diff options
author | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
---|---|---|
committer | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
commit | a546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch) | |
tree | 01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/docs/man3/SDL_keysym.3 | |
parent | baf3d7830396202df5cc47bd7bcee109c319cdb3 (diff) | |
parent | 0f809250987b64f491bd3b4b73c0f0d33036a786 (diff) | |
download | external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2 |
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
Diffstat (limited to 'distrib/sdl-1.2.15/docs/man3/SDL_keysym.3')
-rw-r--r-- | distrib/sdl-1.2.15/docs/man3/SDL_keysym.3 | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/docs/man3/SDL_keysym.3 b/distrib/sdl-1.2.15/docs/man3/SDL_keysym.3 new file mode 100644 index 0000000..52065c1 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/man3/SDL_keysym.3 @@ -0,0 +1,69 @@ +.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" +.SH "NAME" +SDL_keysym \- Keysym structure +.SH "STRUCTURE DEFINITION" +.PP +.nf +\f(CWtypedef struct{ + Uint8 scancode; + SDLKey sym; + SDLMod mod; + Uint16 unicode; +} SDL_keysym;\fR +.fi +.PP +.SH "STRUCTURE DATA" +.TP 20 +\fBscancode\fR +Hardware specific scancode +.TP 20 +\fBsym\fR +SDL virtual keysym +.TP 20 +\fBmod\fR +Current key modifiers +.TP 20 +\fBunicode\fR +Translated character +.SH "DESCRIPTION" +.PP +The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&. +.PP +The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: +.PP +.nf +\f(CW\&. +\&. +while(SDL_PollEvent(&event)){ + switch(event\&.type){ + case SDL_KEYDOWN: + if(event\&.key\&.keysym\&.sym==SDLK_LEFT) + move_left(); + break; + \&. + \&. + \&. + } +} +\&. +\&.\fR +.fi +.PP + \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: +.PP +.nf +\f(CWchar ch; +if ( (keysym\&.unicode & 0xFF80) == 0 ) { + ch = keysym\&.unicode & 0x7F; +} +else { + printf("An International Character\&. +"); +}\fR +.fi +.PP + UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&. +.SH "SEE ALSO" +.PP +\fI\fBSDLKey\fR\fR +.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |