07-23 10:12:30 -0700 |
commit | 2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch) | |
tree | ded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/docs/man3/SDL_SetPalette.3 | |
parent | 3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff) | |
parent | 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff) | |
download | external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.zip external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.gz external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.bz2 |
Merge changes I505c4aea,I2ae0529c
* changes:
Import SDL release-1.2.15
Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/docs/man3/SDL_SetPalette.3')
-rw-r--r-- | distrib/sdl-1.2.15/docs/man3/SDL_SetPalette.3 | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/man3/SDL_SetPalette.3 b/distrib/sdl-1.2.15/docs/man3/SDL_SetPalette.3 new file mode 100644 index 0000000..a2ca3f6 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/man3/SDL_SetPalette.3 @@ -0,0 +1,59 @@ +.TH "SDL_SetPalette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" +.SH "NAME" +SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&. +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR); +.SH "DESCRIPTION" +.PP +Sets a portion of the palette for the given 8-bit surface\&. +.PP +Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. +.PP +This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&. +.PP +When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. +.PP +The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. +.SH "RETURN VALUE" +.PP +If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. +.SH "EXAMPLE" +.PP +.nf +\f(CW /* Create a display surface with a grayscale palette */ + SDL_Surface *screen; + SDL_Color colors[256]; + int i; + \&. + \&. + \&. + /* Fill colors with color information */ + for(i=0;i<256;i++){ + colors[i]\&.r=i; + colors[i]\&.g=i; + colors[i]\&.b=i; + } + + /* Create display */ + screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); + if(!screen){ + printf("Couldn\&'t set video mode: %s +", SDL_GetError()); + exit(-1); + } + + /* Set palette */ + SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); + \&. + \&. + \&. + \&.\fR +.fi +.PP +.SH "SEE ALSO" +.PP +\fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR +.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |