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author | Jesse Hall <jessehall@google.com> | 2012-07-09 11:27:07 -0700 |
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committer | Jesse Hall <jessehall@google.com> | 2012-07-22 00:35:08 -0700 |
commit | 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (patch) | |
tree | ded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/audio/disk | |
parent | 74b55003f76dbca96e4a26d98fe464081ca5341f (diff) | |
download | external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.zip external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.tar.gz external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.tar.bz2 |
Import SDL release-1.2.15
Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf
Diffstat (limited to 'distrib/sdl-1.2.15/src/audio/disk')
-rw-r--r-- | distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.c | 186 | ||||
-rw-r--r-- | distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.h | 41 |
2 files changed, 227 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.c b/distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.c new file mode 100644 index 0000000..47c1009 --- /dev/null +++ b/distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.c @@ -0,0 +1,186 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org + + This file written by Ryan C. Gordon (icculus@icculus.org) +*/ +#include "SDL_config.h" + +/* Output raw audio data to a file. */ + +#if HAVE_STDIO_H +#include <stdio.h> +#endif + +#include "SDL_rwops.h" +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audiomem.h" +#include "../SDL_audio_c.h" +#include "../SDL_audiodev_c.h" +#include "SDL_diskaudio.h" + +/* The tag name used by DISK audio */ +#define DISKAUD_DRIVER_NAME "disk" + +/* environment variables and defaults. */ +#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" +#define DISKDEFAULT_OUTFILE "sdlaudio.raw" +#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" +#define DISKDEFAULT_WRITEDELAY 150 + +/* Audio driver functions */ +static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); +static void DISKAUD_WaitAudio(_THIS); +static void DISKAUD_PlayAudio(_THIS); +static Uint8 *DISKAUD_GetAudioBuf(_THIS); +static void DISKAUD_CloseAudio(_THIS); + +static const char *DISKAUD_GetOutputFilename(void) +{ + const char *envr = SDL_getenv(DISKENVR_OUTFILE); + return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE); +} + +/* Audio driver bootstrap functions */ +static int DISKAUD_Available(void) +{ + const char *envr = SDL_getenv("SDL_AUDIODRIVER"); + if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) { + return(1); + } + return(0); +} + +static void DISKAUD_DeleteDevice(SDL_AudioDevice *device) +{ + SDL_free(device->hidden); + SDL_free(device); +} + +static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex) +{ + SDL_AudioDevice *this; + const char *envr; + + /* Initialize all variables that we clean on shutdown */ + this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); + if ( this ) { + SDL_memset(this, 0, (sizeof *this)); + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + } + if ( (this == NULL) || (this->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( this ) { + SDL_free(this); + } + return(0); + } + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + + envr = SDL_getenv(DISKENVR_WRITEDELAY); + this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; + + /* Set the function pointers */ + this->OpenAudio = DISKAUD_OpenAudio; + this->WaitAudio = DISKAUD_WaitAudio; + this->PlayAudio = DISKAUD_PlayAudio; + this->GetAudioBuf = DISKAUD_GetAudioBuf; + this->CloseAudio = DISKAUD_CloseAudio; + + this->free = DISKAUD_DeleteDevice; + + return this; +} + +AudioBootStrap DISKAUD_bootstrap = { + DISKAUD_DRIVER_NAME, "direct-to-disk audio", + DISKAUD_Available, DISKAUD_CreateDevice +}; + +/* This function waits until it is possible to write a full sound buffer */ +static void DISKAUD_WaitAudio(_THIS) +{ + SDL_Delay(this->hidden->write_delay); +} + +static void DISKAUD_PlayAudio(_THIS) +{ + int written; + + /* Write the audio data */ + written = SDL_RWwrite(this->hidden->output, + this->hidden->mixbuf, 1, + this->hidden->mixlen); + + /* If we couldn't write, assume fatal error for now */ + if ( (Uint32)written != this->hidden->mixlen ) { + this->enabled = 0; + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", written); +#endif +} + +static Uint8 *DISKAUD_GetAudioBuf(_THIS) +{ + return(this->hidden->mixbuf); +} + +static void DISKAUD_CloseAudio(_THIS) +{ + if ( this->hidden->mixbuf != NULL ) { + SDL_FreeAudioMem(this->hidden->mixbuf); + this->hidden->mixbuf = NULL; + } + if ( this->hidden->output != NULL ) { + SDL_RWclose(this->hidden->output); + this->hidden->output = NULL; + } +} + +static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) +{ + const char *fname = DISKAUD_GetOutputFilename(); + + /* Open the audio device */ + this->hidden->output = SDL_RWFromFile(fname, "wb"); + if ( this->hidden->output == NULL ) { + return(-1); + } + +#if HAVE_STDIO_H + fprintf(stderr, "WARNING: You are using the SDL disk writer" + " audio driver!\n Writing to file [%s].\n", fname); +#endif + + /* Allocate mixing buffer */ + this->hidden->mixlen = spec->size; + this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); + if ( this->hidden->mixbuf == NULL ) { + return(-1); + } + SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); + + /* We're ready to rock and roll. :-) */ + return(0); +} + diff --git a/distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.h b/distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.h new file mode 100644 index 0000000..24d7c9e --- /dev/null +++ b/distrib/sdl-1.2.15/src/audio/disk/SDL_diskaudio.h @@ -0,0 +1,41 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_diskaudio_h +#define _SDL_diskaudio_h + +#include "SDL_rwops.h" +#include "../SDL_sysaudio.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_AudioDevice *this + +struct SDL_PrivateAudioData { + /* The file descriptor for the audio device */ + SDL_RWops *output; + Uint8 *mixbuf; + Uint32 mixlen; + Uint32 write_delay; +}; + +#endif /* _SDL_diskaudio_h */ |