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authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
commit2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/src/audio/nds/SDL_ndsaudio.c
parent3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff)
parent9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff)
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Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/src/audio/nds/SDL_ndsaudio.c')
-rw-r--r--distrib/sdl-1.2.15/src/audio/nds/SDL_ndsaudio.c335
1 files changed, 335 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/nds/SDL_ndsaudio.c b/distrib/sdl-1.2.15/src/audio/nds/SDL_ndsaudio.c
new file mode 100644
index 0000000..afe141a
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/audio/nds/SDL_ndsaudio.c
@@ -0,0 +1,335 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Allow access to a raw mixing buffer */
+#include <nds.h>
+#include "SDL.h"
+#include "SDL_endian.h"
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "../SDL_audiomem.h"
+#include "../SDL_audio_c.h"
+#include "SDL_ndsaudio.h"
+#include "soundcommon.h"
+
+
+/* Audio driver functions */
+static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec);
+static void NDS_WaitAudio(_THIS);
+static void NDS_PlayAudio(_THIS);
+static Uint8 *NDS_GetAudioBuf(_THIS);
+static void NDS_CloseAudio(_THIS);
+
+/* Audio driver bootstrap functions */
+
+u32 framecounter = 0,soundoffset = 0;
+static SDL_AudioDevice *sdl_nds_audiodevice;
+
+//void SoundMixCallback(void *stream,u32 size)
+//{
+// //printf("SoundMixCallback\n");
+//
+// Uint8 *buffer;
+//
+// buffer = sdl_nds_audiodevice->hidden->mixbuf;
+// memset(buffer, sdl_nds_audiodevice->spec.silence, size);
+//
+// if (!sdl_nds_audiodevice->paused){
+//
+//
+// //if (sdl_nds_audiodevice->convert.needed) {
+// // int silence;
+//
+// // if (sdl_nds_audiodevice->convert.src_format == AUDIO_U8 ) {
+// // silence = 0x80;
+// // } else {
+// // silence = 0;
+// // }
+// // memset(sdl_nds_audiodevice->convert.buf, silence, sdl_nds_audiodevice->convert.len);
+// // sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata,
+// // (Uint8 *)sdl_nds_audiodevice->convert.buf,sdl_nds_audiodevice->convert.len);
+// // SDL_ConvertAudio(&sdl_nds_audiodevice->convert);
+// // memcpy(buffer, sdl_nds_audiodevice->convert.buf, sdl_nds_audiodevice->convert.len_cvt);
+// //} else
+// {
+// sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata, buffer, size);
+// //memcpy((Sint16 *)stream,buffer, size);
+// }
+//
+// }
+//
+// if(soundsystem->format == 8)
+// {
+// int i;
+// s32 *buffer32 = (s32 *)buffer;
+// s32 *stream32 = (s32 *)stream;
+// for(i=0;i<size/4;i++){ *stream32++ = buffer32[i] ^ 0x80808080;}
+// //for(i = 0; i < size; i++)
+// // ((s8*)stream)[i]=(buffer[i]^0x80);
+// }
+// else
+// {
+// int i;
+// for(i = 0; i < size; i++){
+// //((short*)stream)[i] =(short)buffer[i] << 8; // sound 8bit ---> buffer 16bit
+// //if (buffer[i] &0x80)
+// //((Sint16*)stream)[i] = 0xff00 | buffer[i];
+// ((Sint16*)stream)[i] = (buffer[i] - 128) << 8;
+//
+// //else
+// // ((Sint16*)stream)[i] = buffer[i];
+// }
+// //register signed char *pSrc =buffer;
+// //register short *pDest =stream;
+// //int x;
+// // for (x=size; x>0; x--)
+// // {
+// // register short temp = (((short)*pSrc)-128)<<8;
+// // pSrc++;
+// // *pDest++ = temp;
+// // }
+//
+// //memcpy((Sint16 *)stream,buffer, size);
+// }
+//}
+
+void SoundMixCallback(void *stream,u32 len)
+{
+ SDL_AudioDevice *audio = (SDL_AudioDevice *)sdl_nds_audiodevice;
+
+ /* Silence the buffer, since it's ours */
+ SDL_memset(stream, audio->spec.silence, len);
+
+ /* Only do soemthing if audio is enabled */
+ if ( ! audio->enabled )
+ return;
+
+ if ( ! audio->paused ) {
+ if ( audio->convert.needed ) {
+ //fprintf(stderr,"converting audio\n");
+ SDL_mutexP(audio->mixer_lock);
+ (*audio->spec.callback)(audio->spec.userdata,
+ (Uint8 *)audio->convert.buf,audio->convert.len);
+ SDL_mutexV(audio->mixer_lock);
+ SDL_ConvertAudio(&audio->convert);
+ SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
+ } else {
+ SDL_mutexP(audio->mixer_lock);
+ (*audio->spec.callback)(audio->spec.userdata,
+ (Uint8 *)stream, len);
+ SDL_mutexV(audio->mixer_lock);
+ }
+ }
+ return;
+}
+void MixSound(void)
+{
+ int remain;
+
+ if(soundsystem->format == 8)
+ {
+ if((soundsystem->soundcursor + soundsystem->numsamples) > soundsystem->buffersize)
+ {
+ SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->buffersize - soundsystem->soundcursor);
+ remain = soundsystem->numsamples - (soundsystem->buffersize - soundsystem->soundcursor);
+ SoundMixCallback(soundsystem->mixbuffer,remain);
+ }
+ else
+ {
+ SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->numsamples);
+ }
+ }
+ else
+ {
+ if((soundsystem->soundcursor + soundsystem->numsamples) > (soundsystem->buffersize >> 1))
+ {
+ SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],(soundsystem->buffersize >> 1) - soundsystem->soundcursor);
+ remain = soundsystem->numsamples - ((soundsystem->buffersize >> 1) - soundsystem->soundcursor);
+ SoundMixCallback(soundsystem->mixbuffer,remain);
+ }
+ else
+ {
+ SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],soundsystem->numsamples);
+ }
+ }
+}
+
+void InterruptHandler(void)
+{
+ framecounter++;
+}
+void FiFoHandler(void)
+{
+ u32 command;
+ while ( !(REG_IPC_FIFO_CR & (IPC_FIFO_RECV_EMPTY)) )
+ {
+ command = REG_IPC_FIFO_RX;
+
+ switch(command)
+ {
+ case FIFO_NONE:
+ break;
+ case UPDATEON_ARM9:
+ REG_IME = 0;
+ MixSound();
+ REG_IME = 1;
+ SendCommandToArm7(MIXCOMPLETE_ONARM9);
+ break;
+ }
+ }
+}
+
+
+
+
+
+static int Audio_Available(void)
+{
+ return(1);
+}
+
+static void Audio_DeleteDevice(SDL_AudioDevice *device)
+{
+}
+
+static SDL_AudioDevice *Audio_CreateDevice(int devindex)
+{
+
+ SDL_AudioDevice *this;
+
+ /* Initialize all variables that we clean on shutdown */
+ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
+ if ( this ) {
+ SDL_memset(this, 0, (sizeof *this));
+ this->hidden = (struct SDL_PrivateAudioData *)
+ SDL_malloc((sizeof *this->hidden));
+ }
+ if ( (this == NULL) || (this->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( this ) {
+ SDL_free(this);
+ }
+ return(0);
+ }
+ SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+
+ /* Set the function pointers */
+ this->OpenAudio = NDS_OpenAudio;
+ this->WaitAudio = NDS_WaitAudio;
+ this->PlayAudio = NDS_PlayAudio;
+ this->GetAudioBuf = NDS_GetAudioBuf;
+ this->CloseAudio = NDS_CloseAudio;
+
+ this->free = Audio_DeleteDevice;
+//fprintf(stderr,"Audio_CreateDevice\n");
+ return this;
+}
+
+AudioBootStrap NDSAUD_bootstrap = {
+ "nds", "NDS audio",
+ Audio_Available, Audio_CreateDevice
+};
+
+
+void static NDS_WaitAudio(_THIS)
+{
+ //printf("NDS_WaitAudio\n");
+}
+
+static void NDS_PlayAudio(_THIS)
+{
+ //printf("playing audio\n");
+ if (this->paused)
+ return;
+
+}
+
+static Uint8 *NDS_GetAudioBuf(_THIS)
+{
+ return NULL;//(this->hidden->mixbuf);
+}
+
+static void NDS_CloseAudio(_THIS)
+{
+/* if ( this->hidden->mixbuf != NULL ) {
+ SDL_FreeAudioMem(this->hidden->mixbuf);
+ this->hidden->mixbuf = NULL;
+ }*/
+}
+
+static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+ //printf("NDS_OpenAudio\n");
+ int format = 0;
+ //switch(spec->format&0xff) {
+ //case 8: spec->format = AUDIO_S8;format=8; break;
+ //case 16: spec->format = AUDIO_S16LSB;format=16; break;
+ //default:
+ // SDL_SetError("Unsupported audio format");
+ // return(-1);
+ //}
+ switch (spec->format&~0x1000) {
+ case AUDIO_S8:
+ /* Signed 8-bit audio supported */
+ format=8;
+ break;
+ case AUDIO_U8:
+ spec->format ^= 0x80;format=8;
+ break;
+ case AUDIO_U16:
+ /* Unsigned 16-bit audio unsupported, convert to S16 */
+ spec->format ^=0x8000;format=16;
+ case AUDIO_S16:
+ /* Signed 16-bit audio supported */
+ format=16;
+ break;
+ }
+ /* Update the fragment size as size in bytes */
+ SDL_CalculateAudioSpec(spec);
+
+ /* Allocate mixing buffer */
+ //this->hidden->mixlen = spec->size;
+ //this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
+ //if ( this->hidden->mixbuf == NULL ) {
+ // SDL_SetError("Out of Memory");
+ // return(-1);
+ //}
+
+ SDL_NDSAudio_mutex = 0;
+ sdl_nds_audiodevice=this;
+
+ irqInit();
+ irqSet(IRQ_VBLANK,&InterruptHandler);
+ irqSet(IRQ_FIFO_NOT_EMPTY,&FiFoHandler);
+ irqEnable(IRQ_FIFO_NOT_EMPTY);
+
+ REG_IPC_FIFO_CR = IPC_FIFO_ENABLE | IPC_FIFO_SEND_CLEAR | IPC_FIFO_RECV_IRQ;
+
+
+
+ SoundSystemInit(spec->freq,spec->size,0,format);
+ SoundStartMixer();
+
+
+ return(1);
+}